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  • KM CV guide

    06. 28. 2007 14:39

lordsaxon
Ok, so you picked KM, and want to play a carrier!
First off, you will get to use 4 different ships, although you may only have 3
in harbor (one is a remodel).
Following the Hipper CA line, you get the Seyditz at lvl 55. Next ship is the Graf
Zeppelin at level 67, which you can remodel into the GZII at level 80. The last CV is
the Europa, currently at lvl 98.
Alot of players say go BB first, and make a 2nd BO to be the CV ship-line captain. I
went CV first with no problems; it's a personal choice. I think it's a good idea if you
accidentally leveled a BO with low potential and are having a frustrating time seeing
shells.

By the time you get to Seyditz, you will need:

3 Fighter pilots (rookie->fighter at lvl 40)
2 Divebomber pilots (rookie->DBer at lvl 46)
1 Torpedo pilot (rookie->TBer at lvl 48)

Optional:
1 Medic (2nd seaman->medic lvl 25)
1-2 more fighters
1 seaman

They are separate branches on the sailor tree, unlike the US and UK (which
they upgrade TB->DB)
Base stats for all should be minimum 11 aircraft 11 fighter or bomber. Also, all sailors
help if they have good repair or restore (min.+10).
Medic needs best potential (+15) and good repair/restore.
Seaman needs well rounded ( the original 14.10.10.10.....sailors are great)

First CV: Seyditz cost 2.4 million creds! Save up.
Good for shared XP games and CV hunts
Can mount very good AA or self-defense guns.
Low on plane space, best set-up is about 2/3 plane space as fighters.
Pack some belt/deck (.4 inch) 6-10 bulk and rest bulge. This will minimize crew death
from cannon/bomb/torp fire.
If you dont want to use AA/guns, put the seaman/medic/restorers in gun slots.
Dont forget torps/bombs; carry your # of planes X 3 (so 5 DB's I'd load 15 bombs)
You may want to load X4 bombs if you plan on playing alot of CV hunt; this is only
game mode I've ever run out of ammo. Don't forget guns in CV hunt.


When loading the planes to launch, I used a 4/3 or 2/2/3 set-up. Loading a single
pilot to 7 planes takes alot longer, and you risk losing 1/4 of your total planes if that
sortie goes down!
So I would have 2 pairs of fighters to kill enemy scouts.. don't send them to attack
enemy fighters until you get to tier 2 planes. Being so slow, you have to keep an
eye out so you can intercept enemy bombers early.
Most important thing about Seyditz is LEARNING how to keep your planes alive
(lowering them to draw enemy fighters into friendly AAW, lower them manually when
returning etc. etc.) Baby-sit your planes now when you need to, and it will make you
a better CV user later!

When you finally get to GrafZeppelin at level 67, you should have a very good
handle on playing CV. You also should have no problem buying it since CV pays a
TON of credits. Remember to rotate your pilots as they level, so they all get to the
tier 2 planes at the same time. You can only load the planes that your lowest pilot
on board can use, or don't bother carrying him.
Graf has very decent plane space
Very good gun slots
Use the same armor as Seyditz
On graf I went with 4 fighter pilots and 2 DB, or 3Ftr/2DB/1TB. When loading planes
I used a 4/4 , 4/4, 3/5 method; That gets you 8 fighters out on the first round, then
8 DBers, then 3 more fighters and a wave of 5 TB's. Of course battle situations may
require you to switch types of planes up; but generally don't load a full 8 on one
pilot, it takes too long.

At level 80 you can remodel the Graf; you won't be able to buy another and have
both in your harbor.
The Graf2 has a pretty useless gun suite; definitely go restorer/medic/seaman in
these 2 slots.
Same armor style to prevent crew death, same plane and ammo load (2/3 of total
space as fighters, and X3 bombs for each bomber plane.)
I used a 3/3/3 or a 4/5, but by the time you're here you don't need me to tell you
how to get things working good!

Europa is hardly worth the grind, as you still only have 7 support slots, and just one
more launch.
It does have some "fun" gun slots to play around with, especially for CV games.In
GB, if you are playing CV right, micro-managing 3-6 flights of planes, you dont
have time to be an AA boat.

Any additions, questions or complaints let me know.





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  • Re : KM CV guide

    07. 16. 2008 13:54

Bulcher_1CD
nice guide.

  • Re : KM CV guide

    07. 15. 2008 13:22

Breech
Micromanagement of your planes will add huge amounts of survivability to them.

