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  • Usn AA Classing

    07. 23. 2011 13:24


Thebarrel
Ok now so whats the best way of classing aa gunners base 10-11 not boosted to be good at aa while also being able to use regular guns? (ie hh etc) 

 

  • Re : Usn AA Classing

    07. 25. 2011 14:48


Stormvanger
the 5"/38 mk38 L guns hit slightly harder than the 3"/70 mk23 N guns, have a very slight range advantage, and are a bit lighter. This offsets the 3"/70 mk23 N reload speed and train speed advantages somewhat.

In short, either gun set is fine for US AA fire. In fact, those are really your only good choices. (There are some decently performing single barrel guns and the powerful long ranged 6" duals with the terrible weight and reload speed, but they're really just novelty items when it comes to keeping the skies clear.)

  • Re : Usn AA Classing

    07. 25. 2011 16:35


starbar3
I agree, Stormvanger. Sometimes it's fun to use 6" duals on a Baltimore and snipe planes out of the sky, but when it comes to squads of bombers or fighters, even at default altitude, the slow reload is shameful.

x2 3"/70s all the way!

  • Re : Usn AA Classing

    07. 25. 2011 17:04


aingeal
Originally Posted by Blazer4show

Originally Posted by aingeal

Originally Posted by Arrgh

"I'd just like to ammend a bit argh's gun suggestion : Most people actually use the 5/38 mk 38 Ls, since they offer a slight bit more range than the 3/70 mk23 N."

True, forgot about those... and the reload is tolerable at higher lvls too.


Its pretty much that the 3/70 Ns are better in average than the 5/38 N or Ds. The rld difference is enough to offset the slightly more power the 5"/38 got.

If you couple that the reload difference lessen a lot once you got the reload cap, that the spread is actually similar on both, and that the 5/38 mk 38 Ls got a hair more range at higher level however, they do are quite interesting to replace the 3/70.


The bulk of the people I know use the 3/70 Ns as opposed to the 5/38s. (the exception being using the 5s on the r slots of clevelands/brooks/etc. In situations where CVs are changing their altitudes, the faster reload outweighs the damage output of the 5s. Unless they are flying their planes directly at you as they lower their altitute you will be changing angles, take advantage of the faster reload.


The reload difference between the two once reload capped is around 0.2 seconds. Whith the old cap, they capped at 0.6 and 0.9 (rounded up) second respectively.

In the case where cvs are changing the altitude, it actually takes more time for your brain to realize it and react to it than it takes for you to shoot twice :)

You get a bit less of a barrage effect of course, but the train speed difference in that case is more important than the reload as why I'm choosing the 3/70 N over the 5/38 mk38 Ls.

Ammo is also to be noted on some ship, as the 3" shell take less space than the 5" ones. The 3"/70 mk23 are also less intrusive to start with.

  • Re : Usn AA Classing

    07. 25. 2011 19:19


normpearii
The 2 methods of classing USN AA gunners.

Method One, Rld Gunners. Class as Rld-Rld-Rld or Rld-Acc-Rld or Acc-Rld-Rld
Do AT level and do not class late.

Method Two (Patients required)

Class as Arm Sailor at level 12 DO NOT CLASS Acc or Rld Gunner. Maintain as Arm Sailors

Now based on how good you want your AA gunners to be you can class them to AA Gunners through Chief AA Gunner
at:
For Usable AA gunners: 80, for Decent AA gunners: 90, For Rld Capped AA gunners (Til 110 anyway): 100
For Very Good AA gunners: 110-115, For The Best AA gunners possible, 120 (Requires lots of patience)


For Both You should use 3" 70 Ns til 80 then if you like you can switch to the 5" 38 Cal Mark 38s (Not 29s, the have barely more range and long rld compared to the 38s) or the 5" 54 Cal Mark 16s? for long range AA but slower rld

for US 6" 47 Cal DP Ls wait til 90 before using for best results.

