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  • SS and smoke

    06. 12. 2014 10:31


HeroEnVec

Its kinda funny really.  With my amazing planesman I could stay under for a near eternity with my top tier SS, come up and immediately smoke... refil the majority of my air... and dive again.  With this method, I can stay completely un-spottable the whole game... and no normal weapon you can get can hurt my 900SD epic crew.

 

Do you think this is acceptable in a game like Navyfield?

 

  • Re : SS and smoke

    06. 12. 2014 11:20


Ultra_Dog

I kinda agree, but it also irks me that when I'm just about to drop my bombs on that BB, he pops a smoke...giving him just enough time for his AA and fighters to shoot my bombers down. Subs popping a smoke to refill their tanks is somehow wrong.   I find that weak in both thinking and substance.  

I have had my sub sank many times after popping a smoke a little too close to the enemy.  A good aim from most BBs will still hit the sub (even under smoke).  So you want to cry about subs instead of taking responsibility for your ship's own regard and do something that looks difficult - shooting a surfaced sub under a cloud. 

Your comprehension of being able to "..stay under for a near eternity.." is patently untrue and completely limited by the type of sub. Each sub has a maximum amount of air it starts out with, the planesman only affects the rate at which the tank refills.  Also, a 20 second smoke will NOT refill the majority (1/2 tank of air with a boosted L120 Planesman).  

Normal weapons sink my sub all the time.  Any torpedo can damage it.  Shells from any ship can sink it when it is surfaced.  Depth charges and HH can damage/sink it whenever they are near.   DDs and FFs can see my sub, CLs and CVs can too with a sonarman.
Torpedo bombers can target and launch torpedoes and dive bombers can destroy a surfaced sub.  I've even lost (and sank) subs from mines dropped from scouts.  Other than the goofy HH abomination, all of the rest of those weapons seem pretty normal to me.


Whatever. Go ahead and waste time and money implementing this change.  I'm sure that SDE will be jumping at the opportunity to reduce their income.



 

  • Re : SS and smoke

    06. 12. 2014 12:24


SSquadleader

I do not think we need to take his/her comment seriously.  What is described in his/her post suggests that he/she is either exaggerating or not familiar with ss play.  With ebv lvl 120 planesman (cap), there is no way to fill "the majority of my air."  It does not even fill enough air for the smoke countdown--there is a gap (a small gap) unless he is talking about WAW.  But in WAW, ss runs out of torps before the need to pop a smoke.

  • Re : SS and smoke

    06. 12. 2014 13:55


EricIdle

Originally Posted by SSquadleader

I do not think we need to take his/her comment seriously.  What is described in his/her post suggests that he/she is either exaggerating or not familiar with ss play.  With ebv lvl 120 planesman (cap), there is no way to fill "the majority of my air."  It does not even fill enough air for the smoke countdown--there is a gap (a small gap) unless he is talking about WAW.  But in WAW, ss runs out of torps before the need to pop a smoke.

Well, apparently you've not paid attention at all to this forum if you don't know HeroEnVec. A good player who has a good grasp of the game mechanics. It is obvious that at least the latter can't be said of yourself:

It depends on the number of vets that you have on your planesman how quickly you refill the air tank. And believe me, for doing this in 20 secs, you need a good planesman with around 240 vets at lvl 120. There are people in this game with much more overvetted planesmen. If you looked at and understood Adalbert's formula for air tank refill time (that one is still valid), you wouldn't have said what you did in your post :)

  • Re : SS and smoke

    06. 12. 2014 14:14


ozzy0

at best i'm able to fill my airtank unther smoke for 1/3 and thats surface wait a sec then smoke let it run out wait a sec or two and then dive

i have never been able to get 1/2 tank of air on anny on my EBVE planesmans

its like engy's u can OH to u run out of OH and then it takes just aslong to refill

more engy's only make your OH last longer

  • Re : SS and smoke

    06. 12. 2014 14:41


bergy

Originally Posted by ozzy0

at best i'm able to fill my airtank unther smoke for 1/3 and thats surface wait a sec then smoke let it run out wait a sec or two and then dive

i have never been able to get 1/2 tank of air on anny on my EBVE planesmans

its like engy's u can OH to u run out of OH and then it takes just aslong to refill

more engy's only make your OH last longer

Your comparison is completly wrong.

Planesman doesnt give more /longer air it refills air faster, while engies give more over heat time , but dont affect the oh recovery time at all

  • Re : SS and smoke

    06. 12. 2014 14:54


Lordfail

Let subs pop smoke, at least you'll get plenty of reactions that ur hacking cause you sink them under a smoke (hello Subman!). But then there are so many BB players that smoke way too much with this event. How many smokes can you even use in a single GB? Makes you wonder if there are any people with brains left in the game.

SDE should make the "no smoke" button for GB, that would be quite the improvement.

  • Re : SS and smoke

    06. 12. 2014 15:22


SSquadleader

Originally Posted by EricIdle

Originally Posted by SSquadleader

I do not think we need to take his/her comment seriously.  What is described in his/her post suggests that he/she is either exaggerating or not familiar with ss play.  With ebv lvl 120 planesman (cap), there is no way to fill "the majority of my air."  It does not even fill enough air for the smoke countdown--there is a gap (a small gap) unless he is talking about WAW.  But in WAW, ss runs out of torps before the need to pop a smoke.

