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  • Fix the Fire Arcs of Atlanta Class AA Cruiser and its remodels

    03. 18. 2014 05:20

Recommend : 0

Chaosticket

Its turret arcs are terrible making it difficult to line up its guns on the same target, and Impossible as close range.

Its 3 frontal and 3 rear slots have only about 225degree arc of fire rather than the 270-320degree they should have. So its hard to line up the guns and leaves a massive gap in the central sides

The 2 side R-slots have a 135degree arc of fire, when they should have about 180degree arc.
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Now Ive stated the facts that the Atlanta class has unusually small fire arcs.

Then I stated what weaknesses this provides to the Atlanta and its remodels. For any ship a small arc would be a problem, but on close range and anti-aircraft ships its a much greater problem.

I believe this unusual weakness was placed on the Atlanta , Juneau, and Oakland as a poor attempt to counter the raw number of anti-aircraft guns they can carry. Thats not in itself what you could call "fair", especially compared to 2 non-canon AA ships, the Emden and Emerald.

The Emden can carry 8 Rslot weapons, and 6 of which can fire on a target at any one time. the Emerald can carry 7 main slot weapons and fire 6 on the same target. Those 2 non-tech tree ships both have much better firing arcs than GENUINE anti-aircraft ships. Only at longer range can the Atlanta class fire more than 4 of its guns, and the remodels actually mount less guns.

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Raise, no FIX the Atlanta, Juneau, and Oakland firing arcs. Its reasonable Im not asking for increased weapon space, more weapons slots, or anything other than giving the firing arcs to what they should already have.


 

  • Re : Improve Fire Arcs of Atlanta Class AA Cruiser

    03. 18. 2014 18:43


KingCong

buff my ship

  • Re : Improve Fire Arcs of Atlanta Class AA Cruiser

    03. 18. 2014 19:34


phantom3553
each ship in the game have its pros and cons... like the Atlanta... its in the player how to deal with this ship cause not all player have a problem like you have... its like your asking to buff it cause you can't cope with it

  • Re : Improve Fire Arcs of Atlanta Class AA Cruiser

    03. 20. 2014 23:23


Chaosticket

phantom3553, first find out if I am stating facts before making a judgement.

Second, question if the suggestion I am making is reasonable.

Third, If you dont agree with an idea you need an actual reason for it.

 

 

  • Re : Improve Fire Arcs of Atlanta Class AA Cruiser

    03. 20. 2014 23:29


axyarthur

Ironically, the bad firing arcs for the Atlanta class cruiser is historically accurate. Problem is that in real life you can control the guns independently and can fire at 2 different targets in different directions at once. So the bad firing arcs is not a problem in real life. But in game, it does make the Atlanta very difficult to use as AA ship.

  • Re : Fix the Fire Arcs of Atlanta Class AA Cruiser and its remodels

    03. 20. 2014 23:34


Chaosticket

Originally Posted by axyarthur

Ironically, the bad firing arcs for the Atlanta class cruiser is historically accurate. Problem is that in real life you can control the guns independently and can fire at 2 different targets in different directions at once. So the bad firing arcs is not a problem in real life. But in game, it does make the Atlanta very difficult to use as AA ship.

Can you site the source?

Except for specific guns the turrets would have a 360degree of fire, but ingame they would need to have special rules with people shooting themselves, so instead of a 360degree turning ability, they gave limited firing arc.s

 

  • Re : Fix the Fire Arcs of Atlanta Class AA Cruiser and its remodels

    03. 21. 2014 00:34


axyarthur

Originally Posted by Chaosticket

Can you site the source?

Except for specific guns the turrets would have a 360degree of fire, but ingame they would need to have special rules with people shooting themselves, so instead of a 360degree turning ability, they gave limited firing arc.s

 

I remember reading it somewhere, but cannot remember where. I know this is true because I thought the real life Atlanta must have better firing arcs than in game and I was surprised to find that that is not the case. That is why I remember it.

