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  • ASW rewards

    03. 22. 2014 06:31

Recommend : 9

tulsa1

Everyone complains about SS yet many do not do ASW because the exp you get is low.

I would suggest that a small award of some type be given to FF, DD, or Cl that sinks SS.

It could be given during events or even during regular battles.

It could be as little as 1 olive for every ss sunk during an event or just an exp boost, amount determined by SDE.   Supposedly you get an exp boost for sinking a ship with tuning.    So, it ought to be possible to give an experience boost to an FF, DD, or Cl for sinking an SS.   Whatever the reward, SDE can determine the award.

The award given to FF, DD, & Cl players, who are usually lower level, more of an incentive to play GBs.   At the same time, it might lower the "grousing" done by many of the higher level players that complain about the strength and stealth of the SS.

In many threads, there are complaints that the use of SS unbalances the game.   By potentially adding ASW ships, the game becomes more balanced if it is truly unbalanced.

In terms of historical realism....(I know, this is just a game), the FF and the DD becomes the subchasers that they were historically.

Having done a lot of ASW, I know for a fact that it is one of the more difficult jobs in NF.
There should be more of a reward. 

 

  • Re : ASW rewards

    03. 22. 2014 10:07


crackmonk

ASW isn't that hard, given you know what you are doing. it would be nice to get something for killing subs, maybe even a chuck of creds per level of sub ss1 = 1.5k, ss2 = 2.5k... 5.5 = 6k lol

  • Re : ASW rewards

    03. 22. 2014 18:43


Chaosticket

Just a higher ratio of credits, experience, and, ability points for damaging subs would be nice. Because submarines can become invulnerable at will they can avoid most hedgehog weapons. when they do take HH damage, its usually very high, but even with high damage the actual rewards are very low.

Most ships dont carry hedgehogs because without sonar, theyre almost totally worthless.

The primary role of FF, DD, and CL in Great Battle games is to use sonar and hunt subs. If your team is competant youll have some people carry extra hedgehogs.

  • Re : ASW rewards

    03. 23. 2014 23:22


chang792

ASW is a difficult job? But you know what is really difficult? Sneaking underwater at low speed, praying for every second of your time while diving that you won't encounter a KM SS5/5.5, sneaking through the checking eyes of CLs and DDs who will no doubt shower you with HH once they see you on their sonar.

Hit the BBs with torp and hope they are not a bulge whore or armed with HH themselves. And if you managed to run out of air deep behind enemy line, your death will no doubt be a gruesome one. And even after you achieved the impossible, you don't even recieve any recognition from anyone.  

If the hunters are meant to be awarded for their kills, should the prey also be awarded for living another day? 

  • Re : ASW rewards

    03. 24. 2014 15:36


Mezak76

Originally Posted by chang792

ASW is a difficult job? But you know what is really difficult? Sneaking underwater at low speed, praying for every second of your time while diving that you won't encounter a KM SS5/5.5, sneaking through the checking eyes of CLs and DDs who will no doubt shower you with HH once they see you on their sonar.

Hit the BBs with torp and hope they are not a bulge whore or armed with HH themselves. And if you managed to run out of air deep behind enemy line, your death will no doubt be a gruesome one. And even after you achieved the impossible, you don't even recieve any recognition from anyone.  

If the hunters are meant to be awarded for their kills, should the prey also be awarded for living another day? 



Compared to the capabilities of FF,DD and CL to take damage from a ss5 torp that explote far away and sink your ASW ship, yes, it is a difficult job for new players.

Other players that have higers ships with highers crews dont use those ships.

  • Re : ASW rewards

    03. 25. 2014 00:54


Chaosticket

Originally Posted by chang792

ASW is a difficult job? But you know what is really difficult? Sneaking underwater at low speed, praying for every second of your time while diving that you won't encounter a KM SS5/5.5, sneaking through the checking eyes of CLs and DDs who will no doubt shower you with HH once they see you on their sonar.

If the hunters are meant to be awarded for their kills, should the prey also be awarded for living another day? 

Youre ignoring the fact that a single torpedo can one-shot frigates and destroyers, and 2 shot light cruisers. Even tier 1 submarines can carry several torpedoes making it overkill.

Youre also not pointing out that if You dont encounter ships with hedgehogs and sonar youre free to damage and destroy numerous ships.

Submarines have no "hard-counter", a target that is both defensively resistant and offensively specialized. To have that ingame you would need a "super-destroyer" with large anti-torpedo bulges and at least 8 hedgehog launchers.

Submarine hunting was a problem in real life, but ingame its magnified due to poor design and balancing. Submarines being able to avoid the hedgehog by diving is just stupid(hedgehog dont explode until they hit something, like submarines).

Then to top that all off, you get very little rewards for actually damaging or destroying a submarine.

  • Re : ASW rewards

    03. 25. 2014 02:35


chang792

Originally Posted by Chaosticket

Originally Posted by chang792

ASW is a difficult job? But you know what is really difficult? Sneaking underwater at low speed, praying for every second of your time while diving that you won't encounter a KM SS5/5.5, sneaking through the checking eyes of CLs and DDs who will no doubt shower you with HH once they see you on their sonar.

