Proposed Ships: ALL OF THEM (except for PCL/PCA, due to major gapping issues with superior stats). Ship Remod Stats: Level Requirement +50 Remodel Cost = Base Vessel Cost (You still have to remodel your Atlanta to Oakland to get an Oakland HL, of course) DP +25% XP Caps Scaled to At-Level Maximum Displacement + 200t per slot (to provide crew increase) I initially considered a displacement increase, but there is no reasonable way to do it even with a cursory glance at the USN line. If a % is used, CAs like Baltimore lose more weight than displacement provides. If a multiplier and a scalar are used, CAs like New Orleans lose displacement space. No Change to Weapons Loadout, FCS Space, or Engine Space, Same OH c Value
Ex. DD Fletcher HL (High Level) Level 12 + 50 -> 62 Remodel Cost = 36504 Credits DP 6700 + 25% = 8375 Displacement 2750 + 200 x 7 = 4150
CA New Orleans HL Level 46 + 50 -> 96 Remodel Cost = 644000 Credits DP 13200 + 25% = 16500 Displacement 12580 + 200 x 9 = 14380
Keep in mind, these ships may seem INSANELY powerful at this level, but also remember that many of these low-level ships are being raised to levels where BB3s and 4s are, so as a result, they are simply high-level ships with performance approaching 2 classes above them. HLCAs would be equivalent to BB2s and 3s in terms of leveled crew, but have CA range with high-level accuracy. HLDDs would be equivalent to CAs in terms of leveled crew, but have DD/CL range depending on set-up.
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Blitzkrieg 2
This game mode is designed for the experienced player who has played the game for a long time and would like a break or a different experience. Limits: Level 60 Minimum (all crew) to Level 120 (all crew) Ship Limits: All FFDDCLCA allowed (HL or not), all PCLCA allowed, BBCV1s allowed. Experience gain is dependent on ship class, to prevent a BK2 from simply being all BBCV1s. Stacked heavily for FFs because of their rarity of use in any other game mode. Because of the Level 60 Minimum, new players cannot abuse this mode to super-grind. While HL remods aren't mandated, using HL remods provides a higher XP cap for ships, as mentioned above.
XP IS NOT SHARED IN THIS MODE. FF XP Gain: 500% DD XP Gain: 200% CL XP Gain: 160% PCL/CA XP Gain: 120% PCA/BB/CV Gain: 100%
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