Speaking of firing arcs, the game have much looser restrictions than real life. For example, center mounted non-super firing turrets like the middle turret in Brooklyn class or inner most turret on Nelson would have very restricted firing arcs in real life (basically can only fire on sides, not front), but in game they work as if they are super-firing. Your mentioning of 360 turning ability for turrets in not realistic, as real life turrets would also have problem of "shooting oneself", not to mention things like exhaust from guns firing, and guns able to reload only at certain elevations, etc.

 

  • Re : Fix the Fire Arcs of Atlanta Class AA Cruiser and its remodels

    03. 21. 2014 02:24


Chaosticket

Originally Posted by axyarthur

Your mentioning of 360 turning ability for turrets in not realistic, as real life turrets would also have problem of "shooting oneself", not to mention things like exhaust from guns firing, and guns able to reload only at certain elevations, etc.

 

[/QUOTE]

Not realistic? its possible to turn but extremely stupid to fire.

You mentioned the Brooklyn class. It has a 3rd turret lower level than the 2nd "superfiring gun" because of that it would only be able to fire to the sides(like you said) or in an arc. The IJN Myoko class also has a lower 3rd turret.

Few naval guns have problems that require resetting the gun to a certain level to reload.

Really the only thing keeping a gun from TURNING 360degrees are the barrels. That would be funny but also stupid to slam large gun barrels into other turrets or the structures like the Bridge, smokestake, radar tower, etc.

All these complications with the game engine just means =limited fire arcs are easier.

  • Re : Fix the Fire Arcs of Atlanta Class AA Cruiser and its remodels

    03. 21. 2014 02:27


EricIdle

Originally Posted by Chaosticket

Originally Posted by axyarthur

Ironically, the bad firing arcs for the Atlanta class cruiser is historically accurate. Problem is that in real life you can control the guns independently and can fire at 2 different targets in different directions at once. So the bad firing arcs is not a problem in real life. But in game, it does make the Atlanta very difficult to use as AA ship.

Can you site the source?

Except for specific guns the turrets would have a 360degree of fire, but ingame they would need to have special rules with people shooting themselves, so instead of a 360degree turning ability, they gave limited firing arc.s

 

You can even find that on wikipedia:

"The firing arcs of the forward and aft batteries intersected at a very limited angle, giving her an arc of 60° in which she could fire all of her guns broadside (excluding the wing turrets)."

Source:

http://en.wikipedia.org/wiki/USS_Atlanta_%28CL-51%29



  • Re : Fix the Fire Arcs of Atlanta Class AA Cruiser and its remodels

    03. 21. 2014 20:47


Chaosticket

"Her firing arcs were ideally suited to bringing her guns to bear on an aircraft, however, with a minimum of six guns available from any angle."

Same source.

EDIT: Bottom Line will changing the Atlanta Class Cruiser and its remodels' turret arc damage the game?

A, I agree this change is good

B, I dont care one way or another

C, I think this is a bad idea and Ill provide my reason.

Forums are better for getting trolls then getting people to agree to an idea unless it specifically helps them. Anyone who doesnt use the Atlanta class wont care for any changes.

  • Re : Fix the Fire Arcs of Atlanta Class AA Cruiser and its remodels

    03. 24. 2014 18:49


KingCong

Originally Posted by Chaosticket

"Her firing arcs were ideally suited to bringing her guns to bear on an aircraft, however, with a minimum of six guns available from any angle."

Same source.

EDIT: Bottom Line will changing the Atlanta Class Cruiser and its remodels' turret arc damage the game?

A, I agree this change is good

B, I dont care one way or another

C, I think this is a bad idea and Ill provide my reason.

Forums are better for getting trolls then getting people to agree to an idea unless it specifically helps them. Anyone who doesnt use the Atlanta class wont care for any changes.



Six guns (3 turrets 2 guns each) out of twelve, also meaning the other 6 are not available at that angle.

C. the Atlanta has its strengths and weaknesses and serves its purpose in the ship tree. Changing it will affect not only it, but also its balance with ships of and around its tier in all nations.

Bottom line, you know very little about this game's mechanics and are trying to suggest changes that you only perceive are beneficial but in reality screws up the balance of the game.

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