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  • Acc and Rld Caps

    11. 08. 2012 22:22

Recommend : 1

Benser33

I believed for a long time that the Accuracy cap was (GunLvl*4706) + 1,000,000 and that Reload cap was 2,250,000

 

However, I read a post somewhere earlier saying caps had been increased at some point and that reload was now closer to 2.7m and the Acc was also higher.

 

Is this true?

 

  • Re : Acc and Rld Caps

    11. 11. 2012 03:21


Benser33

Originally Posted by danita
And the people who want to "know"when gunners reach the "acc cap" , that's only if you like jerking off to meaningless stats.

 

Well excuse me for simply wanting to know what the fucking cap was.

 

It can be useful to know if your spread might improve or if the guns youre using simply arent as accurate as others when you feel your spread is a bit loose. To me, it doesnt make it a meaningless stat just because there is a cap. I know that most gunners will reach both caps if leveled properly around 60-70 for accuracy and between 60-80 or even 90s for reload, varying slighty with base, nation and classing, but that doesnt mean I dont want to know when their accuracy will STOP improving. Nor does it mean I don't want to know how accurate my lvl 34 italian gunners are relative to how accurate they could be.

 

Knowing both of the caps can also help calculate how best to class gunners of certain nations in order to reach both caps as early as possible, which could obviously improve your performance.

 

Knowing the accuracy cap is not meaningless, unless you dont have the ability to take advantage of that knowledge.

 

Also, maybe dont come posting in threads with such blunt offense towards people interested in the topic.

  • Re : Acc and Rld Caps

    12. 05. 2012 09:25


Kogard

Whew! For a long time I've been wondering if my gunners suck, is it not high lv enough? is it not vetted/experted enough? did I put the right FCS? Am I terrible aim? Now I know KM lv 82 guns are sucks, both of them, duals (on Bizzy) and triple (on O2)...

I have lv 90 gunners with 11acc 11rel base, I get a total 2,7 mill and 2,66 mill TA... If this cap ability teory on acc/rel is true then why I still get shotgun spread with lv 82 guns...

Hmm time to change nation I guess...

 

  • Re : Acc and Rld Caps

    12. 05. 2012 09:52


EricIdle

Originally Posted by Kogard

Whew! For a long time I've been wondering if my gunners suck, is it not high lv enough? is it not vetted/experted enough? did I put the right FCS? Am I terrible aim? Now I know KM lv 82 guns are sucks, both of them, duals (on Bizzy) and triple (on O2)...

I have lv 90 gunners with 11acc 11rel base, I get a total 2,7 mill and 2,66 mill TA... If this cap ability teory on acc/rel is true then why I still get shotgun spread with lv 82 guns...

Hmm time to change nation I guess...

 

I don't quite see how you can have different acc and rel TA with 11/11 gunners...

You probably also have to revise your definition of "shotgun spread", because with gunners of that level and TA, the Bismarck and O2 don't have shotgun spread. They don't blockshot, if that's what you mean.

  • Re : Acc and Rld Caps

    12. 05. 2012 10:04


tappo01

Originally Posted by Benser33

Well excuse me for simply wanting to know what the fucking cap was.


That was totally badass, Im going to have to use that one when I get the chance...

  • Re : Acc and Rld Caps

    12. 05. 2012 11:24


Benser33

Originally Posted by Kogard

Whew! For a long time I've been wondering if my gunners suck, is it not high lv enough? is it not vetted/experted enough? did I put the right FCS? Am I terrible aim? Now I know KM lv 82 guns are sucks, both of them, duals (on Bizzy) and triple (on O2)...

I have lv 90 gunners with 11acc 11rel base, I get a total 2,7 mill and 2,66 mill TA... If this cap ability teory on acc/rel is true then why I still get shotgun spread with lv 82 guns...

The accuracy cap defines how much accuracy your gunners are allowed to contribute towards your spread. The cap increases each level, so even if youre capped it simply means that for their level the gunners cant improve your accuracy any further. Next level though, the accuracy will improve more as they will be able to contribute more accuracy.

