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  • capital ships and asw

    12. 29. 2011 13:41

Recommend : 3

Texan
maybe i am a minority here, but maybe BB's and CV's shouldn't be allowed to carry asw into a game? 
that way it forces CAs and below to pick up the slack? 

 

  • Re : capital ships and asw

    12. 29. 2011 20:39


Texan
@Josh thanks for your input as it to the point and logical. in that case after talking with ljsevern. SS needs to be changed and not other ships, but it's good to get feedback from other players.

@mistermetal
thanks for contributing nothing.

  • Re : capital ships and asw

    12. 29. 2011 21:40


mistermetal
Np texan, but while your at it, ild check all the other «buff/nerf ss» threads. People on both sides have been complaining like mad. Fact is that ss are overpowered as is and not enough small ships have the sence playing asw.

  • Re : capital ships and asw

    12. 30. 2011 01:26


BCMaster
lol cranky much? my points aren't weak they're true.

plus if BBs or CVs aren't allowed to carry ASW then SS shouldn't be allowed to have: Guns/Scouts/ or smoke bombs.

the funny thing is that you automaticly assumed that I hate SS lol, I may drive a BB but I have played SS/CV and all other types of ships in this game and not once in my post did I mention I hated SS.

Remember this quote: "When you Assume, you make an ass out of you and me"

I like to drive SS but have sold my crew over a year ago and would rather concentrate on my BB then make another crew.

  • Re : capital ships and asw

    12. 30. 2011 03:39


Altsein
Good idea maybe can add antiaircraft guns and they will make will cease to complain ur under bombarded.
That is balanced the game and no one type of ship can have all weapons.
''
Avatar
ljsevern

To be honest, you should learn to adapt to it. Why make the game easier?

It is part of BB play to get someone to shoot at you mid turn near the border so that part of their salvo is away from their guidelines to mess them up. I don't see why it is good that making the game easier and taking away a difference between a skilled and unskilled BB driver. ''

Who talk is never can adapt against subs,can't play sub or asw to fight in battle,is to hard maybe mocking any subs topic is ok?

  • Re : capital ships and asw

    12. 30. 2011 06:30


Mezak76
Originally Posted by HeeroYuy

Capital Ships having ASW is not accurate. Small ships were there to protect the big ships from Subs. DDs and CLs can guard with ASW just like they do with those that go all Anti-air.


I agree that it not accurate but over 60 players in a GB room (not usual un kaiser server) there are 20 BB, 8 CV and 8 SS. 36 total. Over 24 ships that remains only 6 could be DD with ASW, and most of them are in new or low level players with small experience.
For this, ASW task is not too sucesfull and I think thats the main reason why BB and other ships have HH.

  • Re : capital ships and asw

    12. 30. 2011 06:54


joshmon999
The issue is this: In GB, it is a random assorted collection of people who do not communicate or coordinate, against another similar group. So each person must rely on their own abilities/setup or be lucky enough to have an ASW/AA ship near them for defense against SS/DB/TB.

In this type of environment, SS are much more dangerous than when facing a coordinated defense, against a team that is tracking them, and dealing with them. In say, a fleet league, against a coordinated defense, with dedicated ASW ,they are much closer to what they are supposed to be, and rather easy to deal with.

People who cry OP just can't accept this fact. They take a lvl 120 crew on the test server and pretend that this is how all SS are. SS are GB ragers simply due to the fact there isn't a coordinated defense against them. We did it in fleet WARS , and as predicted, SS were almost a non-event, and rarely made a difference. I would be willing to bet that I could take 3 ASW ships and nuke any number of SS, indefinitely. But that would be in, say, a fleet league. But we already know how that goes, lol. Certain people are so afraid of being proven wrong they won't even try it. They need to cap it at SS2 (LOL!!!!) in order to feel safe, instead of just adding some ASW to the order of battle.

But cry about capital ship ASW?? Comon, You already have it SOOOOOO good, coming in against herd of random people. How much easier do you want it? Again, especially in GB, people need to have some sort of defense against the SS attack. In GB, you arent able to count on your friends to counter the SS threat.

