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  • Adjust BB classifications in game

    11. 23. 2011 14:34

Recommend : 1

Lionel2
There was a lot of people that liked the idea of "great blitz" as they wanted level protection. They felt new players struggled in GBs against insurmountable odds. Frankly, we just don't have enough players in the game to split like that, amoungst other arguments.  What I propose instead is  adjusting the  number of ships allowed to join  the game by adding a classification: BC

My proposal would be that USN Alaska and Guam, UK Renown, Repulse and Hood, IJN Kongo, MN Bretnage, KM Scharnhorst and Gnesieau, and SN Ismail and Kronshtadt all be changed to BC and not BB. Then, we change to number of ships limited in games to this:

GB1

BB 18
BC 4
CV 8
SS 10

GB2
BB 16
BC 4
CV 8
SS 10

Blitz
BB 3
BC 3
CV 4

What this does is allows new players to get into games faster as there are slots reserved for them. They may still get beat up by larger ships, but as they are cycling quicker, they will get in more games, earning more XP. Also, it doesn't dilute the talent level as after all, they are still playing/learning. I don't think that one team ending up with an extra Hood is really going to matter. to the balance of the sides, however  I thinkt that it would make life easier for the new players.

As far as the numbers go, you see that I reccomend slightly reducing the number of BB in GB1, but it still works out to have more gunships. That way you aren't hurting established players by making them wait even longer due to losing their limited spaces. GB2 used to have more ships, so I simply added them on. Blitz is already broke and there are a proportionally a lot more BC in blitz then GB, so the spilt should work just as well with odd numbers.

 

  • Re : Adjust BB classifications in game

    11. 23. 2011 15:28


aingeal
you'd have to redo an whole balance and reduce the power of many of those ship.


Bad idea.



Simply say, a gneis can wipe the floor with about any other BB2. Yet it would have a lesser classification, and be allowed in those "great" blitz, and not a colo? Make me laugh.


Anyway I already am against the great blitz idea to begin with.



But last thing we need, is definitely a class in the class balancing nightmare.

  • Re : Adjust BB classifications in game

    11. 23. 2011 15:44


Lionel2
Redo the balance for what? The ships are already balanced against each other. I say just let more of the little ones in. Like a L60 BC is going to be a threat to the NF ocean full of monties. Heck, even CVs can take them out with a single bomber payload.

Also, I'm against great blitz, these ships would play against each other, the way they are now.

  • Re : Adjust BB classifications in game

    11. 23. 2011 15:48


Sonlirain
I think the choice for the BC class is kinda out of whack.balance wise

Why should a Hood be among them? Sure it's classed as a BC (BB) but why a BB3 (hood) is compared with a BB1 (kongo) those ships are two tiers apart.

Also why reduce the BB capacity in favour of BCs?
Getting in a battle is already hard enough with 20 BBs per battle and lowering it even more is not a good idea.

  • Re : Adjust BB classifications in game

    11. 23. 2011 16:00


Lionel2
You forget that although 2 BBs are included 4 BCs are added. Some of the current BBs are also BCs, so there is no ship reduction. BTW, how many Hoods do you see driving around? Practically none. Give incentive for that ship to be used. NF is becoming communist, all the ships should not be the same. The game didn't start like this, they need to be treated differently otherwise there is no point.

  • Re : Adjust BB classifications in game

    11. 23. 2011 16:21


Sonlirain
A ship class/nation being underrepresented is not a very good reason to give it special rights.
By this logic people using a vanguard should have some special rights above those rolling in a Lion I


I think it would be better is all nations got a non premium PanzerShilffe type ship to use as a BB trainer (either a new one or some remodel of a existing ship) and leave them as CAs while leaving BCs as BBs like it used to be.

  • Re : Adjust BB classifications in game

    11. 23. 2011 17:15


aingeal
Originally Posted by Lionel2

You forget that although 2 BBs are included 4 BCs are added. Some of the current BBs are also BCs, so there is no ship reduction. BTW, how many Hoods do you see driving around? Practically none. Give incentive for that ship to be used. NF is becoming communist, all the ships should not be the same. The game didn't start like this, they need to be treated differently otherwise there is no point.


And you are totally going off-logic.


Even your suggestion are illogic. Its not about making BB12 BC, its about renaming some BC, and throwing them as if they were another class, rather than BB working more on their speed and a bit less on firepower.

