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  • High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    05. 17. 2010 08:45

Compassghost
Proposed Ships: ALL OF THEM (except for PCL/PCA, due to major gapping issues with superior
stats).
Ship Remod Stats:
Level Requirement +50
Remodel Cost = Base Vessel Cost (You still have to remodel your Atlanta to Oakland to get
an Oakland HL, of course)
DP +25%
XP Caps Scaled to At-Level
Maximum Displacement + 200t per slot (to provide crew increase)
I initially considered a displacement increase, but there is no reasonable way to do it
even with a cursory glance at the USN line. If a % is used, CAs like Baltimore lose more
weight than displacement provides. If a multiplier and a scalar are used, CAs like New
Orleans lose displacement space.
No Change to Weapons Loadout, FCS Space, or Engine Space, Same OH c Value

Ex.
DD Fletcher HL (High Level)
Level 12 + 50 -> 62
Remodel Cost = 36504 Credits
DP 6700 + 25% = 8375
Displacement 2750 + 200 x 7 = 4150

CA New Orleans HL
Level 46 + 50 -> 96
Remodel Cost = 644000 Credits
DP 13200 + 25% = 16500
Displacement 12580 + 200 x 9 = 14380

Keep in mind, these ships may seem INSANELY powerful at this level, but also remember that
many of these low-level ships are being raised to levels where BB3s and 4s are, so as a
result, they are simply high-level ships with performance approaching 2 classes above
them. HLCAs would be equivalent to BB2s and 3s in terms of leveled crew, but have CA range
with high-level accuracy. HLDDs would be equivalent to CAs in terms of leveled crew, but
have DD/CL range depending on set-up.

---

Blitzkrieg 2

This game mode is designed for the experienced player who has played the game for a long
time and would like a break or a different experience.
Limits: Level 60 Minimum (all crew) to Level 120 (all crew)
Ship Limits: All FFDDCLCA allowed (HL or not), all PCLCA allowed, BBCV1s allowed.
Experience gain is dependent on ship class, to prevent a BK2 from simply being all BBCV1s.
Stacked heavily for FFs because of their rarity of use in any other game mode. Because
of the Level 60 Minimum, new players cannot abuse this mode to super-grind. While HL
remods aren't mandated, using HL remods provides a higher XP cap for ships, as mentioned
above.

XP IS NOT SHARED IN THIS MODE.
FF XP Gain: 500%
DD XP Gain: 200%
CL XP Gain: 160%
PCL/CA XP Gain: 120%
PCA/BB/CV Gain: 100%
  Index

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    09. 04. 2010 01:14

Ozymandius
Recc'd
AAing on dear emden will get results MUCH faster, and Great fun using low lvl ships =)

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    09. 03. 2010 14:06

Bobbert
Me likes, Recced.

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    09. 03. 2010 12:56

RotharHUN
One of the best ideas I have ever read. Recced.

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    09. 03. 2010 12:27

HellMarch
I remember this thread. I wasnt able to post at the time and eventaully it kinda faded
away. So lets bring this 1 back to life.

I personally think its a great idea. There would need to be limits on the ammount of SD
these ships could have though. Nobody wants to see a DD take a full salvo from a bb and
see that it hasnt been phased at all from the attack. This would also need to be scaled
accordingly to the type of ship and tier of that ship.

Lets go a step further and add another tier of remod for said ship. example.

Z99 = lvl 25
HL Z99 Tier 1 remod = lvl 50
HL Z99 Tier 2 remod = lvl 85

Just the way a sub works and fixing there weight for crew could also apply to these
remods. And just so people dont try and exploit beeing able to do this using low lvl crew.
Make a minimum lvl of all sailors on board. Meaning you cant leave port without all the
sailors on board beeing lvl 50 or 85 or whatever said ship lvl.


We would also need a buffed XP/cred/point gain accordingly for each ship. say for the tier
1 version of an HL remod you can get a 50 to 100% XP/Cred/Point gain and so on. This way
it would encourage players to use them not just for fun but because they would be usefull
ships to use and you can still get your XP gain for using it.

This NEEDS to be implamented. Nobody can really fit there BB4/5/6 Crew onto a DD and
strugle to get them on a CL. It would give players more options to play around with and
more things to do. Lets face it Once your crew gets so high in lvl's playing ships like DD
's and latter on CL's become off limits due to crew size.

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    05. 20. 2010 11:00

COUPON
why does this guy always have the best ideas? recc

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    05. 20. 2010 05:41

RequiemBob
Excellent Idea. It makes it more realistic i think,
I also think you should add in Blitzkrieg forementioned with the Hobbit War only, for lols.

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    05. 19. 2010 09:43

Compassghost
HLZ99 can't go faster than the Z99 unless he can throw an extra engineer on that he
couldn't before because the base displacement is the same, only the max displacement has
changed o.O

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    05. 18. 2010 21:42

crazybrayden
wonder how fast slayer6 can get a HLZ99 (i think he goes about 81 with the current
one)

anyways, awsome idea recommended

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    05. 18. 2010 16:19

vcadoda
well it would be interesting.

Duno if many ppl will end up using high lvl remods much. Because although you may fit
high lvl crew, the extra crew weight may be a killer.

  • Re : High Level Remods of FFDDCLCA and Blitzkrieg 2 Mode Implementation for HLR

    05. 18. 2010 11:02

Rackling
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