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  • KM CV guide

    06. 28. 2007 14:39

lordsaxon
Ok, so you picked KM, and want to play a carrier!
First off, you will get to use 4 different ships, although you may only have 3
in harbor (one is a remodel).
Following the Hipper CA line, you get the Seyditz at lvl 55. Next ship is the Graf
Zeppelin at level 67, which you can remodel into the GZII at level 80. The last CV is
the Europa, currently at lvl 98.
Alot of players say go BB first, and make a 2nd BO to be the CV ship-line captain. I
went CV first with no problems; it's a personal choice. I think it's a good idea if you
accidentally leveled a BO with low potential and are having a frustrating time seeing
shells.

By the time you get to Seyditz, you will need:

3 Fighter pilots (rookie->fighter at lvl 40)
2 Divebomber pilots (rookie->DBer at lvl 46)
1 Torpedo pilot (rookie->TBer at lvl 48)

Optional:
1 Medic (2nd seaman->medic lvl 25)
1-2 more fighters
1 seaman

They are separate branches on the sailor tree, unlike the US and UK (which
they upgrade TB->DB)
Base stats for all should be minimum 11 aircraft 11 fighter or bomber. Also, all sailors
help if they have good repair or restore (min.+10).
Medic needs best potential (+15) and good repair/restore.
Seaman needs well rounded ( the original 14.10.10.10.....sailors are great)

First CV: Seyditz cost 2.4 million creds! Save up.
Good for shared XP games and CV hunts
Can mount very good AA or self-defense guns.
Low on plane space, best set-up is about 2/3 plane space as fighters.
Pack some belt/deck (.4 inch) 6-10 bulk and rest bulge. This will minimize crew death
from cannon/bomb/torp fire.
If you dont want to use AA/guns, put the seaman/medic/restorers in gun slots.
Dont forget torps/bombs; carry your # of planes X 3 (so 5 DB's I'd load 15 bombs)
You may want to load X4 bombs if you plan on playing alot of CV hunt; this is only
game mode I've ever run out of ammo. Don't forget guns in CV hunt.


When loading the planes to launch, I used a 4/3 or 2/2/3 set-up. Loading a single
pilot to 7 planes takes alot longer, and you risk losing 1/4 of your total planes if that
sortie goes down!
So I would have 2 pairs of fighters to kill enemy scouts.. don't send them to attack
enemy fighters until you get to tier 2 planes. Being so slow, you have to keep an
eye out so you can intercept enemy bombers early.
Most important thing about Seyditz is LEARNING how to keep your planes alive
(lowering them to draw enemy fighters into friendly AAW, lower them manually when
returning etc. etc.) Baby-sit your planes now when you need to, and it will make you
a better CV user later!

When you finally get to GrafZeppelin at level 67, you should have a very good
handle on playing CV. You also should have no problem buying it since CV pays a
TON of credits. Remember to rotate your pilots as they level, so they all get to the
tier 2 planes at the same time. You can only load the planes that your lowest pilot
on board can use, or don't bother carrying him.
Graf has very decent plane space
Very good gun slots
Use the same armor as Seyditz
On graf I went with 4 fighter pilots and 2 DB, or 3Ftr/2DB/1TB. When loading planes
I used a 4/4 , 4/4, 3/5 method; That gets you 8 fighters out on the first round, then
8 DBers, then 3 more fighters and a wave of 5 TB's. Of course battle situations may
require you to switch types of planes up; but generally don't load a full 8 on one
pilot, it takes too long.

At level 80 you can remodel the Graf; you won't be able to buy another and have
both in your harbor.
The Graf2 has a pretty useless gun suite; definitely go restorer/medic/seaman in
these 2 slots.
Same armor style to prevent crew death, same plane and ammo load (2/3 of total
space as fighters, and X3 bombs for each bomber plane.)
I used a 3/3/3 or a 4/5, but by the time you're here you don't need me to tell you
how to get things working good!

Europa is hardly worth the grind, as you still only have 7 support slots, and just one
more launch.
It does have some "fun" gun slots to play around with, especially for CV games.In
GB, if you are playing CV right, micro-managing 3-6 flights of planes, you dont
have time to be an AA boat.

Any additions, questions or complaints let me know.





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  • Re : KM CV guide

    03. 28. 2009 07:38

Russianfleet
some nice hints in this post for me defo liked it!

  • Re : KM CV guide

    03. 20. 2009 00:06

kautry
Great guide. Question- What bombs do you use? One option has alot more HE damage. One
option has less HE but an AP bonus. Might be a NOOB question to some, but I am curious.


PS. Found answer on another post. Thanks

  • Re : KM CV guide

    03. 13. 2009 14:44

supwer
good guide thnx mate

  • Re : KM CV guide

    03. 07. 2009 08:39

Doom_Vulture
Great Guide I will be levelling up to KM CV's and this will really help when I get high
enough

  • Re : KM CV guide

    03. 05. 2009 02:52

iggefin
Thanx lordsaxon. Greate guide.
Only 1 question left.
Did you have 2 BO for CV line?
Becouse pilots going after BO which will be normal, but KM will give him (FP=lvl40) a job
(Zeidlic) only on BO lvl 55.
Is this normal on KM when BO is lvl 55 but pilots 40,46(DB?) 48(TB?)?
Did you class your figthers later? example?

  • Re : KM CV guide

    02. 13. 2009 21:16

g7eK4pit4n
Informative, Im saving my creds for a carrier... a couple more levels and some heck
of alot of credits I can make that Fighter squadron I always dreamed of...

  • Re : KM CV guide

    02. 10. 2009 19:12

lordsaxon
Well if I edit my guide to include the SCV, it will become unstickied and I have to bug
TNF to re-stick it. Besides, if you reach the SCV you certainly dont need this guide
anymore.

  • Re : KM CV guide

    12. 30. 2008 18:42

capejoty
u know ther is midway now

  • Re : KM CV guide

    12. 30. 2008 11:00

jermey
my setup right now for my lvl 92 cv bo gz2 is 4-5 fighters 2 db

i got 2 tb around lvl 60 in my harbor but if you see the difference between the
damage uk - km does its like if i get tb by km my bb needs around 6 tb but if i get hit
by 2 uk i lose all my buldge [tier 2]
[dont complain about my buldge i know it just bad eng at the moment]

and i run 50 fighters 20 db on my gz2 wy use 20 tb for only dds 10 in more than you
need

my perfect setup would be 4 fp 3 dbers because just let your guns switch to he and
you dont need tb i stil got lvl 60 in the harbor that i never use but if i look at your
guys setup i would say you wil lose all your fighters after the middle last half of the
game
like if i use 5 fighters my first wave would be 4/5 and my seconds wave fighters
would be 3/3/3 but if you do it that way and you lose those waves you lost 2/3 of
your fighters already so i know that my tactic but hole my fleet does it exept one
louis XD

but i just wanted to point this out i hope this wil help most players and ofcourse km
if you ask someone whats so great about the km the fighters we only realy got 2
things that is range and fighters and i know the fighters are nerved but they still are
good the best

lord saxon a must is realy to have 4 fighters because db and tb you can lvl up after
fighters lvl is most inportent realy ever heard about nice db cvs not on new york
thoh and i know we got a bad lvl at new york but we are not stupid



  • Re : KM CV guide

    12. 30. 2008 09:48

JOHNNY_BRAVO
HE jeff
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