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  • High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    05. 17. 2010 08:45

Compassghost
Proposed Ships: ALL OF THEM (except for PCL/PCA, due to major gapping issues with superior
stats).
Ship Remod Stats:
Level Requirement +50
Remodel Cost = Base Vessel Cost (You still have to remodel your Atlanta to Oakland to get
an Oakland HL, of course)
DP +25%
XP Caps Scaled to At-Level
Maximum Displacement + 200t per slot (to provide crew increase)
I initially considered a displacement increase, but there is no reasonable way to do it
even with a cursory glance at the USN line. If a % is used, CAs like Baltimore lose more
weight than displacement provides. If a multiplier and a scalar are used, CAs like New
Orleans lose displacement space.
No Change to Weapons Loadout, FCS Space, or Engine Space, Same OH c Value

Ex.
DD Fletcher HL (High Level)
Level 12 + 50 -> 62
Remodel Cost = 36504 Credits
DP 6700 + 25% = 8375
Displacement 2750 + 200 x 7 = 4150

CA New Orleans HL
Level 46 + 50 -> 96
Remodel Cost = 644000 Credits
DP 13200 + 25% = 16500
Displacement 12580 + 200 x 9 = 14380

Keep in mind, these ships may seem INSANELY powerful at this level, but also remember that
many of these low-level ships are being raised to levels where BB3s and 4s are, so as a
result, they are simply high-level ships with performance approaching 2 classes above
them. HLCAs would be equivalent to BB2s and 3s in terms of leveled crew, but have CA range
with high-level accuracy. HLDDs would be equivalent to CAs in terms of leveled crew, but
have DD/CL range depending on set-up.

---

Blitzkrieg 2

This game mode is designed for the experienced player who has played the game for a long
time and would like a break or a different experience.
Limits: Level 60 Minimum (all crew) to Level 120 (all crew)
Ship Limits: All FFDDCLCA allowed (HL or not), all PCLCA allowed, BBCV1s allowed.
Experience gain is dependent on ship class, to prevent a BK2 from simply being all BBCV1s.
Stacked heavily for FFs because of their rarity of use in any other game mode. Because
of the Level 60 Minimum, new players cannot abuse this mode to super-grind. While HL
remods aren't mandated, using HL remods provides a higher XP cap for ships, as mentioned
above.

XP IS NOT SHARED IN THIS MODE.
FF XP Gain: 500%
DD XP Gain: 200%
CL XP Gain: 160%
PCL/CA XP Gain: 120%
PCA/BB/CV Gain: 100%
  Index

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    05. 17. 2010 09:50

spareparts
Oh man I want that New Orleans HL to tryout.

Recc.

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    05. 17. 2010 09:33

IceTom
recommended.

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    05. 17. 2010 09:23

Archery
I like this, but this Remodels can't be best whit (PCL/PCA) or this lastest lost the
function in game heh^^.

reccd.-


edited:

Comun CLs (lvl25s) => Remodel CLs (lvl40)
Comun CAs (lvl40s) => Remodel CAs (lvl55)

that for not quite exp of BB2-3s

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    05. 17. 2010 09:18

Compassghost
The same.

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    05. 17. 2010 08:58

RSX1
Sounds pretty cool and the new game mode would be quite fun to play in pluss it
cant be that hard for SDE to create they allready have all the spirtes, but having to
spend 600k to remod a CA sucks but it does make sense. One question would the
amount of crew slots remain the same or could they be increased by 1?
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