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  • High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    05. 17. 2010 08:45

Compassghost
Proposed Ships: ALL OF THEM (except for PCL/PCA, due to major gapping issues with superior
stats).
Ship Remod Stats:
Level Requirement +50
Remodel Cost = Base Vessel Cost (You still have to remodel your Atlanta to Oakland to get
an Oakland HL, of course)
DP +25%
XP Caps Scaled to At-Level
Maximum Displacement + 200t per slot (to provide crew increase)
I initially considered a displacement increase, but there is no reasonable way to do it
even with a cursory glance at the USN line. If a % is used, CAs like Baltimore lose more
weight than displacement provides. If a multiplier and a scalar are used, CAs like New
Orleans lose displacement space.
No Change to Weapons Loadout, FCS Space, or Engine Space, Same OH c Value

Ex.
DD Fletcher HL (High Level)
Level 12 + 50 -> 62
Remodel Cost = 36504 Credits
DP 6700 + 25% = 8375
Displacement 2750 + 200 x 7 = 4150

CA New Orleans HL
Level 46 + 50 -> 96
Remodel Cost = 644000 Credits
DP 13200 + 25% = 16500
Displacement 12580 + 200 x 9 = 14380

Keep in mind, these ships may seem INSANELY powerful at this level, but also remember that
many of these low-level ships are being raised to levels where BB3s and 4s are, so as a
result, they are simply high-level ships with performance approaching 2 classes above
them. HLCAs would be equivalent to BB2s and 3s in terms of leveled crew, but have CA range
with high-level accuracy. HLDDs would be equivalent to CAs in terms of leveled crew, but
have DD/CL range depending on set-up.

---

Blitzkrieg 2

This game mode is designed for the experienced player who has played the game for a long
time and would like a break or a different experience.
Limits: Level 60 Minimum (all crew) to Level 120 (all crew)
Ship Limits: All FFDDCLCA allowed (HL or not), all PCLCA allowed, BBCV1s allowed.
Experience gain is dependent on ship class, to prevent a BK2 from simply being all BBCV1s.
Stacked heavily for FFs because of their rarity of use in any other game mode. Because
of the Level 60 Minimum, new players cannot abuse this mode to super-grind. While HL
remods aren't mandated, using HL remods provides a higher XP cap for ships, as mentioned
above.

XP IS NOT SHARED IN THIS MODE.
FF XP Gain: 500%
DD XP Gain: 200%
CL XP Gain: 160%
PCL/CA XP Gain: 120%
PCA/BB/CV Gain: 100%
  Index

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    12. 03. 2010 13:47

aokiryu
The crew weight should work like a sub crew that is better than remodel the ship.
I think that they should make one all cap for ability and crew seight to hight lvl players
play in normal blitz with the ability cap of one lvl 60 player.

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    09. 29. 2010 23:07

jmardlin
This is a nice idea. REC

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    09. 23. 2010 11:16

Compassghost
Would only get modest HP boost, and go slower with the heavier crew.

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    09. 10. 2010 19:59

mattd3
Oh god, HLKita...

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    09. 10. 2010 19:57

Compassghost
My effectiveness in an FF is kinda low. V2 is the one you want to talk to.

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    09. 10. 2010 16:49

Scmoo472
I like it, not recc'd from me, (yet)
Dislike the FF thing, I am too suspicious of this for some reason, perhaps because i see
compass running around in an FF alot... Pfft, easy way to get exp perhaps, but i do'nt see
500% being good idea, make it more proportional and i will happily recc it

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    09. 09. 2010 22:11

outlander
i really like this idea but unfortunately blitz 2 will auto fail due to no shared exp.
look at the shared exp rooms on the server atm.... very few play them! will recc

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    09. 09. 2010 21:36

Pwncheif
I'm not usually into new ship suggestions but this 'seems' unbiased and logical. I have
a QV and little reason to pay for premium anymore... If SDE wants me to continue being
a paying customer I highly recommend this. Also the game mode seems like a decent
suggestion as well and would definitely give more incentive to actually use the
remodels. I've been playing nf for 5 or 6 years now and I'm tired of the 'bigger ship
wins 85% of the time' way that this game works. Also I'm a little curious to see what
they would do with the mpro and the york.

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    09. 09. 2010 21:01

crazybrayden
^ agreed..... not because i want to prawn everything in a DD, but if higher lvl crews
would fit on these ships, we'd probobly see DD wars, 8" wars, ect..... and honestly
anythings better than GB2 right now

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    09. 09. 2010 20:01

HellMarch
bump. If you truely do support this suggestions please keep coming back and keep this
thread up and going.

I myself dont want to be forever stuck in a BB or even a CA for that matter. I want to be
able to pull in some MEAN CL and DD's into gb's. I want to be able to rip through other
ship types of this class. I want to be able to more effectively sub hunt ( dd's and cl's
are great sub hunters.) I want to FORCE BB's to target me not just because I am an
opprotune target but because I am a THREAT to them
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