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  • KR NF September 1st patch notes. ( SS5)

    08. 31. 2011 17:22


bubba75
Hi,
   in KR NF theres going to be a patch that includes SS5 and some other issues.

?? ?? --

1. ??? ??
    Minimap changes

<??? ???>
   Actual minimap


<??? ???>
   Patched minimap



2. ????? ??? ??? on/off ?? ?? (???? M?? on/off ?? ???.)
   In Options you can set minimapt settings on/off or with key 'M'

<??? ??? ???>
   Options ON


<??? ??? ???>
   Options OFF


3. ??? ?? ????? ?? ???.
   Next new SS will be added

?? USN_Gato
?? RN_M Type
?? IJN_Kai-Kou Type
?? KM_Type - IX D2
??? MN_Surcouf
?????? SN_D


4. ??? ?????? ?? ???.
   Next components will be added

① Engine
  - USN SS Engine III
  - USN SS Engine III (Light)
  - USN SS Engine III (Heavy)
  - RN SS Engine III
  - RN SS Engine III (Light)
  - RN SS Engine III (Heavy)
  - IJN SS Engine III
  - IJN SS Engine III (Light)
  - IJN SS Engine III (Heavy)
  - KM SS Engine III
  - KM SS Engine III (Light)
  - KM SS Engine III (Heavy)
  - MN SS Engine III
  - MN SS Engine III (Light)
  - MN SS Engine III (Heavy)
  - SN SS Engine III
  - SN SS Engine III (Light)
  - SN SS Engine III (Heavy)

② FCS
  - USN_ SS FCS III
  - RN_ SS FCS III
  - IJN_ SS FCS III
  - KM_ SS FCS III
  - MN_ SS FCS III
  - SN_ SS FCS III

③ Gun (??)
  - RN_ 12"/40 cal Mark IX M1
  - KM_ 4.1"/45 Ubts L/45 M1
  - MN_ 8"/50 Model 1924 Surcouf

④ Shell (??)
  - RN_ 12" DG HE / AP Shell
  - KM_ 4.1" DG HE / AA Shell
  - MN_ 8" DG HE / AP Shell
  
⑤ Torpedo (??)
  - USN_ 21" Mark15 S
  - RN_ 21" MarkIX** S
  - IJN_ 21" Type95 M2
  - KM_ 21" G7e T4 S
  - MN_ 15.75" M26VR
  - SN_ 21" ET-46

⑥ TpLauncher (?????)
  - USN_ 21" Mark15 S Launcher
  - RN_ 21" MarkIX** S Launcher
  - IJN_ 21" 21" Type95 Launcher
  - KM_ 21" 21" G7e T4 S Launcher
  - MN_ 15.75" M26VR Launcher
  - SN_ 21" ET-46 Launcher


5. ??? ????? ?? ????? 500Credit?? 200Credit?? ?????.
     HH shells buying price will be modified from 500 credits to 200 credits

   - ??? ????? ??? ????? ?????? ?? ?? ?????.
     all HH that you own will be sold automatically


Thank you.

source : KR NF web site


 

  • Re : KR NF September 1st patch notes. ( SS5)

    08. 31. 2011 23:36


Cory_O
Originally Posted by straswa

It's about time the US got the Gato.



Thats what I'm saying! I was truly sadfaced when subs came out and the gato wasn't around. i was like "wth is this? The arguably best sub of the war isn't in the game!!!"

  • Re : KR NF September 1st patch notes. ( SS5)

    09. 01. 2011 01:36


angus725
Originally Posted by Humberto20

Kai-Kou Type? Anyone have information, about this submarine?


I believe the IJN "Kai-Kou Type" is the Type AM submarine.

http://en.wikipedia.org/wiki/AM_type_submarine

  • Re : KR NF September 1st patch notes. ( SS5)

    09. 01. 2011 04:11


leaderwolf
Originally Posted by Humberto20

Kai-Kou Type? Anyone have information, about this submarine?

I-400 of SDE :
http://imgur.com/a/xPfgl

  • Re : KR NF September 1st patch notes. ( SS5)

    09. 01. 2011 05:47


ljsevern
I hope they are balanced before NFNA before release, otherwise, expect player numbers to completely drop.

  • Re : KR NF September 1st patch notes. ( SS5)

    09. 01. 2011 06:09


mako089
Originally Posted by ljsevern

I hope they are balanced before NFNA before release, otherwise, expect player numbers to completely drop.


Final Nail in the coffin

  • Re : KR NF September 1st patch notes. ( SS5)

    09. 01. 2011 06:17


angus725
Originally Posted by leaderwolf

Originally Posted by Humberto20

Kai-Kou Type? Anyone have information, about this submarine?

I-400 of SDE :
http://imgur.com/a/xPfgl


The Image shows I13 clearly on the side, which is the AM type submarine..

  • Re : KR NF September 1st patch notes. ( SS5)

    09. 01. 2011 07:56


sanozuk
few more additions that I could identify.

USN_Gato(U.S.) will have 10 launchers. Support + 1 - (5) Full support
RN_M Type (UK) will have 4 Lancadoores. Support + 2 - (6) Full support
IJN_Kai-Kou Type (IJN) There will have 6 launchers. Support + 2 - (7) Full support
KM_Type - IX D2 (KM) will have 6 launchers. Support + 2 - (5) Full support
MN_Surcouf(MN) There will have 8 launchers. Support + 1 - (5) Full support
SN_D (SN) will have 8 launchers. Support + 1 - (5) Full support

are going to be level 88 on average

  • Re : KR NF September 1st patch notes. ( SS5)

    09. 01. 2011 08:11


leaderwolf
Originally Posted by angus725

Originally Posted by leaderwolf

Originally Posted by Humberto20

Kai-Kou Type? Anyone have information, about this submarine?

I-400 of SDE :
http://imgur.com/a/xPfgl


The Image shows I13 clearly on the side, which is the AM type submarine..

THX.
SDE is cant add a legends STo 8 torpedos front 3db and is add tiny bro AM
SS5 IJN is just a huge SS2

M2class is a SS4 not real SS5 built in 1928.
Im glad isnt add unlucky K class terror for self crew

SDE is balanced the SS5 to be a good SS4 big target with more space,but some is worst and is ignore the normal evolution.
:
KM SS5 is have more one torpedoes back and more space for crews that isn't buff is a old logical request.
Gato is REPLACE Cachalote that is good just for us tradition.
Surcoufe must be only fun with twin of 8' but still far away Argonaute,is to big and easy target.
SN D isnt better isnt worst,is another target.
AM is a rusty subs cant grow in STo-I400,to big,good to bomb panama gate.is a major step back.
ALL SS5 is become balanced,more step back not forward.

Q.E.D.
new SS5 is just a new toys unlucky not better quality control a second hand or made in R.P.R.
Whatever we try just for fun.

  • Re : KR NF September 1st patch notes. ( SS5)

    09. 01. 2011 16:25


heatrr
lulz, the only people SDE will have left playing the game will be .................... sub players. Have fun. =.=

  • Re : KR NF September 1st patch notes. ( SS5)

    09. 03. 2011 04:04


SpeeDemonF30
Well there goes NF.

If you think subs were ridiculous before now they are going to be insane...

NFNA apparently doesn't do much thinking of they plan on constantly implementing the exact same stuff here as they do in NFKR.

NFKR is styled different and played different. There are different caps/maxs/mins and to implement everything that they do into a different system is very very bad...

Unless the SS5 is not really better than the ss4 or they nerf subs all together I don't see a scenario in which the majority of the NF players are satisfied with this possible new patch. * assuming it is implemented *

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