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  • Maybe it's time for a change....

    07. 08. 2012 16:19

Recommend : 0

Brosiedon

After constantly struggling with my US bb crew (my first NF "masterpiece") I have grown bored of my US grind. It probably has to do with only being able to pull 400SD. At first I tried to aid this by doing tons of AAing, which meant I "Pensacolaed" right past the Alaska/Guam. But despite bringing in lots of Experts, I didn't seem to find much of a change. Which of course translated to a not so fun run in the Colorado, and all of my hit and run tactics with the SoDak are worthless...because the enemy just looks at me and my ship gets sent down the drain. Perhaps it's a bit of both US ships and the crew...but I'm just bored of them and I'm looking for a change. 

I have a MN crew that is about to reach bb1, and so far I have loved them (the Algerie was so much fun dominating blitz, and even the Tourville hasn't been too bad), all of my crew is at least boosted with my main gunners elite acc, and the spread has been nice.

Anyways, I'm just looking for a suggestion on which nation to start a new crew with...based on how I've actually enjoyed the subpar range but hard hitting nature of MN. Basically I've found speed and hitting power to be most important to me.

Also, in regards to sailors. I plan to purchase elite gunners, but is it better roll and boost your supports so they all have restore and repair ability?  Or is it suggested to buy those elite if you can as well?

 

  • Re : Maybe it's time for a change....

    07. 10. 2012 12:46


Brosiedon

I use Trainworld all the time (usually to get my golden angles because I can never remember them)...am I missing something?

  • Re : Maybe it's time for a change....

    07. 10. 2012 13:26


Happymeal2

Originally Posted by Brosiedon

Alright so 4 reps and 4 engies. I guess I did my math wrong twice with this crew.

Yeah I noticed you guys had a pretty cool event there, I always seem to get bored and take a break just before an event is announced. I logged in for the first time in about five months last week.

The only reason why I have the restorer was because at the time I was short a support (my first math error) and my sd was poor. So essentialy once my other repairer gets close enough to start receiving decent exp the restorer is going to get put in storage. But seeing as I need another engy maybe I'll do some shopping and replace the restorer with that.

Ok, so I've read that it is worth getting Elite Repairs and Elite Engineers now. And both times the person has said not to get both.  So which one is actually correct?


If you can afford it, i would get both. I say dont get elite reps because you will hit both the repair cap and SD cap with +12s or 11s, maybe not as fast but you will reach it. I say get the elite engis because you will get the speedcap faster and im not sure if theres a limit on overheat time but if there isnt, more is better and they will get you more. However, both sides have valid points and if you get both, you will reach all the caps related to the sailors faster, which is never a bad thing. If you can only get one set, go with the engis because of the extra OH time; you will hit the repair and SD caps either way eventually. However it is also up to you so you might want to take into consideration what cap you want faster.

  • Re : Maybe it's time for a change....

    07. 10. 2012 18:50


megabstr

find ways to boost and vet your gunner and supports.

elites are completely unnecessary.  bve your crew first

  • Re : Maybe it's time for a change....

    07. 10. 2012 19:04


Brosiedon

Originally Posted by megabstr

find ways to boost and vet your gunner and supports.

elites are completely unnecessary.  bve your crew first



I see that I made a typo up above when I asked about "elite" when I actually meant should I boost my supports as premium sailors.

I'll take that as a yes. 

  • Re : Maybe it's time for a change....

    07. 10. 2012 22:14


normpearii

Originally Posted by Brosiedon

Originally Posted by megabstr

find ways to boost and vet your gunner and supports.

elites are completely unnecessary.  bve your crew first



I see that I made a typo up above when I asked about "elite" when I actually meant should I boost my supports as premium sailors.

I'll take that as a yes. 

At this point, boost all your crew. Then get at least 100 vets on everything, starting with gunners, then engineers, then repairs. Your BO only if your gunlines are still shorter than your range. Otherwise leave it. Your scout is your personal opinion/money avalible. Since scouts were change to using their own ability. +12 Aircraft scout with 250 vets can rape fighters in 1 on 1-3 situations.

If your short on cash, vet first, Boost just "boost" the base ability of your sailors. Vets multiply that ability. Vets > Boost. but if you can afford it, get both asap.

Boosting alone should get you into the 550ish SD Range. Vets will get you into the 700-750 range. You won't hit 900 SD until your above level 95. Getting all your supports near the same level would help. Your crew minus your BO should all be within 5 levels of eachother at all times.

