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  • Gneisenau, armoured

    12. 03. 2011 18:41


PUR3R4Z0R
OK so Ive heard many people say KM should not be armoured what so ever but Im jst curious for now that how much deck armour is required on this Gneisenau ship to be able to make the armour effective against shells? Ive also heard people say 'bounce' shells, I guess this means to completely stop a certain calibur shell or does it mean something else? 

 

  • Re : Gneisenau, armoured

    04. 30. 2012 19:51


CaptBellamy
Originally Posted by poojawa
0.2 deck and 0.2 bulge is all the armor you'll ever put on KM ships.

Pack that sucker full of bulge, but keep above 40 knts of Overheat. With nuclear torpedos, and the fact you're only a battlecruiser, you're better off being an AA support ship of the bigger ships with enough firepower to shake a stick at the brave fools trying to rush.


.2 deck or .2 belt?

  • Re : Gneisenau, armoured

    05. 01. 2012 03:04


Splid

OK, couple of things:

 

1.  0.3" Belt and then as much bulge possible without losing speed is what you want for KM.

2.  Gneisenau CAN be Armour Whored but not these days.  Using 11" guns (might have to drop the rear turret) the Gnei can fit a very nice amount of armour, enough to bounce most BB123s and the worse penetrating BB45s (mainly KM).  But these days, there are so many large ships around that you are going to suffer horrifically to actually get attack, this isn't like the old days where you could play an AWed Gnei and do alright because you never saw a BB5...

3.  The O1 is actually a better AW than the Gnei, I used AWed O1 for a bit with the 11" and it was a good laugh, but it is slow and cumbersome and only good when the enemy comes AT you, once the enemy starts to run away you are too slow to catch up.

 

 

My advice is to forget AWed KM ships, with the Gnei you have very nice AA, use it.  Stay behing the battle line and use your AA, also use the 15" guns in GB as they are easier to use and better than the 11".  Stay behind the battle line (But CLOSE to it) and AA every enemy plane in sight, and when you are 100% sure you can't be seen rush in, fire a salvo and then rush out when a scout gets near.  That is the KM way.

  • Re : Gneisenau, armoured

    05. 01. 2012 07:57


flaggelant

0.2 should do the job instead of 0.3

rushing ahead of the main line (picking 2nd spot north/south at deployment) is what i usually do with the gneis.

if you try to hang back until the main line comes into battle you should be able to get a couple of shots off before getting shot, mainly because the enemy is shooting BB4/5's further back.
it does requier a close to speedcap setup, so it probably doesnt work to well with an average at lvl crew.

  • Re : Gneisenau, armoured

    05. 01. 2012 08:26


Splid

Originally Posted by flaggelant

0.2 should do the job instead of 0.3

Have you done extensive testing of Torp damage compared to the amount of belt that a ship has?  I would dearly love to see your results...

  • Re : Gneisenau, armoured

    05. 02. 2012 12:52


flaggelant

nope, i asume the 1 point of armour protection should be enough,
i believe 0.3 doesnt give any noticable difference in AP/HE raise over 0.2 in the armour screen

  • Re : Gneisenau, armoured

    05. 03. 2012 13:38


Splid

Originally Posted by flaggelant

nope, i asume the 1 point of armour protection should be enough,
i believe 0.3 doesnt give any noticable difference in AP/HE raise over 0.2 in the armour screen

Good, well I have done extensive Torp vs Belt tests and 0.3" belt is the best option in terms of weight vs protection.  0.3" delivers an extra bonus which is easily worth the extra weight, it is somewhere in the region of an 8% extra torp damage reduction.

  • Re : Gneisenau, armoured

    05. 07. 2012 13:25


flaggelant

would that go for all KM ships, or all overall ships then?

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