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  • AA gunners questions

    06. 09. 2012 00:14

Recommend : 0

hellcat6

 

I originally posted this in the US sub forum but I would like to extend these questions to all nations, esp. the 4 initial nations:

I was using 

1) Base+11AAW AA sailors leveling in standard way, e.g. in US, 20->2nd AA gunner, 40->First and 70(?)->Chief 

2) The highest / 2nd highest level AA guns


And problems are that:

1)  US: Range for both of the guns (lv33, 42 ones) are much shorter comparing to e.g. KM lv 55 ones
     UK: TOOOO slow reloading speed; lv 45 Machine guns is fast but cannot shot down planes..
2) Recently I was told by others to use good reload base gunners (instead of AAW) for AA purpose, e.g. IJN: Kept as arm. sailor and delay lvling until lv62; UK: Delay until lv80 and only level up to 2nd AA gun?

So I would like to ask:

If better reload base is preferred, how should I level up an AA gunner - 

    a) Reload gunner > heavy reload gunner > huge reload gunner

or 

    b) Delay reclassing of AA until certain level? If so, when?

 

A bit long but will really apperciate your help, thanks a lot ! =)

 

  • Re : AA gunners questions

    06. 09. 2012 00:41


Harry74

I don't know if reload gunners and normal guns work better for UK/US. I've read about that but don't have experience. I would also remind that AA guns normally are lighter than normal ones.

From what I read I must say it seems you have done bad mistakes with your AA gunners too:
1.) AAW ability is nothing. Look for reload ability for AA gunners too.
2.) Don't class UK/US/IJN AA gunners when classing is available at level ~20 ! You cut reload growth by a lot. These nations have to be leveled as armed sailors until around level 70-90 and classed then for remaining good reload speed and getting them to the reload cap.

  • Re : AA gunners questions

    06. 09. 2012 00:48


pinka

First of all, you have to understand that the Sailor AAW ability is currently disabled. AAW is that automatic machine gun fire you see whenever an enemy plane is nearby. Simply put, the only ability useful for any AA gunner is Reload.

Some nations are deemed "AA nations" which is usually fast firing and has medium-long range gun capabilities. So far I have seen KM, IJN, MN and US to have good AA capabilities. Gun reload speeds are built into the guns coupled with your sailor Reload ability determines firing speed. AA range is also built in into the gun, but it seems lower angle guns (eg. 25) will be able to hit planes at long range. To test them with relative ease, i suggest you download the Test Server client and experiment with different setups.

Delay classing your AA is usually nation specific. So far I only know that it should be done on UK and IJN only. Here's an explanation for it:

With UK at level 12 we class to Arm Sailor which gives +8 Reload, good.

Next is 2nd AA Gun classing at level 20, which gives -7 Reload, kills the reload stat, not good.

Next is 1st AA Gun at level 40 which kills the reload stat even more by -5 Reload, very bad.

Say we used a base12 sailor. At level 12 Reload is 20, level 20 its 13, and level 40 its 8. Slow growth for the Reload stat. But let us keep in mind that at higher levels say lvl100, the speed will be usuable. But thats so far off..

So we delay class it --- delaying the application of -7 and -5 that the 2nd/1st AA gun gives to Reload. So we stay at +20 growth every single level up to whatever level you want it.

Remember, delay class only on nations that kill off the Reload ability.

  • Re : AA gunners questions

    06. 09. 2012 00:49


hellcat6

Originally Posted by Harry74

I don't know if reload gunners and normal guns work better for UK/US. I've read about that but don't have experience. I would also remind that AA guns normally are lighter than normal ones.

From what I read I must say it seems you have done bad mistakes with your AA gunners too:
1.) AAW ability is nothing. Look for reload ability for AA gunners too.
2.) Don't class UK/US/IJN AA gunners when classing is available at level ~20 ! You cut reload growth by a lot. These nations have to be leveled as armed sailors until around level 70-90 and classed then for remaining good reload speed and getting them to the reload cap.



I used to play without reading any guides here so I level up as it looks like to be...
So what lvl should I reclass my US/UK/IJN arm. sailors to AA gunners, and is that to the higest class (1st/chief or whatever) or just second?
And what about KM AA gunners then? reclass at lv20 and so on? 

  • Re : AA gunners questions

    06. 09. 2012 00:57


hellcat6

Originally Posted by pinka

First of all, you have to understand that the Sailor AAW ability is currently disabled. AAW is that automatic machine gun fire you see whenever an enemy plane is nearby. Simply put, the only ability useful for any AA gunner is Reload.

Some nations are deemed "AA nations" which is usually fast firing and has medium-long range gun capabilities. So far I have seen KM, IJN, MN and US to have good AA capabilities. Gun reload speeds are built into the guns coupled with your sailor Reload ability determines firing speed. AA range is also built in into the gun, but it seems lower angle guns (eg. 25) will be able to hit planes at long range. To test them with relative ease, i suggest you download the Test Server client and experiment with different setups.

Delay classing your AA is usually nation specific. So far I only know that it should be done on UK and IJN only. Here's an explanation for it:

With UK at level 12 we class to Arm Sailor which gives +8 Reload, good.

Next is 2nd AA Gun classing at level 20, which gives -7 Reload, kills the reload stat, not good.

Next is 1st AA Gun at level 40 which kills the reload stat even more by -5 Reload, very bad.

Say we used a base12 sailor. At level 12 Reload is 20, level 20 its 13, and level 40 its 8. Slow growth for the Reload stat. But let us keep in mind that at higher levels say lvl100, the speed will be usuable. But thats so far off..

So we delay class it --- delaying the application of -7 and -5 that the 2nd/1st AA gun gives to Reload. So we stay at +20 growth every single level up to whatever level you want it.