If you don't see any hood around, its because the BB34AA patch kinda fucked it up. Its fat, not so fast, slow on the turn, range isn't that awesome and firepower either. Basically its a poor bismarck to which people prefer the Nelson.

Its still a BB3, and ought to be balanced with other BB3s.

You totally overlooked the argument I brought about gneis. How would you balance that thing as being an inferior BB while it currently wipes the floor with its class? (BB2)

  • Re : Adjust BB classifications in game

    11. 23. 2011 17:53


Lionel2
Originally Posted by aingeal

Originally Posted by Lionel2

You forget that although 2 BBs are included 4 BCs are added. Some of the current BBs are also BCs, so there is no ship reduction. BTW, how many Hoods do you see driving around? Practically none. Give incentive for that ship to be used. NF is becoming communist, all the ships should not be the same. The game didn't start like this, they need to be treated differently otherwise there is no point.


And you are totally going off-logic.


Even your suggestion are illogic. Its not about making BB12 BC, its about renaming some BC, and throwing them as if they were another class, rather than BB working more on their speed and a bit less on firepower.

If you don't see any hood around, its because the BB34AA patch kinda fucked it up. Its fat, not so fast, slow on the turn, range isn't that awesome and firepower either. Basically its a poor bismarck to which people prefer the Nelson.

Its still a BB3, and ought to be balanced with other BB3s.

You totally overlooked the argument I brought about gneis. How would you balance that thing as being an inferior BB while it currently wipes the floor with its class? (BB2)


First, they aren't battleships, they are battlecruisers. Its an important point that you shouldn't forget. Second, I'm not throwing them into another class, what I'm proposing is that we allow a few extra spaces for new players so they don't get discouraged with the game and quit.

LOL balancing BB3s. Do you really think that one extra BC3 in a fleet will make a difference???? How long have you played this game? I didn't overlook any argument, you just don't seem to get that I don't agree with you. A BB3 or BC3 is not a difference maker in a game, period.

If this was some sort of great blitz idea where it was only playing other BB2s and BB3s then yes, it would matter. In practicality, you could stack one team with a Hood, Alaska, and Kongo and give the other team nothing and it really wouldn't matter much. A BB5/6 can one shot some of them. LOL even a CV can kill them with a single payload as if they were a cruiser. After all, isn't that really what battle cruisers are? Big cruisers?

Its funny how you talk about them like auto balance works so well in the first place. I would think that a player with your experience would know how little a BB1 or BB2 means in a GB. Perhaps you should rethink your priorities. They should be:

1)Keeping people that are long term players in the game
2)Keeping new people that joined the game in it
3)Getting new people to join.

Without keeping this in mind, the game that we care about (otherwise we wouldn't be arguing in the first place) dies.

This idea doesn't hurt any long time player. I would think that a BB driver with a high level crew would have more self respect then to come in here an complain that we give a noob in Alaska the oppertunity to level a little faster. Like it would hurt you. I'd be embarrassed if I was driving a Monty and I claimed that a couple Kongos were unbalancing the game lol.

What this idea does do is keep people from getting out of blitz, into GB and saying screw it and quitting. I see that as a win for everyone.

Oh, and while I am being illogical, I'd like to point out that you need to go back and look at your history. In RL when BCs were used as BBs they got hammered and a couple thousand people killed. Kinda like what happens in NF. You can't throw BCs around like BBs, it don't work.

  • Re : Adjust BB classifications in game

    11. 23. 2011 21:08


aingeal
Originally Posted by Lionel2
First, they aren't battleships, they are battlecruisers. Its an important point that you shouldn't forget. Second, I'm not throwing them into another class, what I'm proposing is that we allow a few extra spaces for new players so they don't get discouraged with the game and quit.


As far as NF goes they are BBs in class and playstyle. Being called battlecruiser or battleship has no effect on the way the ship is balanced, other than a tendency to be easier to speedcap, and a playstyle based on hit and running. And not always, as the MN BC line prove. (Bretagne, Courbet, Lyon and Normandie) prove.

Neither does many of the BC show a vulnerability to fire more than their counterpart being classed as BBs.

In RL, the battlecruiser was a fast ship, with BB armament that was specialized in intercepting and crushing smaller vessel, such as merchants, and avoided actual BBs that were better armored, true. But this isn't RL but NF.





