ID
Password
FlashGuide
FlashGuide
HA Infomation

Imperial Japanese Navy

  Index

  • FUSO OR B65

    09. 12. 2011 02:41


kennyx88
Title says all ;D

I just wanna have a better grind out of these two choices ... also Ise can be an alternative after Kongo

Feel free to comment below =D 

 

  • Re : FUSO OR B65

    09. 12. 2011 05:07


Lone_RANGER
search function ... says it all ...

if you read the posts in this section you might have found these ...
(and there's even more posts to be found on the old forum too)

http://fm.en.kupaisky.com/Community/Forum/View.aspx?num=2562&searchtype=0&pagecount=0&searchvalue=&sort=5&category=A03&page1=1

http://fm.en.kupaisky.com/Community/Forum/View.aspx?num=1552&category=A03&searchType=0&searchValue=&pageCount=0&sort=5&page1=1&page=3

http://fm.en.kupaisky.com/Community/Forum/View.aspx?num=446&searchtype=0&pagecount=0&searchvalue=&sort=5&category=A03&page1=3

  • Re : FUSO OR B65

    09. 12. 2011 09:47


Vlad381
I had this exact question a few weeks ago. As has been pointed out, please use the search function as even before me there were others and I made a small mistake to re-post although I had a more detailed question.

But I'm feeling nice today so I'll tell you this from my experience. I did not really enjoy the rushing playstyle of the Fuso, but it is a very powerful ship in the right hands. B65 is not spectacular, but I got one in the end and I am enjoying it. However, that doesn't mean its for you. Good luck with your choice!

  • Re : FUSO OR B65

    09. 12. 2011 14:47


Eradicator1
B65 is horrible
Fuso is less horrible

Take your pick

  • Re : FUSO OR B65

    09. 12. 2011 15:03


angus725
I enjoyed the Fuso over the B65.

  • Re : FUSO OR B65

    09. 12. 2011 22:45


Sanitarium
you want the pros and the cons for each ship.

well you have on one hand the b65 with 7support slots which will help you to lvl everything with problem. You got a nice aa spread but u shouldnt clas your aa untillater on around lvl 80 so its useless at lvl. you get feeling of how yamato might play.
Now you have the fuso wich has a very nice damage output if you can nseak in you can take a bb5 easily but if you get cught sneakin in then you will have a painfull death. the ship is very nice. I lvled with it and have to ay i enjoyed the aggresive playstyle. plus you dont lose on the exp as b65 is lower lv ship.

At the ends your desiccion.

  • Re : FUSO OR B65

    09. 13. 2011 05:46


kennyx88
Originally Posted by Sanitarium

you want the pros and the cons for each ship.

well you have on one hand the b65 with 7support slots which will help you to lvl everything with problem. You got a nice aa spread but u shouldnt clas your aa untillater on around lvl 80 so its useless at lvl. you get feeling of how yamato might play.
Now you have the fuso wich has a very nice damage output if you can nseak in you can take a bb5 easily but if you get cught sneakin in then you will have a painfull death. the ship is very nice. I lvled with it and have to ay i enjoyed the aggresive playstyle. plus you dont lose on the exp as b65 is lower lv ship.

At the ends your desiccion.

Ya i thought about the extra support slot n the futile AA as well ....
So i dont think im gonna get b65 unless im really struggling with nagato or fuso ... or else i will just stick with the shipline .... and b65 is relatively weak comparing to AD n Seva which have great outputs =(

  • Re : FUSO OR B65

    09. 13. 2011 11:45


TopSprinkles
I love my B65 I dont know why everyone hates it. In the end its better because of the support slots which means when youre grinding BB6 (If you do) the difference between sailors wont be too bad if you rotate. It may not be better then the AD or sevasptol but its still good.

  • Re : FUSO OR B65

    09. 13. 2011 19:23


Lone_RANGER
the extra support slot is nice .. and as mentioned - very useful for leveling crew ...
but there is also another perk that hasn't been mentioned yet regarding leveling crew .. the bo slot ..
it is a premium ship ... which means any ijn crewman of appropriate level (63+) can drive it as well ..


i LOVE my B65 ... used it to grind to my yamato ...
and since at-level spread sux on yamato .. plan to keep grinding B65 for a bit to level gunners up a little more


with that said ... the fuso has its 6 gun mounts ..
but then so does the ise .. i prefer the ise in this regards ..
since it allows you an option of converting to a CV and leveling pilots as well ...
yes the cv remod means you give up 2 gun mounts but also you gain 4 more T slots .. great for AA ...
(and if you mount torps on those t slots then you also have kita-tw reload ability if thats what you like to do)


i haven't done any math or stop watch timing .. but the B65 seems to reload faster as well .. could be 'feel' tho

while it may not stack up to a couple of teh other PBB's .. it is still a PBB = better than the normal BB2 and 3's





here are a couple of quotes from the other threads linked above ... sums it up ...

