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  • Reduce CV aircraft capacity?

    09. 05. 2011 17:06

Recommend : 1

Sonlirain
I was looking at CV gameplay for some time (hell i'm playing one right now) and something is rotten here.
After CV4 aircraft become expendable to the point of it being hillarious.
How often you see FPs dying because they run out of fuel over the enemy BB line or CV.
How often do you see DBs lowering and getting killed on purpuuse by AAW so the BW can start making another double wave?
Way too often.
Do you know why? 
Because aircraft are too expendable.
You can literally:
Load a full wave
Send them somewhere over the enemy line to camp enemy BB/CVs.
Start loading another.
Wait till wave one runs out of fuel/is destroyed (or close)
Send wave 2
Load wave 3 (using wave 1 FPs)
Repeat till the end of the game.

Aircraft are not expected to return (especially since aircraft death no longer kills vets) and your CV holds enough planes to last you the entire game (especially a GB1) so why should they ever return?
Of course replacng aircraft requires credits... but CVs already earn enough to make aircraft replacement costs llook like a small dent.

How to remedy the situation?
Reduce aircraft space on CVs/increase aircraft size.
Fewer aircraft will make people actually care for them so there will be less scenarios where both teams are fightercamped by CVs and more defending of allied airspace from bombers/scouts.
It would most likely also reduce the frequency of people performing double bomber waves.

Moreso. having a larger/smaller aircraft capacity could become a national CV Advantage/Disadvantage.
Right now KM and RN have the short stick but... does anyone really care if aircraft are plentiful anyway?

Reduce by how much?
I'd say a reduction of about 25 or 30 % would be enough for players to run out of planes towards the end of a game in they use them too recklessly.

 

  • Re : Reduce CV aircraft capacity?

    09. 06. 2011 13:23


Adamai
so no one is going to hit on the xp issue with reduceing planes.. ok i will

reason people play cv's as they are now is because the xp is reasonable. and well kinda fixed at the 40k per battle mark. if you remove the cv's potential for putting planes in the sky your effectively axeing cv xp too.. those planes are the one and only reason for cv xp. if they had less planes they would have less xp.

so no not a good idea at all..

i will say bring back vett loss though so people are more careful. maybe increase the cost of planes some so looseing them carelessly will result in punishment.

but then that too comes with its own set pof problems one problem in particular is that ijn and rn planes are tottal warthless compaird to km and us planes.. it would be in favour of the km and us planes..

ill say this once more.. the problem lies with the level based system that determines how good a player is.. the higher level your crews are the more effective you will be with your cv..

example. lvl 100 t3 planes will allways beat lvl 90 t3 planes. reason is every one has +12 bve or elites.. if you ddont then your pilots are worthless. the highest level player has the better odds. its really that simple. unless ofcourse your rn of ijn then your odds are not so good as your planes are just rubbisj compaired to the other nations.

  • Re : Reduce CV aircraft capacity?

    09. 06. 2011 15:04


Eradicator1
Dailytrollthread.thread

  • Re : Reduce CV aircraft capacity?

    09. 06. 2011 15:05


Eufonioum
Great. Hoshos can now hold 3 local fighters. But wait, it has 6 launches! FUUUUUUUUU

  • Re : Reduce CV aircraft capacity?

    09. 06. 2011 15:07


Eradicator1
Originally Posted by Eufonioum

Great. Hoshos can now hold 3 local fighters. But wait, it has 6 launches! FUUUUUUUUU

Reduce launches to 2 because 3 launches would be op
Originally Posted by Sonlirain

Moreso. having a larger/smaller aircraft capacity could become a national CV Advantage/Disadvantage.
Right now KM and RN have the short stick but... does anyone really care if aircraft are plentiful anyway?


Did you see the backlash to MN being "balanced" by having less shells?

Just because you're bad at playing cv doesn't mean you need to nerf stuff

  • Re : Reduce CV aircraft capacity?

    09. 06. 2011 15:56


Invinciblor
Originally Posted by Adamai

so no one is going to hit on the xp issue with reduceing planes.. ok i will

reason people play cv's as they are now is because the xp is reasonable. and well kinda fixed at the 40k per battle mark. if you remove the cv's potential for putting planes in the sky your effectively axeing cv xp too.. those planes are the one and only reason for cv xp. if they had less planes they would have less xp.

so no not a good idea at all..

