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  • Increase T slot size of SN BB5 - Sovietsky Soyuz

    04. 18. 2012 22:47

Recommend : 3

joec0p

I'm suggesting a slight T slot size increase to 126+ so that the SN BB5 can mount 6" B-38 triples to use for AA. 

Historically speaking, the 6x2 6" B-38 guns are the correct ones, but it doesnt account for the rear two T slots. What is the purpose?? 

Currently, the 112 T space is not well used, and SD-2 or Minizini AA guns would not need that space. The 6" b-38 duals do not have effective AA reload. 

I can understand if the AA would become slightly overpowered with the B-38 trips, but with the low speed of the Soyuz, it would improve survivability.  

 

  • Re : Increase T slot size of SN BB5 - Sovietsky Soyuz

    04. 19. 2012 08:35


richardphat


SN AA needs to be nerfed, since it never fit in our guideline when balancing.Consider yourself lucky having near like overpowered AA, long range firepower AA.

Content yourself, because they are currently too good in the state they are.

Sovietsky doesn't need a buff in their AA or T slot to fit AA guns.

  • Re : Increase T slot size of SN BB5 - Sovietsky Soyuz

    04. 19. 2012 15:47


MaskdBandit

Originally Posted by richardphat


SN AA needs to be nerfed, since it never fit in our guideline when balancing.Consider yourself lucky having near like overpowered AA, long range firepower AA.

Content yourself, because they are currently too good in the state they are.

Sovietsky doesn't need a buff in their AA or T slot to fit AA guns.



Too good? "Lucky"? This is SN we're talking about right? Lucky and SN don't belong in the same sentance right now.
They're effective, but i've never heard anyone complain about SN AA being OP. Mostly because, like all things about the BB5, the T slots are awkward as a baby's first steps. The Stalin can shoot a decent block in the air because of it's layout, but those two piddly back guns on the Sovietsky are just awkward. As far as your "guidelines for balancing", just, seriously? The thing you're going to say "didn't fit right" in it's balance was it's AA of all things? It's by far the worst BB5 in this game, and absolutely the worst grind I've ever done.

Giving a ship low speed and maneuverability presents more disadvantages than merely not turning fast when you want it to and not being as quick.

No one rushed out their SN BBs when they first launched, but look at RM and you'd think those things were smeared with peanut butter and breadcrubs with the way everyone flocked to Italy.  But that's all off topic.

I'll support a boost to the BB5 AA just because I'll propose a boost to just about anything for that poor worthless ship. Right now they only chance they actually have is at being an oil-rig style AA platform.

  • Re : Increase T slot size of SN BB5 - Sovietsky Soyuz

    04. 20. 2012 16:14


richardphat

When you give a trait, and it doesn't respect it. There is something wrong. I am serious about the guideline.
For instance, you don't give KM the lowest range and highest damage....



Obviously, the SD2 royally overpowered if you permit my expression. You don't give a normal gun excelling in AA and gunship. It has great reload, AA range and AA damage.

Save the IJN or KM aa guns argument, we know they are already overpowered, we just don't want other whether they are less overpowered or more overpowered. As long as they are, they should be nerfed. Yet, CV gameplay is  crippled by overpowered AA.




Further, the reason why the SN BB5 is thrash is the broken range and damage. As soon as both are fixed, it will be fine. It won't need a boost in the AA guns to turn into a monster.

  • Re : Increase T slot size of SN BB5 - Sovietsky Soyuz

    04. 23. 2012 04:32


MaskdBandit

Originally Posted by richardphat

When you give a trait, and it doesn't respect it. There is something wrong. I am serious about the guideline.
For instance, you don't give KM the lowest range and highest damage....



Obviously, the SD2 royally overpowered if you permit my expression. You don't give a normal gun excelling in AA and gunship. It has great reload, AA range and AA damage.

