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  • Maximum SS's limited to 6 per GB

    01. 27. 2012 17:48

Recommend : 4

Elliot2lazy
The Submarine class has gotten to a point where they have made them so powerful that 1 SS4-5 = 3 BB5s.

A) In GBII you get a maximum of 8 BBs a side. Therefore if the subs were limited to 3 per side max the game would be much more balanced.

In GBI you get a maximum of 10 BBs a side. Therefore again if the subs were limited to 3 per side max the game would be much more balanced.

B) Subs have a lot of air time too, especially now with SS5's. There able to go the full length of the map starting from the starting point
and going under and just going at cruising speed and make it all the way across.

C) The higher tier subs are able to take multiple salvos from bb6 guns, no matter what bb6 it is. SS5's are also able to take multiple salvos of
premium hedgehogs landed directly on top of them while under water.

D) Games are easily being won with just 4-5 SS5's and other combinations per side. Where BBs don't even need to play, they send the subs out and
wait and the game is won with 4-5 subs. 

In conclusion, I think if they limited subs as a whole down to 3 per side the game would be much more balanced as far as play. This would allow more battleships
become more involved with the battling of the battle which is their main purpose of the game to begin with. It would make the probabilities of subs alone
winning a GB for their team significantly less to a rare occasion. Also I think people in general, if this went into effect they wouldn't think subs need to be nerfed
or as much cause there would be more balance to the game. Don't get me wrong I still think subs are still broken and overpowered as ****, but this would put
more balance to the game without $DE having to tweak subs as much. All the evidence supports and shows it should be 3 ss's per side max with a total of 6 subs
per game.

 

  • Re : Maximum SS's limited to 6 per GB

    01. 28. 2012 14:51


leaderwolf
A )8 BB? do a suggestion to add more BB in battle.
B)lots of 25-30 seconds LOL
C)SD high lvl is for all players option to cut some is equal with a discrimination
D)wrong sub is fight each other before to catch BB line.You forgot asw ships why?
balance what balance?

  • Re : Maximum SS's limited to 6 per GB

    01. 28. 2012 15:42


joshmon999
So what you're saying is that because you have these crazy, never-seen things going on in your server, they should change the game to suit you? Lol. Too lazy to try something different? How about you and your buddies load up PHH and go ASW for half an afternoon? It's free xp. Thats what I was doing when there were too many SS. Obviously if you guys are getting pimped out by SS like you are, then you need to figure out how to kill SS. It's the only explanation. The only other explanation is that we have all totally sucky SS players on Nebraska, which I doubt.
So hmmmm, let's see...... on your server SS own you, and on our server SS usually get owned......sounds like you need to practice killing SS. Like I said before, when I see an SS coming, I'm happy, it means free xp while I wait for the line battle to develop. The idea that an SS could be as dangerous as a BB6 or BB5 for any amount of time is ludicrous. So you nned to either play ASW for a while to learn how to kill them, then start killing them in your BB, or just run when you see them. I'm just not seeing many other options for you. The devs can't 'balance' for lack of a particular skillset.
Oh, and when you called out the other kid for his poor grammar, you mispelled a word, and used "their" when you should have used "they're". Seems like you should pay attention to what you're doing and not worry about others. Oh, and attacking someone's grammar doesn't refute what they are saying, it only shows you have no real rebuttal. I knew what he was saying, did you find it too difficult to figure out? English doesn't seem to be his first language, but I think he did pretty well. Your name seems more and more apt the more I read your comments.

  • Re : Maximum SS's limited to 6 per GB

    01. 29. 2012 01:39


TG_Salihreis
Elliot2lazy, what you dont understand is, BBs, even BB6s should be SS food without escort.
This game "resurrects steel fleet". And BBs are, and should be, SS food, unless escort.
Thats why navies invested in SS back in WW2. Hunting big expensive ships.

Bad idea to nerf SS. And Ralfs157 has a good point:

Originally Posted by Ralfs157

And be better if not remove all or number of subs ,but all (enemy) cv-they droping bombs at our side /o\ ships!!!
And all enemy bb-especially bb5 and bb6(they hurt to much).Ok agree lets enemy side have 1-2 bb1 or 2.
Hmm what hurt my bb more-ahh remove all pca from enemy side-they to fast,and small- hard to hit,but they shoot back with bb guns!!!
And good if there not ff and fast dd-cant hit them-we missed them,and stay low at ammo.


