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  • Sonar men

    10. 25. 2011 01:00


Shinda_Niku
Ok, exactly what will having one of these on my Depth charged equiped destroyer do for me?

Anything at all or are they for submarines only?

I would think that having one would allow me to spot submerged subs. 

 

  • Re : Sonar men

    10. 28. 2011 08:29


woodskier
CL and CV see sub with Sonar.
DD and FF do not need sonar.

Glad you like asw, im a subber but love asw too.
Sometimes i place: PHH, level 80+ gunners and sonar on a CL and its like; "shooting fish in a barell".

  • Re : Sonar men

    10. 28. 2011 11:44


Ultra_Dog
Originally Posted by Shinda_Niku

Originally Posted by Ultra_Dog

What you are asking is how to set up an ASW DD.

A Sonarman is not necessary on FF or DD (req'd on CL), but helps. If you put a Sonarman on, you want him with max vets/experts/rookies at as high a level as possible. The sonar pickup range is farther depending on Sonarman level. Replace the FCS with an SS type I, II, or III. (not required, but improves pickup). Install Depth charge racks and DCs. (with associated level torpedoman to operate and the guns should be regular guns (HH are for noobs too afraid to get close to SS). You will need them for other chores, including sinking the SS after he surfaces.

Stay out of OH when hunting subs or your sonar will turn off. Approach enemy SS perpendicular, and toss DCs overboard when near or above SS. Watch out for rear and proximity torps. Stay fast, but don't get hit by a torp or you're toast. Watch out for surfacing KM SS4. Their deck guns will rip you apart.

Have fun.

Ok, I outfitted my Japanese Kagaroo DD with your suggested setup. X2 Depth charges, SS3 FCS and a sonar man. I did change one thing. I Added a HH.

the SS3 FCS is hard to work with, mainly because its aiming and Im not used to it yet.

1st Great battle with the setup, I tear out after an SS3 with another asw DD. I get into HH range and fire a volley, missing. second DD charges in and drops his depth charges crippling the sub, but the sub sinks him with a torp. Thats when I come barreling in and launch a spot on depth charge attack finishing him off.

At that point, a second sub. an American SS5 pops up and starts attacking one of our carriers. the carrier starts calling for help so I kick it in the pants to 53 knots and charge half way across the map to try to save him.

I get there just in time to watch the SS5 slaughter the CV. I fire another HH, again missing. the SS5 turns his stern tubes on me and lets loose a barrage of fish. I have no Idea How he misses me but he does. I Over run him while hes turning drop a pair of Depth charges and cripple him. He manages to bring his front tubes to bear but I guess he panicked because his volley is way off. Again I charge in and drop another pair of charges on him, blowing him to bits.Thanks for the help, as you can see it helped allot.

And it was the most fun I have ever had in a GB. and it was with with a tin can DD playing ASW. and not one member of the crew was over level 25 on that ship. Somthing tells me that the German DD is better suited to asw because of its speed. but hey, that was just awesome.

All glory to the emperor.

BANZAI!



I am glad you had a good time. Delivering DCs is a lot more fun than spraying HH everywhere. And as you discovered, very effective.

  • Re : Sonar men

    10. 28. 2011 11:49


Rehor
Originally Posted by woodskier

Glad you like asw, im a subber but love asw too.
Sometimes i place: PHH, level 80+ gunners and sonar on a CL and its like; "shooting fish in a barell".


I call bull$#!+ on that one.

  • Re : Sonar men

    10. 28. 2011 11:51


Ultra_Dog
Originally Posted by JimmyEAC

Originally Posted by ljsevern

Use Hedgehogs, they are the most effective weapon for ASW ships. However, any half decent sub player can crit dive to avoid them.

The only time you can completely dominate a sub with them being able to do nothing is if you use PHH and gradual, and keep firing at where a sub is to keep them under in crit dive permanently.


You can't dive out of HH... the explode time's to short, only way is if you see a ship with hh shoot then dive, but when your fighting other subs and hh comes out of the darkness your screwed ^^


The detonation fuse on HH after hitting the water is a lot shorter (time) than it takes for ANY sub to Critical dive. Best thing to do is just hit the throttle and get out of the way (if possible), take your hits and try to kill the enemy before he fires another salvo. At least with HH, most of the time the spead is so lousy, its effect is minimal. High level gunners that fire a solid block of HH will put you away very quickly if it lands near you.

If you are close to the enemy, or within torpedo firing distance of an enemy ship with HH and they fire at you (1-5 degree angle), then there is ZERO possibility of avoiding a direct hit because you cannot CD quick enough following the launch to impact. CD only protects when you are at 100% CD, which takes a couple seconds to occur. Anything other than being at the bottom of CD, will result in damage. No such thing as partial Crash Dive.

The only way you can survive a direct HH attack is to see the HH in the air before it hits the water and hit CD, otherwise you're too late.

  • Re : Sonar men

    10. 28. 2011 12:04


woodskier
One way to improve your ASW is to; earn a sub, any sub, then you can learn more about them.

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