Save the IJN or KM aa guns argument, we know they are already overpowered, we just don't want other whether they are less overpowered or more overpowered. As long as they are, they should be nerfed. Yet, CV gameplay is  crippled by overpowered AA.




Further, the reason why the SN BB5 is thrash is the broken range and damage. As soon as both are fixed, it will be fine. It won't need a boost in the AA guns to turn into a monster.




K first Richard, don't mistake "saving grace" with "overpowered" as far as balance. Also, bringing up the need to stick to guidelines as "you don't give KM the opposite of what it's supposed to have" is moot and an insult to everyone's ability to rationalize things. The guidelines are nothing but a wet dream for testers if the whole nation turns out to be crap and unplayable because the BB5 doesn't fit in any of those "guidelines".

For example, the BB5s gun range isn't what it should be, especially when combined with the complete lack of maneuverability. Sure, if you park the BB5s next to each other the range isn't that bad. In the real world, not fancy dream land, it's crap because of its complete inability to maneuver. To say nothing of the 35kt P24 with all of it's terrible turning grace...

Maneuverability is absolutely relevant to range. If you look at everything in this game as completely abstract and independent of other things that affect it, then you end up with an awkward, not fun nation like SN because it doesn't mesh well. Sure, low speed and turning, at face value, seems like a fair trade off for its hitting power and range. However, there's a reason no one plays SN, and you have more players playing RM or even MN now than SN ever had. 

This game started with a rock-paper-scissors concept between nations, but if suddenly no one feels like playing rock (SN) then it's not a balanced game anymore with that nation now is it? 



    As for the AA (to quit patronizing the mere concept of "balanced guidelines" for SN), the SD-2 is powerful but slow, like most things SN (even it's training speed). On the Stalin it's nice because the T slot layout isn't terribly awkward like the BB5s are but still not anything like KM40s for reload (though similar range and damage, agreed?). Also, you can't start arguing now that the reload is good in relation to its other characteristics (which it isn't, at 2.76 compared to minizini at 1.56. I won't compare KM40s "1.20" to support my own point because of for example MN for reload numbers) when you've ignored corelation in everything else so far, evident by, well, all of SN. Basically you hit something and it dies for both the SD-2s and KM40 gun volleys period, and they have similar range, but they're not the same. Also I'm disappointed you didn't even mention the minizinis as feasible and, especially, reasonable AA for SN, though I can't fault you for something you didn't bring up.

No one ever complains about SN AA richard. I have never, even once, seen those words come up in game. If people aren't complaining then you can't say something is overpowered. Hell, I hardly ever even see SN AA in games either proportionately or frequency per ship compared to other nations. KM AA is strong,  IJN, arguably the other best AA nation, is also strong. Those two being the best doesn't mean either is OP. It just means they're better overall, the same way US AA is not strong overall, and how SN isn't OP at anything overall. Also don't scream like a martyr that AA is the downfall of the CVs. Avoiding AA isn't hard. At all. Lowering the number of CVs per game by 25% might have had some sort of impact on the state of play.


A long post but every point is valid and relevant. Don't call anything of SN OP otherwise more than roughly 5 people on all of Nebraska might bother playing it, and don't call it OP if you can't back it up with a decent argument that isn't "this this and this are super good because I just said so so it must be true".

  • Re : Increase T slot size of SN BB5 - Sovietsky Soyuz

    04. 26. 2012 12:08


Ajuha

Originally Posted by MaskdBandit

Originally Posted by richardphat

When you give a trait, and it doesn't respect it. There is something wrong. I am serious about the guideline.
For instance, you don't give KM the lowest range and highest damage....



Obviously, the SD2 royally overpowered if you permit my expression. You don't give a normal gun excelling in AA and gunship. It has great reload, AA range and AA damage.

Save the IJN or KM aa guns argument, we know they are already overpowered, we just don't want other whether they are less overpowered or more overpowered. As long as they are, they should be nerfed. Yet, CV gameplay is  crippled by overpowered AA.