 

I did the calculations for properly promoted 11/11 KM gunners, and if I assume that you've boosted them, have full experts and 100 vets, your gunners are capped at accuracy for their level (and will remain so for the rest of their careers) but you are still short on the reload cap which you won't hit until lvl 90. If you have more or less vets/experts than this or your gunners arent boosted then expect to reload cap sooner or later than 90.

 

But like I said, just because your gunners are capped for their level does not mean that their accuracy will never improve further.

 

 

  • Re : Acc and Rld Caps

    12. 07. 2012 01:10


Kogard

Originally Posted by EricIdle

I don't quite see how you can have different acc and rel TA with 11/11 gunners...

You probably also have to revise your definition of "shotgun spread", because with gunners of that level and TA, the Bismarck and O2 don't have shotgun spread. They don't blockshot, if that's what you mean.

It's the same TA for acc and reload, but different in each sailor bcoz of experts number difference, 1 had 553 the other had 570, both had 99 vets, written ability is at 2803. Yes they are boosted.

If I do sling shotting on max angle , the shells from my 2 turrets(front or rear) lands about the lenght of a Cleveland CL, I'd say thats shotgun spread(4 shells landing that wide spacing). If I shot smaller target then 1 or 2 shells would hit water. 

Yes I know that KM guns and gunners cannot do blockshot, I just hope to get tighter grouping since my gunner 8 lv above the guns with proper vet&expert number (Even Aldabert theory said KM capped at 64 with 100 vets)...

With the game mechanics about exp earning and expert converting on BBs KM is on the bottom line of all nation with this kind of spread and shell dmg/salvo dmg, well at least that's my experience playing with KM BB3.

  • Re : Acc and Rld Caps

    12. 07. 2012 04:59


Benser33

Originally Posted by Kogard

Yes I know that KM guns and gunners cannot do blockshot, I just hope to get tighter grouping since my gunner 8 lv above the guns with proper vet&expert number (Even Aldabert theory said KM capped at 64 with 100 vets)...

 

Your accuracy with those guns will still continue to improve, as I said to you in my previous post. Just because your gunners are capped for their accuracy doesnt mean they cant still get more accurate.

 

Dont think of the cap as how accurate your gunners are, think of it as a cap to how much they can contribute to your accuracy. If you really think the spread is off by that much though consider double checking your FCS just incase there's one with better revision, both Bis and OPro2 should be using the BB FCS. Also, if your BOs lines aren't long enough I believe you get an accuracy penalty when aiming beyond that distance, thats when you dont see your shells land, see if that is the case aswell.

  • Re : Acc and Rld Caps

    12. 09. 2012 08:30


Kogard

Originally Posted by Benser33

Originally Posted by Kogard

Yes I know that KM guns and gunners cannot do blockshot, I just hope to get tighter grouping since my gunner 8 lv above the guns with proper vet&expert number (Even Aldabert theory said KM capped at 64 with 100 vets)...

Your accuracy with those guns will still continue to improve, as I said to you in my previous post. Just because your gunners are capped for their accuracy doesnt mean they cant still get more accurate.

Dont think of the cap as how accurate your gunners are, think of it as a cap to how much they can contribute to your accuracy. If you really think the spread is off by that much though consider double checking your FCS just incase there's one with better revision, both Bis and OPro2 should be using the BB FCS. Also, if your BOs lines aren't long enough I believe you get an accuracy penalty when aiming beyond that distance, thats when you dont see your shells land, see if that is the case aswell.

 

FCS on Bizzy and O2 is the same, they use BB FCS 320m, 78 revision. I can see the shells land on max angle 30 even with 90 vets(and more than 500 expert) on my 2 BOs.

Now my gunners are lv92, they still do wide spread but in lower percentage, say 20-30% of time than when they was at 90, and occasionally the shells stay tight until they land on intended target.

Is this also happen to all nations? Or just KM, bcoz in GB I rarely see lv90 non-KM have this issue. Thx for the explanation.

 

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