Obviously level AA classed gunners allow you the 6" DPs As on the Monty if you so desire but you drop 2 knots of speed.

  • Re : Usn AA Classing

    07. 26. 2011 00:26


aingeal
Originally Posted by normpearii

The 2 methods of classing USN AA gunners.

Method One, Rld Gunners. Class as Rld-Rld-Rld or Rld-Acc-Rld or Acc-Rld-Rld
Do AT level and do not class late.

Method Two (Patients required)

Class as Arm Sailor at level 12 DO NOT CLASS Acc or Rld Gunner. Maintain as Arm Sailors

Now based on how good you want your AA gunners to be you can class them to AA Gunners through Chief AA Gunner
at:
For Usable AA gunners: 80, for Decent AA gunners: 90, For Rld Capped AA gunners (Til 110 anyway): 100
For Very Good AA gunners: 110-115, For The Best AA gunners possible, 120 (Requires lots of patience)


For Both You should use 3" 70 Ns til 80 then if you like you can switch to the 5" 38 Cal Mark 38s (Not 29s, the have barely more range and long rld compared to the 38s) or the 5" 54 Cal Mark 16s? for long range AA but slower rld

for US 6" 47 Cal DP Ls wait til 90 before using for best results.

Obviously level AA classed gunners allow you the 6" DPs As on the Monty if you so desire but you drop 2 knots of speed.


Unless I'm totally mistaken, the whole 2nd part of your post doesnt apply to AA gunners. They are stuck to A-class guns and cannot use HH wich is a nice option the 1st set have.

Seeing as the unlocked A guns are crappy at best, and could be classed as extreme D guns (even less range, less intrusive, with better reload). So unless you want a short ranged spam stick that requiered you have 2 armory sailors deadweighting on your ship till monty, I dont advise that way. At all.

  • Re : Usn AA Classing

    07. 26. 2011 10:28


Stormvanger
Originally Posted by normpearii

Method Two (Patients required)

Class as Arm Sailor at level 12 DO NOT CLASS Acc or Rld Gunner. Maintain as Arm Sailors

Now based on how good you want your AA gunners to be you can class them to AA Gunners through Chief AA Gunner
at:
For Usable AA gunners: 80, for Decent AA gunners: 90, For Rld Capped AA gunners (Til 110 anyway): 100
For Very Good AA gunners: 110-115, For The Best AA gunners possible, 120 (Requires lots of patience)


This is great advice if you're leveling KM, UK, or IJN gunners for AA. But not US. Regular gunners, RLD-RLD-RLD. There is not a single A class gun that is worth using on US ships except as a novelty item, and that includes the A version of the 6" DP gun.

Originally Posted by normpearii
For Both You should use 3" 70 Ns til 80 then if you like you can switch to the 5" 38 Cal Mark 38s (Not 29s, the have barely more range and long rld compared to the 38s) or the 5" 54 Cal Mark 16s? for long range AA but slower rld


The 5"/54 mk16 guns are pointless. sure they have longer range, but they weigh a ton, take more space, shoot much slower, and do much less damage. To repeat, they are pointless.

  • Re : Usn AA Classing

    07. 26. 2011 10:49


Stormvanger
But that reminds me. There is another method of using AA gun crew, but it's designed to maximize Soft Defense rather than AA firepower.

- Take two sailors with high reload skills and class them as SUPPORT sailors at lvl 12.
- Never class them up again.
- Use them in your T slots to operate hedgehogs, 5/38 mk38 L, and 3/70 mk23 N guns.

These sailors are called "Support Gunners". What this does is allow you to use your T slots for guns and get up to 900 SD more quickly. Your reload rates will kinda suck with these sailors, but you'll reach 900 SD 10 or 15 levels earlier.

Then once your battleship reaches 900 SD, start training up proper RLD gunners for your T slots. By the time they're ready, your other crew will be ready to provide 900 SD without the help of Support Gunners. Then you'll have your 900 SD and a good reload speed on your AA guns.