Further, the reason why the SN BB5 is thrash is the broken range and damage. As soon as both are fixed, it will be fine. It won't need a boost in the AA guns to turn into a monster.




K first Richard, don't mistake "saving grace" with "overpowered" as far as balance. Also, bringing up the need to stick to guidelines as "you don't give KM the opposite of what it's supposed to have" is moot and an insult to everyone's ability to rationalize things. The guidelines are nothing but a wet dream for testers if the whole nation turns out to be crap and unplayable because the BB5 doesn't fit in any of those "guidelines".

For example, the BB5s gun range isn't what it should be, especially when combined with the complete lack of maneuverability. Sure, if you park the BB5s next to each other the range isn't that bad. In the real world, not fancy dream land, it's crap because of its complete inability to maneuver. To say nothing of the 35kt P24 with all of it's terrible turning grace...

Maneuverability is absolutely relevant to range. If you look at everything in this game as completely abstract and independent of other things that affect it, then you end up with an awkward, not fun nation like SN because it doesn't mesh well. Sure, low speed and turning, at face value, seems like a fair trade off for its hitting power and range. However, there's a reason no one plays SN, and you have more players playing RM or even MN now than SN ever had. 

This game started with a rock-paper-scissors concept between nations, but if suddenly no one feels like playing rock (SN) then it's not a balanced game anymore with that nation now is it? 



    As for the AA (to quit patronizing the mere concept of "balanced guidelines" for SN), the SD-2 is powerful but slow, like most things SN (even it's training speed). On the Stalin it's nice because the T slot layout isn't terribly awkward like the BB5s are but still not anything like KM40s for reload (though similar range and damage, agreed?). Also, you can't start arguing now that the reload is good in relation to its other characteristics (which it isn't, at 2.76 compared to minizini at 1.56. I won't compare KM40s "1.20" to support my own point because of for example MN for reload numbers) when you've ignored corelation in everything else so far, evident by, well, all of SN. Basically you hit something and it dies for both the SD-2s and KM40 gun volleys period, and they have similar range, but they're not the same. Also I'm disappointed you didn't even mention the minizinis as feasible and, especially, reasonable AA for SN, though I can't fault you for something you didn't bring up.

No one ever complains about SN AA richard. I have never, even once, seen those words come up in game. If people aren't complaining then you can't say something is overpowered. Hell, I hardly ever even see SN AA in games either proportionately or frequency per ship compared to other nations. KM AA is strong,  IJN, arguably the other best AA nation, is also strong. Those two being the best doesn't mean either is OP. It just means they're better overall, the same way US AA is not strong overall, and how SN isn't OP at anything overall. Also don't scream like a martyr that AA is the downfall of the CVs. Avoiding AA isn't hard. At all. Lowering the number of CVs per game by 25% might have had some sort of impact on the state of play.


A long post but every point is valid and relevant. Don't call anything of SN OP otherwise more than roughly 5 people on all of Nebraska might bother playing it, and don't call it OP if you can't back it up with a decent argument that isn't "this this and this are super good because I just said so so it must be true".




You are quite right sir. If you look on average, this is in my own experiences, MOST AA ships are either KM or IJN, with a mixture of UK US and MN ships mixed in. Honestly I have never seen 1 AAW ship that was SN. Most of the time when I see SN BBs, they dont even have AA guns armed up. So im really not seeing where theyre so OPed.. If they were OPed they'd be used MORE OFTEN than pretty much never.

Also about the AA.. Sure its irritating having 4-5 AA boats in 1 spot, but lets face it. Would you rather have BWs bombing you freely while the enemy has full light on you always? And a good skilled CV can keep planes over an area with AAW's.

Also again I'd like to restate. I have NEVER seen a SN AAW. Please Richard show me some videos where a prominant number of SN AAW's were imbalancing a game and perhaps I'll agree, but chances of that are slim..

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