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  • Harbour Assault Questions

    04. 25. 2011 09:20

Casca
I have a couple of issues that I think warrant discussion.


1, 1 hour 50 minutes .... This was reduced from the original 2 hours because some fleets
whined when 2 hours official prep wasn't enough. so SDE changed the time allowing an
additional 10 minutes for prep.

I believe that this was a mistake from the beginning but no one asked me. If 2 hours prep
isn't enough then tough crappola. Give the original 2 hour attack back and lets play.


2, How have the bb6 and cv6 affected HA ?

Originally bb5 and cv5 made HA, in my opinion, fun, more opportunities for individual
accomplishments to affect the outcome of battles.. Now every one and their dog has
multiple bb6's.

BB/CV6 toughness make it almost impossible to kill quickly, Making for long battles which
may be enjoyable but are effectively useless in the strategic sense.

What can be done ? Well increasing time limit would be one thing, Limiting numbers
another. Who knows, but i think it's worth a discussion.

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  • Re : Harbour Assault Questions

    04. 26. 2011 16:53

Wazzaby
@Vawlkus:
1) HA with a duration over 2 hours ?!?! NO THX
sorry but I dont wanna spend more time on a single HA
2 hours max.

just imagine this, an HA a huge def fleet against a small fleet with barely 40 players
for the def fleet will be like 2 hours of time wasted for the def fleet.
and as I already posted it wil turn the HA on a player quantity instead skill gaming

2) I like this idea BUT keep the sub gap in 10 no less

3) that will be awesome, but for god sake dont make the APA SS proof
mostly of the APAs on a HA are behind the line (make almost impossible to def BBs reach
them) and even harder to bombers hit them (mostly of the defending fleet dont use
bombers) leaving the SS like the only viable option to destroy them

for the airlift forces, well an improvement for their resistance will be cool

  • Re : Harbour Assault Questions

    04. 26. 2011 16:27

clemo85
*Have you fought Flota Chila? How about ORP?*

They've attacked FC, and they made the harbour tile with about 30minutes to spare I think.

As splid says though, you cannot compare to attacking brazil fleet-held London. No offence
to brazil at all but strength vs strength AH has brazil beat 3:1 atleast.

  • Re : Harbour Assault Questions

    04. 26. 2011 16:07

Splid
"AH has been able to reach harbor tile with 50% of the defending force amount of
players with 50 minutes to spare countless times. There is one way to do it.
Organized attack with coordination."

Have you fought Flota Chila? How about ORP?


"Our last HA took around 30 minutes of pre harbor tile matches to get to harbor tile
and 12 minutes(or less) in the harbour tile to win. That is without even having all BB6
but around 4-5 BB5's too."

I fought a cute little white bunny rabbit, he had a machine gun, I had a machete.
Difference is, he doesn't know what is going on, how to use his machine gun OR why he has
it in the first place. Guess who won.

That is a nice little summation of fighting against who you took London from. Its like
1st SSF defending against Jedi, it would take 10 minutes because they are useless.

  • Re : Harbour Assault Questions

    04. 26. 2011 15:25

Vawlkus
Might as well chime in.

It's been noted already that the HAs were tailored to BB5 and before subs came along. So how do we adjust HAs to
compensate? I can think of a couple of ways, but they probably won't be popular.

1) change the prep time to 1 hour, and the actual fight time back up to at least 2 full hours. I'd personally like to see
the fight time increased to 2.5 hours, but that's right at the top of the chart; any longer and people won't want to
spend THAT much time playing.

2) limits on BB6 and SS. That'll be the most unpopular, but it's fairer on the smaller fleets, and it should help speed
games up if there are fewer of those big damage sink BB6's. Same goes for subs, although I already think most HA
rooms have less than 10 subs max in them per side (it's usually closer to 5 a side max).

3) revamp of APAs and airlift forces. Let's face it, these options are both largely ignored since they're so impractical.
APAs are hugely vulnerable to subs because of their lack of speed, armor and firepower. Airlift forces will seldom ever
make it 1/2 way across the Harbor Tile map before they're shredded by fighters, unless boarder humped, and even
then they'll never make it back to their carriers.

  • Re : Harbour Assault Questions

    04. 26. 2011 10:09

plasticgod
just make HA same to NFRU,30ships each room, then problem solve.

  • Re : Harbour Assault Questions

    04. 26. 2011 08:58

Archery
Jedi take all the Harbours
Jedi take all the Harbours
Jedi take all the Harboursssss....


4 Hours?, that be.. a vicious time... nah, i want eat, drink and get partys.... cha cha cha

  • Re : Harbour Assault Questions

    04. 26. 2011 08:51

SylverXI
AH has been able to reach harbor tile with 50% of the defending force amount of
players with 50 minutes to spare countless times. There is one way to do it.
Organized attack with coordination.

Defending is harder in the Pre-harbour tiles if the atacking fleet is able to coordinate
well where to attack. 2 hours for an attack is good enough.

Our last HA took around 30 minutes of pre harbor tile matches to get to harbor tile
and 12 minutes(or less) in the harbour tile to win. That is without even having all BB6
but around 4-5 BB5's too.

I level to BB6 to get a monster of an BB, not a "Slightly overpowered BB5". Might
aswell make more SS4's >_>.

What we need is more BB6/CV6 related fleet events for small and medium sized
fleets :P

  • Re : Harbour Assault Questions

    04. 26. 2011 05:02

Papir0
I still think that attack must be harder to defend, and that 1 hour 50 minutes, or 2
hours maximum is a reasonable time.

Currently, due to its location, the port most dificult to take is Hamburg, from left to
right is in column D row 5. Why many fleets think that attacking the column D is the
fastest way? I prefer to win twelve fast rooms than trying to win 4 slowly. Strategy
is very important. key tiles to try to gain access to port are C4 and E4, these two are
much better than D3. If you get one, the defender will have to divide their forces
into two, if you get both, he will have to divide them into three. Think your own way
to get these tiles. Two groups to win 12 fast rooms can take 1 hour, leaving you 45
or 50 minutes to port battle. 35 decent players can stop more than 2 hours any
attacking fleet if only do it through the column D. "Divide y venceras"

It is not easy, but you can do. A few weeks ago AH attacked Hamburg, we got acces
to port trought C5, not D4. Unfortunately we had to win C5 twice because the first
time the room crashed when there were only a couple of ships to sink. We reach the
port with only 30 minutes, if nothing unusual had happened, we could have done
with 50, time enought for a good fight.

  • Re : Harbour Assault Questions

    04. 25. 2011 19:39

KINGS11
No we want HA to be interesting and the broken content to be brought into line.

HA was designed with bb5's in mind, with the ability to one shot someone to get him out of
the way when he makes a mistake. How ever this was too much and the BB5's received a DP
buff so that this wouldn't happen, but cripple shots still could.

The bb6's don't cripple shot, they take away the SD. It makes it harder to sink a ship
significantly if he can run away after shrugging off what should be a cripple/kill shot.

TL/DR BB6's don't do enough damage to another BB6 quick enough to make up for high DP.

  • Re : Harbour Assault Questions

    04. 25. 2011 18:59

symallard
What do you want? 4 hours to take a Harbor?

I prefer to enable the two remaining Harbor... on Friday is an idea.
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