Community - Forum - View old data

Categories :  

Kriegsmarine

  Index

  • KM CV guide

    06. 28. 2007 14:39

lordsaxon
Ok, so you picked KM, and want to play a carrier!
First off, you will get to use 4 different ships, although you may only have 3
in harbor (one is a remodel).
Following the Hipper CA line, you get the Seyditz at lvl 55. Next ship is the Graf
Zeppelin at level 67, which you can remodel into the GZII at level 80. The last CV is
the Europa, currently at lvl 98.
Alot of players say go BB first, and make a 2nd BO to be the CV ship-line captain. I
went CV first with no problems; it's a personal choice. I think it's a good idea if you
accidentally leveled a BO with low potential and are having a frustrating time seeing
shells.

By the time you get to Seyditz, you will need:

3 Fighter pilots (rookie->fighter at lvl 40)
2 Divebomber pilots (rookie->DBer at lvl 46)
1 Torpedo pilot (rookie->TBer at lvl 48)

Optional:
1 Medic (2nd seaman->medic lvl 25)
1-2 more fighters
1 seaman

They are separate branches on the sailor tree, unlike the US and UK (which
they upgrade TB->DB)
Base stats for all should be minimum 11 aircraft 11 fighter or bomber. Also, all sailors
help if they have good repair or restore (min.+10).
Medic needs best potential (+15) and good repair/restore.
Seaman needs well rounded ( the original 14.10.10.10.....sailors are great)

First CV: Seyditz cost 2.4 million creds! Save up.
Good for shared XP games and CV hunts
Can mount very good AA or self-defense guns.
Low on plane space, best set-up is about 2/3 plane space as fighters.
Pack some belt/deck (.4 inch) 6-10 bulk and rest bulge. This will minimize crew death
from cannon/bomb/torp fire.
If you dont want to use AA/guns, put the seaman/medic/restorers in gun slots.
Dont forget torps/bombs; carry your # of planes X 3 (so 5 DB's I'd load 15 bombs)
You may want to load X4 bombs if you plan on playing alot of CV hunt; this is only
game mode I've ever run out of ammo. Don't forget guns in CV hunt.


When loading the planes to launch, I used a 4/3 or 2/2/3 set-up. Loading a single
pilot to 7 planes takes alot longer, and you risk losing 1/4 of your total planes if that
sortie goes down!
So I would have 2 pairs of fighters to kill enemy scouts.. don't send them to attack
enemy fighters until you get to tier 2 planes. Being so slow, you have to keep an
eye out so you can intercept enemy bombers early.
Most important thing about Seyditz is LEARNING how to keep your planes alive
(lowering them to draw enemy fighters into friendly AAW, lower them manually when
returning etc. etc.) Baby-sit your planes now when you need to, and it will make you
a better CV user later!

When you finally get to GrafZeppelin at level 67, you should have a very good
handle on playing CV. You also should have no problem buying it since CV pays a
TON of credits. Remember to rotate your pilots as they level, so they all get to the
tier 2 planes at the same time. You can only load the planes that your lowest pilot
on board can use, or don't bother carrying him.
Graf has very decent plane space
Very good gun slots
Use the same armor as Seyditz
On graf I went with 4 fighter pilots and 2 DB, or 3Ftr/2DB/1TB. When loading planes
I used a 4/4 , 4/4, 3/5 method; That gets you 8 fighters out on the first round, then
8 DBers, then 3 more fighters and a wave of 5 TB's. Of course battle situations may
require you to switch types of planes up; but generally don't load a full 8 on one
pilot, it takes too long.

At level 80 you can remodel the Graf; you won't be able to buy another and have
both in your harbor.
The Graf2 has a pretty useless gun suite; definitely go restorer/medic/seaman in
these 2 slots.
Same armor style to prevent crew death, same plane and ammo load (2/3 of total
space as fighters, and X3 bombs for each bomber plane.)
I used a 3/3/3 or a 4/5, but by the time you're here you don't need me to tell you
how to get things working good!

Europa is hardly worth the grind, as you still only have 7 support slots, and just one
more launch.
It does have some "fun" gun slots to play around with, especially for CV games.In
GB, if you are playing CV right, micro-managing 3-6 flights of planes, you dont
have time to be an AA boat.

Any additions, questions or complaints let me know.





  Index

  • Re : KM CV guide

    12. 28. 2008 21:45

jeff1304
km db should i use standard bombs or ap i spend most of my time bombing cv and bbs what do
you guys think ?

  • Re : KM CV guide

    12. 26. 2008 12:36

xzatar
this is a great post ..thanks for the great info

  • Re : KM CV guide

    11. 23. 2008 20:01

aboganster
nice post :)
but the seaman ....which has the effect seaman

  • Re : KM CV guide

    11. 17. 2008 10:25

JOHNNY_BRAVO
Woodi:
U can always go KM cv if u want, the only thing now is that they got nerfed.

I remember b4 this patch, it was plenty of people going IJN CV, but their fps were no very
good, but still many use it.

I only play KM and nowdays is hard to shoot UK fps down, but if you like this line then....

Is up to you

You can try a bit and if u don't like it, then sell it.

In my case i'll never go UK nor BB nor CV...why..I don't know, really.

That's what I have to tell you....hope this help

Johnny

  • Re : KM CV guide

    11. 16. 2008 13:40

STUFFZ
sell all what you have from KM fast !!

  • Re : KM CV guide

    11. 16. 2008 07:21

woody083
Is KM CV even worth it anymore?

I hear they got a major nerf.

  • Re : KM CV guide

    10. 30. 2008 14:05

KillaCali310
LOL To the last guy who posted id think about the km cv now lol trust me donnt even bother
not worth iit anymore, Slow cant turn cant dodge, and ouur planes got nerfed except for
tbs wwhich really dint matter anyways.

  • Re : KM CV guide

    10. 25. 2008 09:27

jimmjimm
Very Nice :)
I am looking forward to the Cv now.
Just wondering. How many support slots does seyditz have?

  • Re : KM CV guide

    10. 25. 2008 06:21

kackspecht
"all 11/12 (tbs are 12/11 air/bom) is this ok?"

Wouldn't 12/10 be sufficient for TBs?
How does the bomb stat affect torpedo bombing?

  • Re : KM CV guide

    10. 24. 2008 08:28

jta1975
Im using GS2.
2 Ft
2 db
2 tb

1st problem.
Km db's must be an ony 1 planes who can bomb with 80% accuracy
/ normal bombin accuracy on allied side around 7-8 %/
Stuka has VERY LIMITED FUEL !
Germans used 0 torpedo bombers on WW2.
When its a historical game why not try making ships with historical parameters?

2nd.
On FT. US must be the most efficient.
not for Quality- by numbers.

that one can be mirroring on the game.

U.K.
Uk have legendary ships when ww2 started , but about 90% of em are fighted in
WW1.
so- they are slow- huge- low range gunz- but really hard on armor-
last point only and i must say one more onmy 1 ship on the complete fleet.
It was the Hood.
I think anyone known what happened the Queen's flagship / LOL /

its it from first wave.

T.



1 2 3 4 5 6 7 8 9 10 Next Last