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  • O project 2 help

    12. 16. 2011 09:43


gabbe_10
Hi,
how much armor should i put on a Op2? , i want the ship fast and i got 3x lvl 80-88 enginers .
thinking of buying 2 more for the event OP2(1943).

please help

 

  • Re : O project 2 help

    12. 18. 2011 06:03


gabbe_10
Originally Posted by BenitoCamela

Hi Gabbe,
i use 5 engineers on Opro2, +11 bve, and you should run with bulge + 0.6 belt armor (in this 3 guns configuration no deck at all) 26/44 knots. I think this is the best configuration: You got speed, enough firepower (i assume you got some decent Gunners :D ) and the ship has enough turn speed to dodge properly.

I dont use to AW the opro2 for the next reasons:
a) KM armor is expensive;
b) KM armor isn´t good enough to pay it for;
c) If you go fat, you are easy food in this BC, you need speed to avoid BB4,5 or 6 to hit you.

I hope this helps you :)

Ben


hmm thats really nice :) , i got 4 enginers now,
1x elite boosted lvl 90 ,
1x +12 boosted lvl 85
1x +11 boosted lvl 84
1x +9 boosted lvl 76

and im at 24/39 OH really want more but .. yeahh you know :P

  • Re : O project 2 help

    12. 18. 2011 09:10


EricIdle
Originally Posted by gabbe_10


hmm thats really nice :) , i got 4 enginers now,
1x elite boosted lvl 90 ,
1x +12 boosted lvl 85
1x +11 boosted lvl 84
1x +9 boosted lvl 76

and im at 24/39 OH really want more but .. yeahh you know :P


Well, with that engy setup you are shooting yourself in the foot. Get the three lower engies up to 90 and then put them on together. You'll notice quite a difference. Why is that? Because the lower lvl (and lower base) engies actually DRAG down overall performance. Check basic and OH speeds with/without your last engy, you might be better off without him...

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