CV experts (ok, V2 and Ewood)
I'm getting close to CV6. I'm running 4 FP, 2 DB 1 TB. (I've got a 3 DB kinda close). I'm finally at the point where my FP are tearing up other PCVs (Elite, boosted, 170 vets, max experts L105). From running all those other lines, I've got quite a few options available to me but I'm not sure what I should concentrate on as I've never had a CV6 and to level the wrong sailor means shelving it again.
Of course, any fighting vehicle is judged on mobility, firepower, protection. My priorities are:
1)Effective planes so I can attack/defend 2)Most speed possible so I can keep myself away from trouble 3)Most SD possible so if I do take a hit, I stay afloat long enough that I MIGHT survive) 4)Firepower to keep SS and pesky CL/DD away
Running 7 pilots has been pretty effective to this point. Although I've had some good/bad with running 2DB/1TB or 3DB, the F/B split has worked out. That leaves me with 2 support and 2 gunner slots. I have a L114 Engineer so he's a lock. After that, I've been running 2 gunners and a seamen.
My chief seaman is L108, Elite, boosted, 130 vets. Is he really making a big difference with my pilots? If the real benefit of him is the SD he gives, should I yank him now and move my restorer along? Will I hit the cap without a restorer?
Does the midway have enough gun slots that I only need one gunner instead of the two that the PCV has? I'm running HH and it works pretty darn good. Should I yank the seaman and a gunner and add the restorer and another engineer? I've got a L88 elite boosted with 150 vets.
If I have enough guns, if I'll hit the cap anyway, should I run the two engineers, one gunner, and a repair? I've got a few of them in the low 70s kicking around.
What do you think???
|