If the hunters are meant to be awarded for their kills, should the prey also be awarded for living another day? 

Youre ignoring the fact that a single torpedo can one-shot frigates and destroyers, and 2 shot light cruisers. Even tier 1 submarines can carry several torpedoes making it overkill.

Youre also not pointing out that if You dont encounter ships with hedgehogs and sonar youre free to damage and destroy numerous ships.

Submarines have no "hard-counter", a target that is both defensively resistant and offensively specialized. To have that ingame you would need a "super-destroyer" with large anti-torpedo bulges and at least 8 hedgehog launchers.

Submarine hunting was a problem in real life, but ingame its magnified due to poor design and balancing. Submarines being able to avoid the hedgehog by diving is just stupid(hedgehog dont explode until they hit something, like submarines).

Then to top that all off, you get very little rewards for actually damaging or destroying a submarine.



Sub's torpedos are hard hitting, so what? The BB5~6s can deal three times as much as I can do in one game from five times as far away and they can still one shot any FF DD CL as long as they aim, I think the torpedos isn't the one that should be nerfed, the BB shells are.

Sub has a hard counter, it is called 'another sub'. And also, why should there be a super DD? Wouldn't that be unfair to the SS that the super DD can literally run around at 70 knots? Reloading NHH at just around 20 seconds with some EBVE gunners?

Just for the record, sub gets very little for every ship it sank as well, so why should the DD FF CL get a bonus while we don't?

The damage on a sub is never free, the BBs/CVs can run away with long as hell OH, or use smoke to evade. With 34 knots underwater speed, I can't chase down anything, not even a BB5, whose OH is 40 knots and lasts god knows how long.

Sub hunting isn't supposed to be easy, it makes it unfair to the sub players if the sonar can pick them up from miles away and all the BB evacuate and the area is obliterated with HH. 

I think I am done here, there is no reason to argue here, I mean this is like a rape accusation where one person's words stacked against the other. We can always play the victim cards, but at the end, we might as well accept what is there, and since when did $DE ever ceased to disappoint?  

  • Re : ASW rewards

    03. 26. 2014 06:25


Whatzup

Originally Posted by chang792

+1

 

Removing Level XP penalty will get more asw in, using the tuning thinghy to buff Xp for sinking subs will do the rest.

Subs where fine how they where.. its the game rules that make it unbalanced.

 

  • Re : ASW rewards

    03. 26. 2014 07:30


Chaosticket

There are balance issues. Submarines are too fast, too tough, have an invulnerability move, carry too many torpedoes.

Anti-submarines weapons are limited to the neutered hedgehog which is little more than a ranged, weak, shotgun version of depth charge. when it takes dozens of those to take on a single submarine, when only 1 hit could sink a submarine, you know something is wrong.

=====================

the role of anti-submarine ships during world war 2 changed greatly. submarines remained mostly static, with some end-war improvements in propulsion systems, but anti-submarine ships increased greatly. anti-submarine sonar, various ranged weapons like the Squid 3-shot depth charge launcher, the Y and K Gun, the Hedgehog contact(not timed) mortar. America made the FIDO plane-dropped homing torpedoe to hunt down submarines suring world war 2 and it had a high success rate. the United Kingdom made successful plane-dropped sonubouys and plane-depth charges.

When people complain that the submarine it hard to use, they dont get thats its massively buffed over the real thing. Most submarines topped out at the under 20knots surface speed and has around 10knots dive-speed. Evene the slowest surface ships could outrun a dived submarine once it was known. Torpedoes would be limited even in heavy submarines to only a few dozen shots they would need to spread out over days/weeks/months at sea.

Anti-sub is alot weaker than real life, submarines are alot better. If I ever see s submarine actually run in fear of a 5inch gun, ill be happy.(5inch guns could penetrate a submarine hull, sinking it rather easily).

============================

But bottom line, a submarine can one-shot frigates, destroyers, and some light cruisers. The only way they can return the favor is if they load ALL their weapons mounts with hedghogs and hope the target is a tier 1 sub.

  • Re : ASW rewards

    03. 26. 2014 07:44


Whatzup

Originally Posted by Chaosticket

 

But bottom line, a submarine can one-shot frigates, destroyers, and some light cruisers. The only way they can return the favor is if they load ALL their weapons mounts with hedghogs and hope the target is a tier 1 sub.

 

This is not true. I can allmost 1 shot a ss4 900 SD with regular HH after those 2 patches.

Before patches you could 1 shot all Subs with regular HH if you timed it right.

ASW require some skill to play it right but when done its kinda OP :)

  • Re : ASW rewards

    03. 26. 2014 18:50


Mezak76

As there are not enough ASW ships can change the suggestion with a new buttom: NO SS & HH allowed.

Easy, not? Kill both problems in one shot 

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