Community - Forum - View old data

Categories :  

Suggestions

  Index

  • High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    05. 17. 2010 08:45

Compassghost
Proposed Ships: ALL OF THEM (except for PCL/PCA, due to major gapping issues with superior
stats).
Ship Remod Stats:
Level Requirement +50
Remodel Cost = Base Vessel Cost (You still have to remodel your Atlanta to Oakland to get
an Oakland HL, of course)
DP +25%
XP Caps Scaled to At-Level
Maximum Displacement + 200t per slot (to provide crew increase)
I initially considered a displacement increase, but there is no reasonable way to do it
even with a cursory glance at the USN line. If a % is used, CAs like Baltimore lose more
weight than displacement provides. If a multiplier and a scalar are used, CAs like New
Orleans lose displacement space.
No Change to Weapons Loadout, FCS Space, or Engine Space, Same OH c Value

Ex.
DD Fletcher HL (High Level)
Level 12 + 50 -> 62
Remodel Cost = 36504 Credits
DP 6700 + 25% = 8375
Displacement 2750 + 200 x 7 = 4150

CA New Orleans HL
Level 46 + 50 -> 96
Remodel Cost = 644000 Credits
DP 13200 + 25% = 16500
Displacement 12580 + 200 x 9 = 14380

Keep in mind, these ships may seem INSANELY powerful at this level, but also remember that
many of these low-level ships are being raised to levels where BB3s and 4s are, so as a
result, they are simply high-level ships with performance approaching 2 classes above
them. HLCAs would be equivalent to BB2s and 3s in terms of leveled crew, but have CA range
with high-level accuracy. HLDDs would be equivalent to CAs in terms of leveled crew, but
have DD/CL range depending on set-up.

---

Blitzkrieg 2

This game mode is designed for the experienced player who has played the game for a long
time and would like a break or a different experience.
Limits: Level 60 Minimum (all crew) to Level 120 (all crew)
Ship Limits: All FFDDCLCA allowed (HL or not), all PCLCA allowed, BBCV1s allowed.
Experience gain is dependent on ship class, to prevent a BK2 from simply being all BBCV1s.
Stacked heavily for FFs because of their rarity of use in any other game mode. Because
of the Level 60 Minimum, new players cannot abuse this mode to super-grind. While HL
remods aren't mandated, using HL remods provides a higher XP cap for ships, as mentioned
above.

XP IS NOT SHARED IN THIS MODE.
FF XP Gain: 500%
DD XP Gain: 200%
CL XP Gain: 160%
PCL/CA XP Gain: 120%
PCA/BB/CV Gain: 100%
  Index

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    12. 16. 2010 09:36

maceg003
i like the idea sounds wicked

recc.

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    12. 16. 2010 08:21

Xtremo
I kinda like it, even for fleet members that can't do on much on HA with i dunno, a CA,
they could use an HLDD for asw with a good lvl crew, that should bring the DD and FFs
the role they really have.

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    12. 15. 2010 11:03

LAUTARO
+1

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    12. 06. 2010 18:07

umpdump
Sounds neat. Ha, maybe a high level remod of some crappy boats (Yubari, Agano,
Pluton, etc.) that actually isn't crappy.

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    12. 06. 2010 07:15

LeeuwerikCZ
Hell Yea...

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    12. 04. 2010 14:12

joe1995
I love it rec

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    12. 04. 2010 11:54

HellMarch
Yeah its one I dug up again along with heavy fighters. Wish we could get more support for
the idea

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    12. 04. 2010 02:48

demonskier
damn good idea, second the use of sub like crew manipulation rather than change in dp
or weight. also whoever thought of this is genious

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    12. 03. 2010 19:10

rvail136
It's a great idea. I'd play. Would it be limited to only crews of 60+ or would you be
able to bring lower levels? I only have a few that are above that level (1 BO,
several gunners)...but I'd far rather play in a room like that than the current blitz
rooms. The only thing I would add is to limit it to CA's and below (No BB's in other
words as they already dominate GB's and blitz rooms).

Recommended.

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    12. 03. 2010 14:38

Nikov
it sounds good, let see if the designers wnat to remodel or build up this new ships.
1 2 3 4 5 6 7