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  • High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    05. 17. 2010 08:45

Compassghost
Proposed Ships: ALL OF THEM (except for PCL/PCA, due to major gapping issues with superior
stats).
Ship Remod Stats:
Level Requirement +50
Remodel Cost = Base Vessel Cost (You still have to remodel your Atlanta to Oakland to get
an Oakland HL, of course)
DP +25%
XP Caps Scaled to At-Level
Maximum Displacement + 200t per slot (to provide crew increase)
I initially considered a displacement increase, but there is no reasonable way to do it
even with a cursory glance at the USN line. If a % is used, CAs like Baltimore lose more
weight than displacement provides. If a multiplier and a scalar are used, CAs like New
Orleans lose displacement space.
No Change to Weapons Loadout, FCS Space, or Engine Space, Same OH c Value

Ex.
DD Fletcher HL (High Level)
Level 12 + 50 -> 62
Remodel Cost = 36504 Credits
DP 6700 + 25% = 8375
Displacement 2750 + 200 x 7 = 4150

CA New Orleans HL
Level 46 + 50 -> 96
Remodel Cost = 644000 Credits
DP 13200 + 25% = 16500
Displacement 12580 + 200 x 9 = 14380

Keep in mind, these ships may seem INSANELY powerful at this level, but also remember that
many of these low-level ships are being raised to levels where BB3s and 4s are, so as a
result, they are simply high-level ships with performance approaching 2 classes above
them. HLCAs would be equivalent to BB2s and 3s in terms of leveled crew, but have CA range
with high-level accuracy. HLDDs would be equivalent to CAs in terms of leveled crew, but
have DD/CL range depending on set-up.

---

Blitzkrieg 2

This game mode is designed for the experienced player who has played the game for a long
time and would like a break or a different experience.
Limits: Level 60 Minimum (all crew) to Level 120 (all crew)
Ship Limits: All FFDDCLCA allowed (HL or not), all PCLCA allowed, BBCV1s allowed.
Experience gain is dependent on ship class, to prevent a BK2 from simply being all BBCV1s.
Stacked heavily for FFs because of their rarity of use in any other game mode. Because
of the Level 60 Minimum, new players cannot abuse this mode to super-grind. While HL
remods aren't mandated, using HL remods provides a higher XP cap for ships, as mentioned
above.

XP IS NOT SHARED IN THIS MODE.
FF XP Gain: 500%
DD XP Gain: 200%
CL XP Gain: 160%
PCL/CA XP Gain: 120%
PCA/BB/CV Gain: 100%
  Index

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    05. 18. 2010 08:38

shaggs
For those worried about FF exp gain, consider this: They have 4 crew slots. Compared to
13 on a BB5, nobody is going to grind level 60+ crew 4 at a time. Additionally, FFs do
far less attack so being non-shared (read: attack based), I would be willing to say a 500%
increase is not enough.

Math time:
* assuming 100k attack = 20k exp per sailor on free
- put another way: .2 exp/attack

10k attack in an ff (high estimate) = 10k attack * .2 * 4 sailors = 8k total exp
compared to BB
200k attack in bb5 (reasonable) = 200k * .2 * 13 sailors = 520k total exp

Even multiplying ff exp by 5 (500%) would give 40k total exp compared to 520k of a BB5.


+recommended

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    05. 18. 2010 07:01

Splinter33
Rec for the first part (don't know why :p) but i don't really understand the aim of the
blitzkrieg 2.
For me it's only a non shared XP room in wich one the low level will have too much
experience and will gain something like 1 lvl per battle ?
500% xp is too much for me. I know that the xp is not shared so 500% is maybe
nothing. But we can't really compare because we don't have any information how we
win XP...
XP with the amount of damage ? So yeah 500% is quite good ! but we have to keep in
mind that 1000 Xp is a lot for a FF for example.

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    05. 18. 2010 05:25

generals4
good idea , rec

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    05. 17. 2010 19:35

Fallan
Got my Rec. This should be the easiest Game Mode mentioned thus far to code into
the game.

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    05. 17. 2010 16:42

ne3o
I can and will rec at 13.

Good stuff.

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    05. 17. 2010 16:33

Compassghost
The addition of displacement is meant to be a gamebreaker. Smaller ships get
proportionately more displacement than larger ones, making them have additional advantages
as well.

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    05. 17. 2010 16:28

AdmSamuel
nice, yet again you have a great idea compass.
Rec +12

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    05. 17. 2010 16:13

Falkon71
I like this idea...

With regards to the coding, it's already in place. There's no need to change the
displacements on the ships at all (it might lead to armor whoring on ships that
shouldn't be able to - simply by loading up a lower level support crew on it).

The subs are already coded to take a weight reduction, but leave their abilities in
tact (by almost a 10:1 ratio). This could be applied to the remodded ships without
changing any displacements. This allows higher level crews, but doesn't allow
copious amounts of armor to be loaded.

Just a thought.....

Falkon

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    05. 17. 2010 11:14

FBoW
Sounds good =) Recced

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    05. 17. 2010 10:45

darkmetal
It was suggested before, but I'll recommend anyways. I hope this get implemented, so our
CA and under won't just be leeching/food in GB since now they can actually do something.
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