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  • Occupation mode improvement

    08. 07. 2014 20:24


LothArnauld

It seems that, if the enemy base is taken before all enemy ships are killed, you get much more (about 2-3 times) exp.
If all enemy ships are killed but the enemy base is not taken, the exp gain is very low, about only 3k with 30k attack at around lvl 60.
However the common exp bonus from APA taking enemy base is not significant, as long as you take the enemy base. It doesn't really matter if the base is taken by gun or APA or airlift. The matter is, taking down enemy base regardless of the method, before ending game, and you get more exp.


So, WHY NOT change occupation mode so that, the game won't end unless enemy base is taken ? So the winning team gets more exp.

 

  • Re : Occupation mode improvement

    08. 07. 2014 23:39


vk222u

actually you are wrong as the exp awarded when a APA or airlift takes the main base is significantly different from when it is taken by Gun.

 

The change has been requested that the match does not end until the main base has been taken.

 

-vk

  • Re : Occupation mode improvement

    08. 08. 2014 06:41


dpld11

May I suggest that the game is set up so that it is impossible to take an enemy base solely by gunfire.  Make it so that only 20% of the base can be eliminated by gunfire and the rest has to be by airborne or seaborne landing.  Also reduce the number of big ships allowed so that the APA's have more chance to survive.

  • Re : Occupation mode improvement

    08. 08. 2014 07:23


jacopo

Originally Posted by dpld11

May I suggest that the game is set up so that it is impossible to take an enemy base solely by gunfire.  Make it so that only 20% of the base can be eliminated by gunfire and the rest has to be by airborne or seaborne landing.  Also reduce the number of big ships allowed so that the APA's have more chance to survive.



This

Also make it so host cannot start the game unless there are at least 2 APAs in the room 

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