Also its time to return the restorer. Don't get used to the restore boost they give. They become wasted space above lvl 85 as with boost and vets, you can easily get into the 700-800 range with reps and engineers. Cap is 900 SD.

If you plan on continuing up to Nebraska, get another rep and engy, or 2 engineers. You'll want 10 total reps and engys. I personally use 5/5 since my main crew is only 100-110 vets. But if you can get 200 vets on your engies and reps, then 4/6 is the way to go.

I suggest getting another BO, 1 rep and at least 1, if not 2 engineers (maybe some reload gunners for AA/HH?). (As having options @ 120 is way more fun than stuck with 1 crew layout), This will also allow you to catch up your lower level rep. Your current North Hampton line BO, bring it up the Tenny line, bring your 3rd new BO up the penny line. Having played the Colorado, the tenny is pretty simular (Less ammo) and the Penny is one fun ship. After these I suggest trying out your Colorado again. Its one beast ship with 900 SD, speed capped @ 44 (or 42 if your crew is too heavy) and havin a ton of OH time. You'll really change your opinion.

Once your 2 Nor Cal line BOs are up to, well, the North Carolina, Switch back and forth between the 2 BB3s. The Iowa sorta plays like the Sodak with the North Carolina's Hang time. Get use to both. Once you get 850-900 SD, get your highest level BO and grind up the Iowa, Montana and Nebraska, Your gunners and crew will be 10-20 levels above the ship, allowing you to abuse their advantages without the extra limitations cause by the lower level crew. You'll love USN with 900 SD, 200+ DP/sec rep and OH capped.

 

If you want some referrence on how trustable this is, I have every USN Ship, including Premium and Event ships, also the APA, I've also used all the US Rentals but the Rental Iowa and Rental Montana. (Unless you count the rental Iowa on the old test server years ago but one mission doesn't count in my eyes.)

  • Re : Maybe it's time for a change....

    07. 10. 2012 22:50


Brosiedon

Wow, loads of helpful info there normpearii, and really everyone. Thanks much.

I put down some cash and boosted eight of my guys. I plan to wait on the vets and hopefully catch an event this fall where I will only have to pay for the last 20-40 on each sailor, and boost the others. Assuming I don't give in early. (Crossing my fingers)

Anyways, I'll give it another go. The extra 80 or so SD I got from the boosting alone has made a big difference. Haha

 

  • Re : Maybe it's time for a change....

    07. 11. 2012 01:19


mako089

Originally Posted by Brosiedon

Wow, loads of helpful info there normpearii, and really everyone. Thanks much.

I put down some cash and boosted eight of my guys. I plan to wait on the vets and hopefully catch an event this fall where I will only have to pay for the last 20-40 on each sailor, and boost the others. Assuming I don't give in early. (Crossing my fingers)

Anyways, I'll give it another go. The extra 80 or so SD I got from the boosting alone has made a big difference. Haha

 

I think I said this already but you should be able to fairly easily get to 70 vets or so during an event.  That doesn't mean 10 tries to get 7 conversions (although I have done that a few times), you should be able to do it with 120-150 experts.  After that use the +1 vet items and set your sailors to X9.  From there, you can use the +10 items to get to 109 vets.  At that point you cannot use vet items.

Remember, compound conversion during events by getting the short(or month) premium.  It does make a difference and during that time, you might want to AA as the expert gain is also increased and you'll find it fairly easy to refill your sailors.

  • Re : Maybe it's time for a change....

    07. 29. 2012 19:54


L0TTERY

Imo, The only thing worth EBVEing the hell out of is Engineers, and Fighters. Ships have a speed cap, but engineers themselves don't. After you hit speed cap you gain OH time. Fighters theoretically don't have a cap on ability. Nobody can really test it, but for airdominance why the hell not. Everything else in the game caps out at a certain amount of true ability. Elites, boosts, etc, all just make your sailors cap at a lower level. Hope this helps mate. 

  • Re : Maybe it's time for a change....

    07. 29. 2012 21:08


Boku4u

Just do not do what some players did that I know.

Do not BVE your Radioman......

  • Re : Maybe it's time for a change....

    10. 07. 2012 11:21


Tatertot

Speed and firepower?  Go IJN.

Allmost all the BBs can outfit their first set of guns and the next level of overpowered guns (example, 14" and 16" on the ISE/FUSO).  Makes for frightening broadsides.

IJN Gunners are accurate and have fast reload but IJN guns do more damage than KM

Most BBs do 42 knots with properly trained crew.

Range is shorter than most by a little but can be compensated by exploiting blinding opportunitties.

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