OP should just watch out for the BB carrying PHH ( they are fairly rare, I do it, kill a lot of SS lol). You can SEE them on the ship. Heres a hint: the BB carrying PHH is a hard target. You need to get them to shoot their wad then kill them during reload. It's tricky, but hey , what do you want? Free xp/cred?

  • Re : capital ships and asw

    12. 30. 2011 07:46


Texan
@ metal " Fact is that ss are overpowered as is and not enough small ships have the sence playing asw."
-thats your teams fault, don't blame the ss user. however stick around...


@BCMaster "lol cranky much?"
don't resort to ad hominem attacks, it does nothing to defend your argument. for the record i'm always cranky, get used to it.

"plus if BBs or CVs aren't allowed to carry ASW then SS shouldn't be allowed to have: Guns/Scouts/ or smoke bombs."
- read my other posts, i always said i'm cool with the removal of smoke bombs for ss. historically SS did use guns and scouts.(to no real major results) but hey to make ya happy i'l gladly get rid of them too if it means removing asw from capital ships. (hell i don't even use them now.)

"Remember this quote: "When you Assume, you make an ass out of you and me"
-meh people assumed i never played anything else but a tw...so thats cool, besides the point, but cool. now lets focus on the issue.

@Altsein can you repeat that? btw you played UO?

@Mezak76 see this guy has it going on raising points to question other peoples point. (kudos to you) there has to be some sort of benefit for players to play asw roles, that way it encourages non-capital ships to play their roles. cause lets face it, everyone wants to be a cv or a bb. though i do see some players playing niche roles as AA and even a minority ASW set-up. i would like to see that expounded on like ljsevern suggested in his last post. set a system that rewards players to take on these roles. otherwise it boils down to bb's and cv's, submarines are suppose to threaten capital ships, not the other way around. in turn non-capital ships should be harassing SS. in which there should be a benefit for them besides the "good job" from major ships.

@josh, go re-read the whole thread you missed a lot of good points others have said and are regurgitating your rhetoric.

  • Re : capital ships and asw

    12. 30. 2011 08:13


ljsevern
Originally Posted by Texan

Originally Posted by ljsevern

No it isn't a weak argument. Not at all. Its a fact.


source plz, otherwise lay off the rhetoric....and plz lets dare not use real life examples either as it's been clearly outlawed.


Source? Because there is exp in the game.

Originally Posted by Texan

Originally Posted by ljsevern

Because the damage output of subs is stupidly high. I disagree with duds and think they should be removed and the damage output nerfed.

we can agree SS gameplay is screwy, i say it's slant you say it's not.
see as a torp whore i rather leave duds in, i like the concept, i mean i really love it so much i want everyone to share into the experience and enjoy it. (just spreading the love like the spread of torps on a kita)



Its meant to be a skill based game, not a chance based game. Duds aren't a part of that.

Originally Posted by Texan

Originally Posted by ljsevern

Chance based game isn't right. Yet ASW can't one shot BB6's. And not the point of this thread.

its ok to discuss, no crime here right? though whats your point using asw on bb's? i don't see how you can draw parallels here.


Why don't you make a new suggestion about that? I was under the impression we were talking about ASW on capital ships.

Originally Posted by Texan

Originally Posted by ljsevern

And not the point of this thread yet again. I personally think damage from crit dive should be removed...

can you also agree subs should be able to move to evade as well? can i get anybody else thoughts on this?


That was my idea; but movement would be slow. You should check out the sub thread in the test server forum.

Originally Posted by Texan

Originally Posted by ljsevern

Subs are capital ships. Subs have crazy damage output. Subs can avoid ALL weapons at the push of a button. Subs can move and be immune to shells. Stop whining. S

for the record no subs are not capital ships. when i say capital ships i mean cas and above, but for the sake of gameplay i don't mind ca's carrying asw. true subs can do crazy damage if given the chance. on the flip side they have to be extremely close to get those torps into ships, unlike other "capital" ships, we are also limited on armor if anyone uses it. besides once we fire our torps players can guesstimate where we are by trajectory, in which case having lesser ships do a larger part in aswing for the team. gives players a niche like us torp whores. (on a side note why can't we sub users be allowed to fire torps on a "programmed" trajectory"? not manually guiding the torp like a "kaiten torp" or acoustic torp (my personal wet dream for us TW'S), but angling it from the point we fire it)


For the record, they are. Check the ship levels. Other capitals can't go underwater to avoid shells.

