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  • question abought seaman

    08. 23. 2014 04:51


connan_add

I put a repairman on a ship all alone, and checked ship repair rate =79. Put a different repairman on all alone, his repair was 78. Put 1 seaman on all alone, 58 repair. Put both repairman on, 132 repair. Put 1 repair and seaman, 112. Then put both repairman and seaman, 166.
So the seaman seems to be adding +34.
So now i load bb6 with full crew -1 suport slot, 242. Add seaman, 276. +34 again.

My question is, if the seaman buffs all salors, then why is his bonus seem to be the same with 1or 2 salors as with a full crew?

Also why does NF say under maintenance on my pc, with ie & chrome.  I have to use my phone to use forums?

 

  • Re : question abought seaman

    08. 23. 2014 05:42


Arnisador

I dont think the ship yard gauges reflect how a seamen actually boosts other sailors. What you are seeing is his actual repair ability and not what he boosts the other sailors too.

Much like you wont see him effect engineers in  ship yard, but in game however you can see an extra knot of speed and feel the longer overheat.

 

  • Re : question abought seaman

    08. 23. 2014 05:55


EricIdle

This question about seaman abilities is important. Not only for repair, but also for OH time the seaman doesn't seem to boost other sailors' abilities, according to the rep and OH display of the port.

There are two possible solutions:

- seaman abilities don't work like they should.

- they do work correctly, but the port display is incorrect.

  • Re : question abought seaman

    08. 23. 2014 06:30


unterb0tesee

Originally Posted by connan_add

Also why does NF say under maintenance on my pc, with ie & chrome.  I have to use my phone to use forums?

 

 

 Clear the cache of your browser.

  • Re : question abought seaman

    08. 23. 2014 08:20


Nikki69s

It simply does not display the boosted numbers in port. years ago i did some testing on engies...reps and gunners using different level and single/multiple seamen. i extrapolated game data using debugview and determined that high level seaman can add up to 5% to other sailors abilities. I also determined that they do not stack. As a matter of fact if you use two or more  seaman of different abilities and level the ability boost can be lower than just the higher seaman alone.

You cant use this type of program anymore, but you can still see the extra knot of speed in game that the shipyard does not show. And if you used a stopwatch to calculate overheat time and repair DP/s with and without your seaman you would still see the difference.

That being said...Another Engie or Repair is usually a better choice on that BB than the seaman.

Doubt what I am saying feel free to search the old forum for "seaman" and you will find the thread and testing data I posted back then.

  • Re : question abought seaman

    08. 23. 2014 09:03


EricIdle

Excellent, thanks very much for this, Nikki.

So your tests with a seaman were focussed on guns' reload times? So that means that all stats are being boosted by the seaman on board.

  • Re : question abought seaman

    08. 23. 2014 10:31


Nikki69s

Originally Posted by EricIdle

Excellent, thanks very much for this, Nikki.

So your tests with a seaman were focussed on guns' reload times? So that means that all stats are being boosted by the seaman on board.

Gun reload times provided the best data  for testing single/multiple engies..yes. Keep in mind that the guns have a "cap" though and once reached the sailor wont be any better. However all sailors on the ship reps, engies etc were improved as further in game testing showed. :) The only sailors I could not figure how to prove or disprove were pilots of course. But since seaman works with all of the others I assumed the same boost is applied to them as well.

Here is a thread from 18 months ago where I re-posted a portion of the data.

http://fm.en.kupaisky.com/Community/Forum/View.aspx?num=14069&searchtype=0&pagecount=0&searchvalue=seaman&sort=5&category=D01&page1=1

  • Re : question abought seaman

    08. 23. 2014 12:36


andykorso

Seamen works in the same way as medic - when u're not losing crew, you are HAPPY that u have it - but if u  will lose it even with medic aboard u'll calm yourself ("it could be more oficers killed if i hadn't this piece of crap aboard" :). It's called psychology.

you can also check how your seaman works at BB when u put him on the ship's spots (T slots), not on dry-dock slots... it will add the aiming lines, the bonus for BO :). It may give you wrong feeling that you are carying an terminator aboard wich helps you shoot and aim better, repair and move faster and else mistery things... the legends are never ended but the fact is - all ships can sunk or may be sunked.

i'll say about a seamen just few things: 
For BB: No matter what u think - the Reload and Accuracy caps cannot be extended by seamen's mystical "bonus".
Also the seamen will never replace an extra ENGI. So it's just useless empty slot usage (and only psychological effect for yourself, those doctors are making money just by saying what u wanna hear:) ). 

For those who may not know : REP & SD is added by ANY sailor (incl. seamen, land force, any pilots, gunners, etc.) It's just the difference on "how much" they add doe to their stats on those parameters. Add and remove some gunners from your ship - you'll see the same results as author saw on harbour with his seamen. (* SD is shown in upper-left corner).

So, the extra engi beside adding to the maximum overheat time and maximum speed is ALSO repping your ship aswell, (and he's doing this better than any seamen's seen or unseen BONUS).

Also engie adds the SD in the same way as the restorer (more than other sailors), The "endurance" skill shown when you use left click at him in harbour works as "restoring" now. That is actual if u have less than 900.

So in the end: Even if u have 14 sailors at BB6 - all slots are STRONGLY needed.

For CV (12 slots): it will not replace an slot for pilot (if u have less than 8 pilots - sell your CV6), it will also not replace sonarmen and HH gunners. (1 left slot in CV6 is better filled with an engie aswell)

For SS - poor subs have to few slots for messing up with seamen. 


 

  • Re : question abought seaman

    08. 23. 2014 12:38


connan_add

Thx for the rellys guys, it would be nice if nf would let us see the true abilities of salors and pilots with and with out seaman. In stead of us haveing to guess. 

  • Re : question abought seaman

    08. 23. 2014 12:39


richardphat

Seaman doesn't boost repair or restore ability. They are the 2 exceptions. Instead, they add directly, a flat "constant" value. You can get the true ability whenever your seaman level up. Before hitting to the dock, check the sailors stat. It will show the true growth.

  • Re : question abought seaman

    08. 23. 2014 12:58


connan_add

With what you guys ar ed saying, I do see my gun lines change a little.. so could you use the increase in gun lines, to figure out exactly the % he adds, and asume he adds that same % to everyone else? 

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