ID
Password
FlashGuide
FlashGuide
HA Infomation

Tip and Tactics

  Index

  • Acc and Rld Caps

    11. 08. 2012 22:22

Recommend : 1

Benser33

I believed for a long time that the Accuracy cap was (GunLvl*4706) + 1,000,000 and that Reload cap was 2,250,000

 

However, I read a post somewhere earlier saying caps had been increased at some point and that reload was now closer to 2.7m and the Acc was also higher.

 

Is this true?

 

  • Re : Acc and Rld Caps

    11. 09. 2012 00:30


danita

Yes.

A couple of years ago the caps for accuracy and reload were raised, SDE claimed it was with 20% at the time. The reload cap used to mean a guns stated reload was brought down from the nominal reload by 50%, now it's brought down by 60%.
Example: before a 10sec reload gun took 5 seconds to reload when its gunner was reload capped, now it takes just 4 seconds.
Reload cap went from 2.07 M TA to about 2.6-2.7 M TA ( the gun used determines the reload cap).
We have no idea what they did with the acc cap, as we can't really check it any more. But since the acc cap was already way lower than the reload cap, it would be really strange if it were suddenly higher now. For most gunners this means that once they hit the reload cap ( or are close), you can be 99.9999% sure you also have them acc capped.

This also means that Adalberts guide to ability is out of date on these points.

  • Re : Acc and Rld Caps

    11. 09. 2012 01:17


quietcos

I can confirm through my own testing that the reload cap is about that (but there's plenty of other people who have confirmed that too). It is beyond doubt.

I've heard some funny stories about acc cap, but absolutely no data to back it up - so as long as I'm happy with my accuracy I'll just ignore it.

Anyway, who really cares about acc cap? The importance of accuracy seems to be more to do with the gun and style of play than sailor ability. On the other hand, more reload is always a good thing.

  • Re : Acc and Rld Caps

    11. 09. 2012 08:38


Benser33

Originally Posted by quietcos

Anyway, who really cares about acc cap? The importance of accuracy seems to be more to do with the gun and style of play than sailor ability. On the other hand, more reload is always a good thing.

Indeed, even Adalberts guide says sailors only contribute about 35% of what ultimately defines a guns accuracy, along with the gun and the fcs.

 

But, I still like to know where the cap is atleast.

  • Re : Acc and Rld Caps

    11. 09. 2012 10:26


Ultra_Dog

Any cap (ACC,Reload, Sonar, Engineer, etc) are proof that elite sailors are a waste of money.

If you purchase an Elite ACC or Reload, at some point it will be as useful as a Yellow sailor or +12 or +11 when the cap is reached.

So why have any Elite sailor that has a cap on its ability?

  • Re : Acc and Rld Caps

    11. 09. 2012 18:28


ChicagoBears

Originally Posted by Ultra_Dog

Any cap (ACC,Reload, Sonar, Engineer, etc) are proof that elite sailors are a waste of money.

If you purchase an Elite ACC or Reload, at some point it will be as useful as a Yellow sailor or +12 or +11 when the cap is reached.

So why have any Elite sailor that has a cap on its ability?


To reach the cap earlier is why people do so, also it's impossible from my understanding to reach the fighter cap without EBVE sailors.

  • Re : Acc and Rld Caps

    11. 10. 2012 00:24


Benser33

Originally Posted by ChicagoBears

To reach the cap earlier is why people do so, also it's impossible from my understanding to reach the fighter cap without EBVE sailors.

 

This.

 

Although I wasn't aware there was any fighter cap, nor do I think Ive ever seen any solid numbers for AA defense cap for planes either.

  • Re : Acc and Rld Caps

    11. 10. 2012 05:52


tulsa1

knowing that adelberts formula is outdated and that SDE claims about a 20% increase in the cap one might be able to estimate.

One could use the classic Adelbert formulas and then increase the results by 20%.

Using the increase in reload from 2,250,000 to 2,700,000 as a check, this shows an increase of 17%.    That is not too far from the 20% claimed. 

You can make an estimate based on this which is better then just guessing.   Of course, there is no way of knowing if the acc cap was raised exactly 20% or about 20%.     Pick a percentage near 20%....anywhere from 17% to 20% and you might be close.


  • Re : Acc and Rld Caps

    11. 10. 2012 08:37


danita

Originally Posted by tulsa1

knowing that adelberts formula is outdated and that SDE claims about a 20% increase in the cap one might be able to estimate.

One could use the classic Adelbert formulas and then increase the results by 20%.

Using the increase in reload from 2,250,000 to 2,700,000 as a check, this shows an increase of 17%.    That is not too far from the 20% claimed. 

You can make an estimate based on this which is better then just guessing.   Of course, there is no way of knowing if the acc cap was raised exactly 20% or about 20%.     Pick a percentage near 20%....anywhere from 17% to 20% and you might be close.



No.
The old reload cap reduced the reload time by 50%, the new does that by 60%, that is exactly a 20% increase in effectiveness. However when you translated that into the TA needed to reach the cap, it is a  bit more. The old reload cap was about 2.07 M TA( it never was 2.25M TA), and it went up to 2.6-2.7 M TA.
As for what happened to the ACC cap, it's not an issue for end game gunners. I and others don't think that SDE has done such a drastic change to the Acc cap formula that suddenly the acc cap will even approach the reload cap. As most gunners reach the acc cap way sooner than the reload cap, that will still be the case. So except for the absolute idiots who reduce their gunners weight to such an extend that they were only acc capped, but not reload capped, the acc cap is not an issue.
And the people who want to "know"when gunners reach the "acc cap" , that's only if you like jerking off to meaningless stats. Because given the nature of the acc cap, it's a totally meaningless stat, you just level the gunners one more time and presto you got better gunners than you had before and all the extra high base stat and the extra amount of vets don't mean a rats ass when it comes to your accuracy.

  • Re : Acc and Rld Caps

    11. 10. 2012 13:29


tulsa1

As always, Danita hits the nail perfectly on the head.

  • Re : Acc and Rld Caps

    11. 10. 2012 20:15


ChicagoBears

Originally Posted by Benser33

Originally Posted by ChicagoBears

To reach the cap earlier is why people do so, also it's impossible from my understanding to reach the fighter cap without EBVE sailors.

 

This.

 

Although I wasn't aware there was any fighter cap, nor do I think Ive ever seen any solid numbers for AA defense cap for planes either.


From what I understand there is a fighter cap, it's just way out there.

1 2