Originally Posted by Texan

Originally Posted by ljsevern

This clearly shows you just want classes you don't play nerfed. If you want to comment on class based balance, then play all the classes.

cause i'm tired of tw's in general being the adopted red haired child in the family (no offense to any redheads)
wouldn't you complain if there were nerfs coming to cvs and bbs? i mean really even a suggestion gets flaked with out proper discussion. if you must know, i used to run with a bb back in the day and experimented with cv's as well. stuck to twing.....i just loved the reaction i would get back then. besides would it not be boring if we were all were bbs and cv's? (i figured thats why they added ship restrictions during my absence) i would even settle for more ss restrictions per room and removal of smoke usage for ss users. even increase damage done using asw on subs only.


I wouldn't complain about nerfs to overpowered BB's/CV's. Why do you think I got the IM nerfed? Because it was crazy overpowered. We don't want the removal of Subs, we want it being balanced.

Originally Posted by Texan

Originally Posted by ljsevern

IF, and only IF, there were dedicated high level ASW/AA ships, then I would support a nerf to Capital ship ASW. However, it would only be down to current HH levels, just a removal of Premium HH (Which should be removed anyway). They already need CL and below to be able to actually see the subs.

hell even i can get back behind this, you should suggest it and i would even recommend it. thanks for your thoughts though,

It would only happen if there was a big change in all of ASW.

  • Re : capital ships and asw

    12. 30. 2011 08:41


Adm_Mintoni
recc, lol a lot of bbs and cvs full of phhs and their escort full of phhs. and around 15 secs pcv fires 56 phhs on sub, and lj said ohh well you have to more and more practice about cric dive. rofl, another blessed comment

  • Re : capital ships and asw

    12. 30. 2011 11:17


BCMaster
Originally Posted by Texan

@ metal " Fact is that ss are overpowered as is and not enough small ships have the sence playing asw."
-thats your teams fault, don't blame the ss user. however stick around...


@BCMaster "lol cranky much?"
don't resort to ad hominem attacks, it does nothing to defend your argument. for the record i'm always cranky, get used to it.

"plus if BBs or CVs aren't allowed to carry ASW then SS shouldn't be allowed to have: Guns/Scouts/ or smoke bombs."
- read my other posts, i always said i'm cool with the removal of smoke bombs for ss. historically SS did use guns and scouts.(to no real major results) but hey to make ya happy i'l gladly get rid of them too if it means removing asw from capital ships. (hell i don't even use them now.)

"Remember this quote: "When you Assume, you make an ass out of you and me"
-meh people assumed i never played anything else but a tw...so thats cool, besides the point, but cool. now lets focus on the issue.

@Altsein can you repeat that? btw you played UO?

@Mezak76 see this guy has it going on raising points to question other peoples point. (kudos to you) there has to be some sort of benefit for players to play asw roles, that way it encourages non-capital ships to play their roles. cause lets face it, everyone wants to be a cv or a bb. though i do see some players playing niche roles as AA and even a minority ASW set-up. i would like to see that expounded on like ljsevern suggested in his last post. set a system that rewards players to take on these roles. otherwise it boils down to bb's and cv's, submarines are suppose to threaten capital ships, not the other way around. in turn non-capital ships should be harassing SS. in which there should be a benefit for them besides the "good job" from major ships.

@josh, go re-read the whole thread you missed a lot of good points others have said and are regurgitating your rhetoric.


lol defend my arguement? no need for defense since its the truth.

I did read your other posts, but guess what HH could be fit on any surface ship....wouldn't take that much to figure out how to, they could remove a AA turret and place a HH where it used to be.

if you wanna make a topic about something else then capital ships go make a new suggestion like Lj has said,

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