The US is the ONLY nation this trick works for. For all other nations, Support Sailors lack the skill to use the good AA guns.

  • Re : Usn AA Classing

    07. 26. 2011 16:37


aingeal
Originally Posted by Stormvanger

But that reminds me. There is another method of using AA gun crew, but it's designed to maximize Soft Defense rather than AA firepower.

- Take two sailors with high reload skills and class them as SUPPORT sailors at lvl 12.
- Never class them up again.
- Use them in your T slots to operate hedgehogs, 5/38 mk38 L, and 3/70 mk23 N guns.

These sailors are called "Support Gunners". What this does is allow you to use your T slots for guns and get up to 900 SD more quickly. Your reload rates will kinda suck with these sailors, but you'll reach 900 SD 10 or 15 levels earlier.

Then once your battleship reaches 900 SD, start training up proper RLD gunners for your T slots. By the time they're ready, your other crew will be ready to provide 900 SD without the help of Support Gunners. Then you'll have your 900 SD and a good reload speed on your AA guns.

The US is the ONLY nation this trick works for. For all other nations, Support Sailors lack the skill to use the good AA guns.



Won't they lack the simple armory classification needed to operate the guns still?

  • Re : Usn AA Classing

    07. 26. 2011 16:38


CaptianAlpha
Originally Posted by Stormvanger

But that reminds me. There is another method of using AA gun crew, but it's designed to maximize Soft Defense rather than AA firepower.

- Take two sailors with high reload skills and class them as SUPPORT sailors at lvl 12.
- Never class them up again.
- Use them in your T slots to operate hedgehogs, 5/38 mk38 L, and 3/70 mk23 N guns.

These sailors are called "Support Gunners". What this does is allow you to use your T slots for guns and get up to 900 SD more quickly. Your reload rates will kinda suck with these sailors, but you'll reach 900 SD 10 or 15 levels earlier.

Then once your battleship reaches 900 SD, start training up proper RLD gunners for your T slots. By the time they're ready, your other crew will be ready to provide 900 SD without the help of Support Gunners. Then you'll have your 900 SD and a good reload speed on your AA guns.

The US is the ONLY nation this trick works for. For all other nations, Support Sailors lack the skill to use the good AA guns.


The only problem with this is rolling decent reload as well as support but yes this works. I did something similar with UK Pom poms. I classed them as Armarnment +12 reload +10 or 11 in rep and restore and super vetted them. then classed them to AA at level 90 got like super SD and perfect Pom Poms

  • Re : Usn AA Classing

    07. 27. 2011 08:11


Stormvanger
Originally Posted by aingeal

Originally Posted by Stormvanger

But that reminds me. There is another method of using AA gun crew, but it's designed to maximize Soft Defense rather than AA firepower.

- Take two sailors with high reload skills and class them as SUPPORT sailors at lvl 12.
- Never class them up again.
- Use them in your T slots to operate hedgehogs, 5/38 mk38 L, and 3/70 mk23 N guns.

These sailors are called "Support Gunners". What this does is allow you to use your T slots for guns and get up to 900 SD more quickly. Your reload rates will kinda suck with these sailors, but you'll reach 900 SD 10 or 15 levels earlier.

Then once your battleship reaches 900 SD, start training up proper RLD gunners for your T slots. By the time they're ready, your other crew will be ready to provide 900 SD without the help of Support Gunners. Then you'll have your 900 SD and a good reload speed on your AA guns.

The US is the ONLY nation this trick works for. For all other nations, Support Sailors lack the skill to use the good AA guns.



Won't they lack the simple armory classification needed to operate the guns still?


Nope. The US AA guns and Hedgehogs can be operated with the basic gun skill that Support Sailors have! (This looks like it works for UK too, but it doesn't. I tried.)

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