Well, apparently you've not paid attention at all to this forum if you don't know HeroEnVec. A good player who has a good grasp of the game mechanics. It is obvious that at least the latter can't be said of yourself:

It depends on the number of vets that you have on your planesman how quickly you refill the air tank. And believe me, for doing this in 20 secs, you need a good planesman with around 240 vets at lvl 120. There are people in this game with much more overvetted planesmen. If you looked at and understood Adalbert's formula for air tank refill time (that one is still valid), you wouldn't have said what you did in your post :)



I did not know that they have removed planesman abiltiy cap.  Even if they have, show me evidence that ss can refill more than half of its air tank in ss5 or ss5.5 under smoke in GB.  Again, we are talking about GB not WAW.  Until then, I am skeptical. 

  • Re : SS and smoke

    06. 12. 2014 19:20


Stabbyy2

i do rather enjoy peoples veiws on things for i offten find my self humored 

eternity... and un-spottable... cute statements

top tier ss.. die all the time.. 900 SD far from un stoppable

and given average buldge per ship... figuring its on the low end.. you can take out about 6 bb's(assuming you dont have to use 5 on a ship)  so even if a sub could live "forever" as you claim.. you simply would run out of ammo much like AW bb's... they can live forever(if sailed right) but offten run out of ammo

btw.. since you seem to hold 900 sd with high regards 4 depth charges will strip you and kill you 1 volley of standard HH will leave you with 1/3 sd left(if its a bad shot) PHH will nuke you(with a good shot or near shot)

now yes yes you can "crit dive before they go off" but any smart anti SS person fires on gradual so you stay in crit.. and lose 1/4 your health.. then come up and get smacked.. try to crit dive agian on 0 sd and sink your self...works like a charm

so subs refilling in smoke.. not really an issue and as stated.. most bb's can track subs into smoke its pretty simple really...  also you have to be on surface for about a secound before you can pop smoke... which a good bb player can react and fire a salvo against you if its a hit its very easy to track because range is already marked

but fact you seem to be refering to planesman as adding airtime... to under water... thats only thing i find kinda funny cuz..that tells me your probably dont really drive SS or understand them or do very well in them...

only part im not sure about is..this an attempt at a whining post? or gloating? because neither work you contradict your self on objectives in this post...which again leads me to believe that your not much of an SS player

to me it sounds like your motive is that you want smoke removed from subs so they cant refill air under cover...(not that they need smoke...tactic called "bobbing" or gunless ships)
which is contradictory to your statment of having an epic SS crew thats unstoppable becuase surely if that was the case... you would not be making a post against your self..(which is a contradiction)

so to me this comes off as you want to passively try to flame SS's by trying to pose as an SS player in the form of a question without getting your thread locked 

and while you probably do have a sub.. i just dont buy it 

also your "unspottable" refernce is a load of..... because moment you fire torps almost everygame over teamchat is ... ss in X,X,  calling out your location

but on a serious note... FF's are OP single 6"s and sonar...and small ship size with 60knt+ speed...thats OP 

but i admire your attempt it provided me much humor

and also if anyone knows anything about subs...its ozzy darkknight and woodskier and as ozzy said its impossible to get "majority" so over 2/3s full tank of air under smoke... im going to go with what he said and say that again its bs and a passive flame thread 

but still cute attempt 

  • Re : SS and smoke

    06. 12. 2014 21:19


EricIdle

@SSquadleader:

There's never been a planesman cap. Document yourself.

The planesman air reload formula is this (from Adalbert):

T(rel) = 112 - 20 * (true ability/10^6) [seconds]

Meaning, if your planesman's true ability is higher than 4.6 M, your air tank refill time is lower than 20 sec. An EBVE KM planesman at lvl 97 (2.3 M TA) still needs 66 sec to refill the air tank. Vet cap him (290-300 vets) and you're already down to around 40 sec.

@Stabbyy2: you've just been spouting mental diarrhea, as has your admired ozzy0 (I'm not saying he's not a good player, but that last post of his here was rubbish).

@HeroEnVec: add to that the critical dive bug.

  • Re : SS and smoke

    06. 13. 2014 09:42


HeroEnVec

Originally Posted by EricIdle

@HeroEnVec: add to that the critical dive bug.

 

I know, they say they fixed it but I can still crit dive and get back up while maintaining speed.

 

All you haters:  When I run ss and smoke all the time I am virtually undamaged when I run out of torps.  If you're getting damaged with this method, you must not be very good... it takes skill to submerge, use critdive, and then smoke to refil air.  Takes skill to get wins when I am only spotted for about 30 seconds of a 10-15min battle.  Lucky i have the tunings and things to make this less of an issue.  Its SO FUN being unstoppable in GB!  I don't like playing BB and cv anymore... takes too much effort.  There is literally nothing that can stop my SS with smokes... other than another ss with smokes.  (i took 8 torps from TB the other day and survived to keep fighting!)

 

But remember, if you are on B go north, if you are on A go south.  then we can have fun and not worry about having to fight eachother!  (SS vs SS isn't fun anyway)

 

:)

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