Originally Posted by MichaelWitt

P65 is the best until Nagato(cuz nice AA and +1 support slot).
ISE, when you are planning going CV(or have one already).
Fuso otherwise(if you dont have AA).


Originally Posted by codyfagerman

B65 is a very sucky PBB, but I found it easier to level, and has more sailors slots than fuso or nagato.
I actually used it all the way to the yamato. I played it speed whored,
and because my dp gunners are only still armament sailors i used HH on the t slots.
followed by my aa escort with sonar, I was a real mean sub hunter, which can give 50k+ attack,
without rushing out and getting one shot. best game so far was 204k attack with at level b65.
b65 is not a match for the pbb;'s but definitely easier to grind than the bb2 and 3's



note: .. you can use torps in the T slots instead of HH mentioned above ... if hh costs is an issue ..
(you might get called noob by many people .. but remeber .. they are ijn torps ... best range in the game)
as 'torpers' use your armament sailors being leveled up past 85+ before classing as DP for yamato AA duty




...

  • Re : FUSO OR B65

    09. 13. 2011 20:50


aingeal
Originally Posted by Lone_RANGER
note: .. you can use torps in the T slots instead of HH mentioned above ... if hh costs is an issue ..
(you might get called noob by many people .. but remeber .. they are ijn torps ... best range in the game)
as 'torpers' use your armament sailors being leveled up past 85+ before classing as DP for yamato AA duty


You failed at failing.

1st : Torps on a BB is a bad idea since no ships are supposed to be close enough for you to use them efficiently, and you can't torp wall very much with a single shot in each launcher (no armament space on most CL, and on CA+, remember?)

Put a bag of brick in each slot, thats going to have the same weight effect slowing you down, and about the same usefulness than torp launcher. HH/DC are a much better ASW option if its the goal, and otherwise AA. If unavailable, keep the speed, and/or use additionnal supports.


My favorite is the fail in the fail tough.

2nd : How exactly do you figure he'll access the M93 launcher with armory sailors, seeing as they need an heavy torpedo classing?

  • Re : FUSO OR B65

    09. 13. 2011 21:54


Lone_RANGER
Originally Posted by aingeal

Originally Posted by Lone_RANGER
note: .. you can use torps in the T slots instead of HH mentioned above ... if hh costs is an issue ..
(you might get called noob by many people .. but remeber .. they are ijn torps ... best range in the game)
as 'torpers' use your armament sailors being leveled up past 85+ before classing as DP for yamato AA duty


You failed at failing.

1st : Torps on a BB is a bad idea since no ships are supposed to be close enough for you to use them efficiently, and you can't torp wall very much with a single shot in each launcher (no armament space on most CL, and on CA+, remember?)

Put a bag of brick in each slot, thats going to have the same weight effect slowing you down, and about the same usefulness than torp launcher. HH/DC are a much better ASW option if its the goal, and otherwise AA. If unavailable, keep the speed, and/or use additionnal supports.


My favorite is the fail in the fail tough.

2nd : How exactly do you figure he'll access the M93 launcher with armory sailors, seeing as they need an heavy torpedo classing?



you wanna troll and talk about fails ?/ ... fine .. lets talk about fails ...

you fail literacy .. ? who said anything about the m93 launcher ??

you also failed to read the part at leveling AA armaments in the t slots ...
basic torps work until you class them as DP .. and then you have AA for your yamato ..
in the meantime you have FUN with the basic ijn torps .. not that you would understand that

and you also failed to read the part about where i suggested torps only if HH costs were an issue .. duh ...

your fail within a fail is ...
Originally Posted by aingeal

otherwise AA. If unavailable, keep the speed, and/or use additionnal supports.

if AA is unavilable .. then maybe leveling aa armaments in the t slots is actually a better idea .... duh-oh
or are you suggesting that he use the support slots to level his aa armaments ?? .. kick off 2 engies for it ??
you suggest this while saying 'keep the speed' at the same time ? do you even think before trolling to argue ?
you're also explictly implying that he should get to the yamato without having any ijn AA leveled for it .. sheesh
he levels to the yamato .. and has no AA DP ... because you told him not to ... wow .. talk about fail suggestions

you basically have selective illiteracy just to pick parts you want to troll for the sake of argument and insult .. tsk

troll on dudeman ...

its posters like you who give this forum a bad tatse and drive people off the boards here ..
so i suppose its no wonder fleet forums are far superior for having a decent enviroment ..

1 2