Remember, delay class only on nations that kill off the Reload ability.



Thanks for your very detailed explanation first!

I never know the AAW ability is disabled atm though I had doubted that because the item store didn't sell base+13 AAW gunners lol....

Just checked that US, IJN and UK will -reload at 2nd AA gunners and after that...and what level would you recommend to delay to for those 3 nations?

For KM 2nd, 1st and Chief didn't seem to lower reload ability...so reclass at 20, 40 and so on? 

Thanks! 

  • Re : AA gunners questions

    06. 09. 2012 00:59


danita

US: use  normal (Reload) gunners  as AA, dedicated US AA guns are not worth it to spend time on delayed classed AA gunners.

UK: If you're going to use AA guns at all on UK, delayed classed AA gunners are the better option ( class to AA very late, 80 is really on the early side), using normal gun(ner)s is an option though and easier, "normal"AA guns are quite on the heavy side.

IJN: Always use AA, and always delay classing them to DP, after lvl 90 you can start classing them. The lvl 64ish classing you see mentioned in some IJN threads is to be ignored, those are old numbers from before the reload cap was moved.

KM: Always use AA, class on time, but there is no real need to class further than AA gunner.

MN: Always use AA, uses normal gunners for the AA guns, so class on time

SN: Using AA is certainly an option. SD-2 guns still have too much range for AA ( 30 GA), with powerfull AA shells, if a little slow firing. Uses normal gunners so class on time.

RM: not balanced at all atm, not having tried them for AA, from what I've read the worst for AA. Uses normal gunners for AA, so if you want to try RM AA, class on time. If the AA fails, you can always use the gunners for PHH.

  • Re : AA gunners questions

    06. 09. 2012 01:11


hellcat6

Originally Posted by danita

US: use  normal (Reload) gunners  as AA, dedicated US AA guns are not worth it to spend time on delayed classed AA gunners.

UK: If you're going to use AA guns at all on UK, delayed classed AA gunners are the better option ( class to AA very late, 80 is really on the early side), using normal gun(ner)s is an option though and easier, "normal"AA guns are quite on the heavy side.

IJN: Always use AA, and always delay classing them to DP, after lvl 90 you can start classing them. The lvl 64ish classing you see mentioned in some IJN threads is to be ignored, those are old numbers from before the reload cap was moved.

KM: Always use AA, class on time, but there is no real need to class further than AA gunner.

MN: Always use AA, uses normal gunners for the AA guns, so class on time

SN: Using AA is certainly an option. SD-2 guns still have too much range for AA ( 30 GA), with powerfull AA shells, if a little slow firing. Uses normal gunners so class on time.

RM: not balanced at all atm, not having tried them for AA, from what I've read the worst for AA. Uses normal gunners for AA, so if you want to try RM AA, class on time. If the AA fails, you can always use the gunners for PHH.



US: Using reload >reload heavy >reload huge gunners?
UK: Do you mean better not to AA with UK ships?
IJN: Should I reclass them all in once at lv90 (i.e. AA >DP >Chief DP all at lv 90)?
KM: Name of sailor sounds better lol? 

  • Re : AA gunners questions

    06. 09. 2012 07:03


kos123

For UK AA is one of there weak spots, it's probably the hardest to master in the game.
 the there is a small up side all of UKs AA guns( I think US is the same)  are duallpurpose which makes up for them being harder to use some what. 

As for the ships they have that carry a decent to good AA battiery are the Emerald,Dido(it's remod), Edin, and county for cruisers while Renown,Repulse,Queen Elizabeth,and the Queen Vicktoria for bbs and UK MIdway.

In terms of AA gunners/guns you will need Good base reload stat +12 atleast, (+11 is some what ok but will take a good amount longer)  and wouldn't class them til 90 at the earliest.
For guns there are very few that are any real good, they are the Dual 4.7s ,  dual 5.25" Rp10s( the ones used on the real KGV and vanguard classes), and the pompoms (which take alot of practice to get good with) all uk AA guns do decent damage that I named pompoms do alot when you aim properly and get a good spread of shells hitting the planes.

  • Re : AA gunners questions

    06. 09. 2012 13:42


danita

Originally Posted by hellcat6

US: Using reload >reload heavy >reload huge gunners?
UK: Do you mean better not to AA with UK ships?
IJN: Should I reclass them all in once at lv90 (i.e. AA >DP >Chief DP all at lv 90)?
KM: Name of sailor sounds better lol? 



1. Yep
2. Yes, that is a good option. Using regular gunners and guns as AA on UK has the drawback that NLD guns are very heavy and don't have a great reload. While classing gunners to AA wrecks the reload so even if you plan on using AA gunners you should really delay classing them by a lot. So a lot of ppl just don't bother UK AA and use the T-slots for repairers and use more engineers for more OH time.
3. Yes, leave them as armament sailors till about lvl 90 ( or further, but since 90 is probably about the lvl you start using the Yamato, it is natural to want to use AA on it) then class it all the way up.
4. Classing further than AA gunners doesn't give access to new guns, but it does reduce acc growth by quite a bit, which imo opens AA spread to much.

  • Re : AA gunners questions

    06. 12. 2012 06:20


V2CxBongRipz

rld-rld-rld usn gunners is overkill. Having an accuracy class in the mix is a better choice imo.

  • Re : AA gunners questions

    06. 12. 2012 07:56


hellcat6

Originally Posted by V2CxBongRipz

rld-rld-rld usn gunners is overkill. Having an accuracy class in the mix is a better choice imo.


Oh no I had 1 pair of acc and 1 pair of reload gunners classed to acc / reload huge gunners just few days ago...should I retrain some then?

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