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  • KM CV guide

    06. 28. 2007 14:39

lordsaxon
Ok, so you picked KM, and want to play a carrier!
First off, you will get to use 4 different ships, although you may only have 3
in harbor (one is a remodel).
Following the Hipper CA line, you get the Seyditz at lvl 55. Next ship is the Graf
Zeppelin at level 67, which you can remodel into the GZII at level 80. The last CV is
the Europa, currently at lvl 98.
Alot of players say go BB first, and make a 2nd BO to be the CV ship-line captain. I
went CV first with no problems; it's a personal choice. I think it's a good idea if you
accidentally leveled a BO with low potential and are having a frustrating time seeing
shells.

By the time you get to Seyditz, you will need:

3 Fighter pilots (rookie->fighter at lvl 40)
2 Divebomber pilots (rookie->DBer at lvl 46)
1 Torpedo pilot (rookie->TBer at lvl 48)

Optional:
1 Medic (2nd seaman->medic lvl 25)
1-2 more fighters
1 seaman

They are separate branches on the sailor tree, unlike the US and UK (which
they upgrade TB->DB)
Base stats for all should be minimum 11 aircraft 11 fighter or bomber. Also, all sailors
help if they have good repair or restore (min.+10).
Medic needs best potential (+15) and good repair/restore.
Seaman needs well rounded ( the original 14.10.10.10.....sailors are great)

First CV: Seyditz cost 2.4 million creds! Save up.
Good for shared XP games and CV hunts
Can mount very good AA or self-defense guns.
Low on plane space, best set-up is about 2/3 plane space as fighters.
Pack some belt/deck (.4 inch) 6-10 bulk and rest bulge. This will minimize crew death
from cannon/bomb/torp fire.
If you dont want to use AA/guns, put the seaman/medic/restorers in gun slots.
Dont forget torps/bombs; carry your # of planes X 3 (so 5 DB's I'd load 15 bombs)
You may want to load X4 bombs if you plan on playing alot of CV hunt; this is only
game mode I've ever run out of ammo. Don't forget guns in CV hunt.


When loading the planes to launch, I used a 4/3 or 2/2/3 set-up. Loading a single
pilot to 7 planes takes alot longer, and you risk losing 1/4 of your total planes if that
sortie goes down!
So I would have 2 pairs of fighters to kill enemy scouts.. don't send them to attack
enemy fighters until you get to tier 2 planes. Being so slow, you have to keep an
eye out so you can intercept enemy bombers early.
Most important thing about Seyditz is LEARNING how to keep your planes alive
(lowering them to draw enemy fighters into friendly AAW, lower them manually when
returning etc. etc.) Baby-sit your planes now when you need to, and it will make you
a better CV user later!

When you finally get to GrafZeppelin at level 67, you should have a very good
handle on playing CV. You also should have no problem buying it since CV pays a
TON of credits. Remember to rotate your pilots as they level, so they all get to the
tier 2 planes at the same time. You can only load the planes that your lowest pilot
on board can use, or don't bother carrying him.
Graf has very decent plane space
Very good gun slots
Use the same armor as Seyditz
On graf I went with 4 fighter pilots and 2 DB, or 3Ftr/2DB/1TB. When loading planes
I used a 4/4 , 4/4, 3/5 method; That gets you 8 fighters out on the first round, then
8 DBers, then 3 more fighters and a wave of 5 TB's. Of course battle situations may
require you to switch types of planes up; but generally don't load a full 8 on one
pilot, it takes too long.

At level 80 you can remodel the Graf; you won't be able to buy another and have
both in your harbor.
The Graf2 has a pretty useless gun suite; definitely go restorer/medic/seaman in
these 2 slots.
Same armor style to prevent crew death, same plane and ammo load (2/3 of total
space as fighters, and X3 bombs for each bomber plane.)
I used a 3/3/3 or a 4/5, but by the time you're here you don't need me to tell you
how to get things working good!

Europa is hardly worth the grind, as you still only have 7 support slots, and just one
more launch.
It does have some "fun" gun slots to play around with, especially for CV games.In
GB, if you are playing CV right, micro-managing 3-6 flights of planes, you dont
have time to be an AA boat.

Any additions, questions or complaints let me know.





  Index

  • Re : KM CV guide

    08. 23. 2010 08:09

ajdhenzki
wow

  • Re : KM CV guide

    08. 22. 2010 15:48

chibata
How good german TB is when compared to DB???

Thank you for the tutorial. It was very useful!

  • Re : KM CV guide

    07. 29. 2010 16:59

deathroth25
good post thx you

  • Re : KM CV guide

    07. 28. 2010 01:58

fadi
thanks

  • Re : KM CV guide

    07. 15. 2010 00:51

ijeon397936
NOW NO NEED FOR MEDICS

  • Re : KM CV guide

    05. 20. 2010 12:26

Thelocura
gracias .

  • Re : KM CV guide

    04. 30. 2010 02:46

wizard77
it too hard ? if iwanna be a CV or it's easy.

  • Re : KM CV guide

    04. 09. 2010 13:24

pi314159
You can launch planes with 1 pilot or even run a cv (not really). But when you get to
cv3/4/5/6 and can launch 7-12 planes at a time, you need 8 pilots.
On cv6, you would launch 3 planes with 4 of your fp, and ready the other. By the time the
first is out of fuel, the second group is ready. The minimum fp i would say is 6, as
bombing needs fewer pilots if you don't bomberwhore.

  • Re : KM CV guide

    04. 09. 2010 08:40

superchido
one question. why put a lot of pilots if with 1 you have enough, i mean you have
limited space for sailors(50) why waste space ???
i know you can buy the HQ exp. but is a little bit expensive.

  • Re : KM CV guide

    03. 27. 2010 07:03

exo_skel73
"is it true that fp stats on seaman don't have effect..?????"

- Are you referring to the seaman's fighter stat? If yes, its not true!!. The Fighter stat
of seaman is very important for your fighter pilots. Some even uses Elite Fighter sailor
classed as a seaman. Bomber stat also helps, it will make your bombers survive AAW more.

-A perfect CV seaman should have:
+12/+13 in Fig
+10 or better in Bomber
and
+10 or better in restore/repair/engine

- I prefer using repair over restorers as support sailor for a CV crew together with an
engineer also. Restorers in CV isn't really worth it since at higher levels, the SD will
cap eventually. Repairman and an Engy is better. With the seaman's restore/repair/engy
base stat, your supports will still work well. Hence, your CV will be tougher and OH longer.

i hope this helps =]

-i still love this guide, helped me a lot with my CV.

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