I hear and laugh this a lot.

Submarine is somewhat like an Overpowered FF-Y in surface, hard to hit, hard to kill.
Of course it is slower and higher HP but, in fact only a small tw.
I support Ralfs157's ideas here. Keep up good posts pal!

Originally Posted by Ralfs157

Submarine is dual ship-they can be hiden/shadow bb6 ,or just ff -depends all of how to take they-ignore(like many,many doing) and they is ur worst dream,not ignore-play at team with asw...-there many defenses vs subs,and submarines be just ff strengh ships.
Ingame is many players wich can sucesfully play vs subs,and at team with subs,and even much more players wich subs ignoring-and play for that-die in seconds roaring everywhere(I hate subs)
Play at team with subs is other side of those bb weakness-subs can be great scout,and finishers.but if they fight alone(allie bb wait lets another die first,after maybe we go fight)subs cant do much.

  • Re : Maximum SS's limited to 6 per GB

    01. 29. 2012 03:30


Mouarfmeuh66
Lot of wrong thing:

A)You argue there is too much SS, nonsense:
-SS aim at SS in first place then they supress themselve, 5x5 let pass 3 Subs
-Escort, CL, DD sonar can spot SS, then asw rain on sub like hell (some bb shoot half max range their asw wih bullseye)
-SS got about 2,5 square zone range (for SS4, SS5) add critical dive, normal speed to shoot, zig zag ...

B)too much air-time: SS5 can full map from their spawn point ....; NO they will surface 2 area before and they must use OH a lot. But here a tips, SS surface 10-20 sec sometime to refill some air (about 20-25%) with the risk obviously .

C)A normal bulged BB6 can take at least 15 torps, some monster take 20+. Now add the blank torp, time to launch this 15 torps ... ofen i get some help from CV TB or friendly shell.
Other BB, refer to A) to learn how to play.

D)Wrong refers to A) u canNOT have so much sub or (NF balance goes mad again or teamsuk)
Isn't it normal having a guy in a lvl 98 ship sinking 2-3 same lvl ship ( ofen they don't have enough ammo).

In resume if you let a SS sunk ship it's your team fault, on 5 potential threat, 5 SS,10 BB, 4 CV, 14 escort, 5 CL, 5 DD can torp, asw, TB, HH and 31 ships can detect them.

All people get bad games, i don't think it's SS fault when there is still 8 BB-0 BB in team ....or no vision.

NB: Highly reconsiderate less sub mean more probability reaching BB without other sub counter mean more BB sunk.
VOTE IT! VOTE IT! VOTE IT!

  • Re : Maximum SS's limited to 6 per GB

    01. 29. 2012 05:51


SaseCaiBlele
Originally Posted by Mouarfmeuh66

Lot of wrong thing:

A)You argue there is too much SS, nonsense:
-SS aim at SS in first place then they supress themselve, 5x5 let pass 3 Subs
-Escort, CL, DD sonar can spot SS, then asw rain on sub like hell (some bb shoot half max range their asw wih bullseye)
-SS got about 2,5 square zone range (for SS4, SS5) add critical dive, normal speed to shoot, zig zag ...

B)too much air-time: SS5 can full map from their spawn point ....; NO they will surface 2 area before and they must use OH a lot. But here a tips, SS surface 10-20 sec sometime to refill some air (about 20-25%) with the risk obviously .

C)A normal bulged BB6 can take at least 15 torps, some monster take 20+. Now add the blank torp, time to launch this 15 torps ... ofen i get some help from CV TB or friendly shell.
Other BB, refer to A) to learn how to play.

D)Wrong refers to A) u canNOT have so much sub or (NF balance goes mad again or teamsuk)
Isn't it normal having a guy in a lvl 98 ship sinking 2-3 same lvl ship ( ofen they don't have enough ammo).

In resume if you let a SS sunk ship it's your team fault, on 5 potential threat, 5 SS,10 BB, 4 CV, 14 escort, 5 CL, 5 DD can torp, asw, TB, HH and 31 ships can detect them.

All people get bad games, i don't think it's SS fault when there is still 8 BB-0 BB in team ....or no vision.

+1

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