Well that can be addressed by changing how much XP is awarded, so that implementing the suggestion wouldn't affect XP gained. It's a good point to keep in mind, but it's not a reason to veto the suggestion. It's more of a "this is the difference between making changes properly and making changes brashly and screwing stuff up."



Originally Posted by Adamai

i will say bring back vett loss though so people are more careful. maybe increase the cost of planes some so looseing them carelessly will result in punishment.

What would all you CV folks think if there was an -1 or -2 expert penalty for letting your planes run out of fuel? Would still go some way to correcting the "CV players don't care about their planes enough" problem without having to make such a drastic change as reducing CV capacity. (For the record, I'm not in favour of reducing CV aircraft space.)

  • Re : Reduce CV aircraft capacity?

    09. 06. 2011 16:24


Eradicator1
Originally Posted by Invinciblor

Originally Posted by Adamai

i will say bring back vett loss though so people are more careful. maybe increase the cost of planes some so looseing them carelessly will result in punishment.

What would all you CV folks think if there was an -1 or -2 expert penalty for letting your planes run out of fuel? Would still go some way to correcting the "CV players don't care about their planes enough" problem without having to make such a drastic change as reducing CV capacity. (For the record, I'm not in favour of reducing CV aircraft space.)


I don't see BBs losing experts every time they miss a shot.

  • Re : Reduce CV aircraft capacity?

    09. 06. 2011 16:40


Invinciblor
Originally Posted by Eradicator1

I don't see BBs losing experts every time they miss a shot.


Well, every BB that has their gunners riding shells should be losing crew, too.

  • Re : Reduce CV aircraft capacity?

    09. 07. 2011 02:46


Sonlirain
I like how people react as if only their CV would be hit by plane space reduction.

Basically if all CVs had their aircraft strorage reduced by some % then none of them would become better than others.

Look at people playing in CV1-3 (especially with locals) and what do you see?
Rotation.
Planes take off
Planes land.(or get destroyed by enemy fighters... hey it happens)
Planes take off.

Yes we hate locals, local players are noob and ruin the game... but at least they care for their aircraft because THEY can run dry and become useless.

And a CV4?

Planes take off... never to be seen again.

Clearly ignoring one of the factors describing aircraft (fuel/range) makes a player 20% more skilled compared to those dirty local whoring noobs who let their dirty fighters return to the CV.

@Eradicator1
Should a BB5 get enough shells for their guns to be able to fire everytime the main gun reloads for 15 minutes?
Nope.
Besides MN ammo shortage was somewhat extreme leaving it with 2 binds of HE (if they used AP)
I never said about cutting aircraft space down on specific nations to make a KM CV4 equal to a IJN CV2, my idea was more like... USN has best fighters? Ok but make their CVs carry 10% less of them compared to RN.
On top of that shells usually can't be racalled after they leave the ship.

@Eufonioum
The capacity problem starts with CV4 onwards. CV1s are out of this equation.
Besides i was talking about reducing aircraft capacity by 30% not to 30%... and even if aircraft capacity for CV1 was reduced hosho could still carry about 10 locals... not 3.

  • Re : Reduce CV aircraft capacity?

    09. 07. 2011 03:18


normpearii
What are non-super b/v/ed guys suppose to do? They face someone with 200 vets per pilot and get raped wave after wave no matter what they do. Are we to punish them and give them even less planes to try to get vision with.

Do we deny other CVs the credits of the planes you want removed, the low level players learning AA, the mid level guy getting experts for their crew?


This is a game. Not a simulator.


De-Recommended.


With the BB argument, There is never a situation where a BB has to fire every 15 seconds for the entire game. None, not in GBIs, Normal Rooms, HAs, none. There is always plenty of times where one side needs a minute to recover their DP and OH and it stalemates for a bit. (Well unless one side completely overruns the other, but then that room would only last 10 minutes max) CVs however need to constantly put planes up and use them. You can't load planes fast enought to effectively do what you want if you lane your planes every wave. Just try it, you'll see you will average lower credits per battle than using the same crew keeping planes up.

Last thing we need is another reason for people to not play CVs and end up waiting for an hour to start a GB....

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