By MMing you planes, you can often have inferior planes/pilots an dhold your own,
even defeat higher level enemy ftrs - especially if he is not MMing his planes. It has
been said many times, but it cannot be stressed enough, especially for the smaller
CV's.

I believe there is a thread stickied in Tips and Tactics about MMing your planes.


Also, I have learned that when using planes to go into uncharted territory (other
than scouts) NEVER fly in at max altitude. This makes it easy for AA guns to knock
you out before you even see what is shooting at you. Coming it at about half to 2/3
altitude doesn't subject you to viscious AAW if you fly over most ships and makes
your enemies try to figure out what angle to hit you at. Again, the longer your
planes survive, the more control you will exert over the game.

  • Re : KM CV guide

    07. 02. 2008 10:12

JOHNNY_BRAVO
well to avoid the problem of been stacked... this is what I did:

1.- When I got my GZ2, I waited a little bit more to play it, until my fps reached
lvl 80 (to use those lovely t3 planes), not before. I though that it will be kind of
sad to use t2 fps in GZ2.

2.- I bought en engy that i needed for my BB at lvl 57 , my other engys were lvl 85
(yes i know very big difference). So I had to start with my Seydlitz again.....and it
was kind of funny. Seydlitz with lvl 80 fps, and with the autosplit, you are stacked in
your favour..:) so you have a lot of help of other cvs. Also I had some elites
accuracy gunners that i used in the gun slots (NO AA, only HHE....lol). So i took
advantages of those little dd or other cvs at the end of the battle that like to rush
you......Very funny.

3.- Then, with the help of prem, u reach GZ and with the engy, I was very fast
(usefull when u need to run away once u went south at the beginnig of the battle
and your bbs got smashed out of the map)...And when there's no more enemy BBs,
gun down enemy cvs ..... very funny

4.- When you reach GZ2 again, you are only like 5 or 4 lvls away from Europa and
almost every other CV complain about KM fps (XD.

5.- The last lvl I established some goals to achieve, i.e.: today i'll play the whole day,
so I have to do at least 400k of experience in my BO.....and so on.

6.- Now with the europa i enjoy it very much, despite of the fact that the space for
the engine is very small compared to the GZ2 :)

The bad thing was the vet loss in my fps (only have 4). I started with 135 in my first
pilot and ended up with 117 (in the way, i added 20 vets :( and still loss that
enourmous amount.

But that was just me, is up to you to grind as you want

bye

ps: I found that I won more experience using cvs than putting my BO in my PBB


  • Re : KM CV guide

    06. 17. 2008 09:20

lordsaxon
I agree, the difference between GZ2 and Europa is so little, is not really worth the
grind. Plus, while in Europa, you can guarantee you get CV stacked against in every
GB.

  • Re : KM CV guide

    06. 17. 2008 09:17

Serbijanac
well got Europa with little bit of premium,mostly without...
got some fighters and bombers too along the way...
4+4+3 *ftr,db,tb.
and some good Europa cv advice-DONT do it to yourself...

  • Re : KM CV guide

    05. 23. 2008 14:04

lonewolf7874
thnx for guide helped me alot"p

  • Re : KM CV guide

    05. 19. 2008 15:21

lordsaxon
My IJN fighters are not BVE and do well enough, however expect to get PWND by
someone with same fighters that are.
As much as it costs to maintain experts/vets on fighters, I dont recommend it unless
you got cash to burn.

  • Re : KM CV guide

    05. 19. 2008 00:06

P987045
if my fighter is not fully b/v/e, will it fighting worst?

  • Re : KM CV guide

    05. 08. 2008 23:07

bellylint
Cwinters - not the best idea, i see people doing it all the time, but it is a much
easier grind from GZ to GZ2 if you Lvl those pilots on a moltke or some other aa ship.
Then when you get them to T2 it will be much easier for you to play and match up with
other cv's, not to mention your teammates will appreciate you being able to hold your own
instead of you being dominated by T2 + T3 planes.

  • Re : KM CV guide

    05. 08. 2008 22:59

bellylint
I understand that it also depends on the BB's you are dealt with, however if the other BB
is left blind the entire time it is more than likely that your BB has better odds to beat
the opposing BB, not to mention the fact that BB's on the other team are usually nothing
special either....... which is why more times than not I win my games and get a butt load
of credits in the process. This plan is flawed, because I don't really rake any attack
but, I find it more successful then not.......

I have played roughly 30 games fighter whoring it.....and I have won 20+ of those games....

I do understand what you mean about unreliable BB's though........but they are
unavoidable.......
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