Originally Posted by Lionel2
LOL balancing BB3s. Do you really think that one extra BC3 in a fleet will make a difference???? How long have you played this game? I didn't overlook any argument, you just don't seem to get that I don't agree with you. A BB3 or BC3 is not a difference maker in a game, period.


First : you are now actually saying that we shouldn't balance BB3s, because since they do not have the impact on a battle the way a BB5/6 does it doesnt matter? I won't bother answering to that one, because its way too illogic to be argued.

Every ship of a same level in a game must have similar capacities. Up to the player to use them well, and yes they do make a difference used well.

For your questions about how long I've played this game, answer's 4 years, specialized on BBs. I trust the pedigree is up to your convenience?

And you do get what I mean! A "BC3" and a BB3 are not different, and therefore shouldnt be balanced differently. Hood as far as any official regulation is concerned is classed as BB3. Guam, is a BB1 and goes head to head with any other BB1. BC Gneisenau is a BB2 going head to head (and mostly murdering) with any other BB2.

They are rightfully balanced that way, and to propose anything else would be quite bothersome to rebalance, for no result, other than one heck of a nerf for Hood, Gneis and such, since by your point of view, "BB1" (revenge, nevada) should crush them. Which is the illogism here.

If you were starting on the point that ACTUALLY "BC" are inferior and need their own class, then learn to play your ships, as they are well balanced, safe as I already stated, the hood who I find is a faded down bismarck, with a Union Jack stamp.







Originally Posted by Lionel2
If this was some sort of great blitz idea where it was only playing other BB2s and BB3s then yes, it would matter. In practicality, you could stack one team with a Hood, Alaska, and Kongo and give the other team nothing and it really wouldn't matter much. A BB5/6 can one shot some of them. LOL even a CV can kill them with a single payload as if they were a cruiser. After all, isn't that really what battle cruisers are? Big cruisers?


Good luck overcoming a gneis or a Lyon with a CA.








Originally Posted by Lionel2
Its funny how you talk about them like auto balance works so well in the first place. I would think that a player with your experience would know how little a BB1 or BB2 means in a GB. Perhaps you should rethink your priorities. They should be:

1)Keeping people that are long term players in the game
2)Keeping new people that joined the game in it
3)Getting new people to join.



Now I'm a player with experience? Nice, strange I wasn't 3 lines ago.

And I also know how much pain a well driven BB1 or BB2 can inflict in GBs as well.

As far as the priorities goes :

1) Is failing hard as long term player are pushed away by the skill average plunging in the last 2-3 years
2) Due to being fed with easy modes till BB1, new people when coming in contact with the long term player get absolutely murdered, with their HHE using Auto-FCS BB1-2, that goes into a straight line middle map.
3)Sadly not my job. SDE need to promote their game better, sure, but I don't see what I can do to have the game make itself better known.












Originally Posted by Lionel2
This idea doesn't hurt any long time player. I would think that a BB driver with a high level crew would have more self respect then to come in here an complain that we give a noob in Alaska the oppertunity to level a little faster. Like it would hurt you. I'd be embarrassed if I was driving a Monty and I claimed that a couple Kongos were unbalancing the game lol.


You are a funny guy. I never said the whole game would be unbalanced, as Kongos would rape monties or something. I said you would upset class balance. The fact a BB1 fight other BB1,(regardless of their name being BattleCruiser.Guam or BattleShip.Nevada) and have similar capabilities. The fact a level 69 ships should beat a level 57 one as far as its possibilities goes.

It would actually make the game less fun to level through the mid-stage when leveling new crews, as suddenly you'd get a "BC", some thing that cannot go head to head with "BB" in GBs, forced into a new mode where CVs will enjoy bomberwhoring mode for 20 extra levels.









Originally Posted by Lionel2
What this idea does do is keep people from getting out of blitz, into GB and saying screw it and quitting. I see that as a win for everyone.


Yes, so rather than that, they get their BB4 with a skill requirement discount, then get murdered by any BB3 user with half a brain, and THEN ragequit. Refer to number 1 about why long term player are leaving the game?

If we keep that logic, we'll end up with separate game mode for nearly all tiers, with BB6 in GBs. How the heck did you progress as a player that way? Spoon feeding people rather than giving them the tools to improve isn't the solution imo.








Originally Posted by Lionel2
Oh, and while I am being illogical, I'd like to point out that you need to go back and look at your history. In RL when BCs were used as BBs they got hammered and a couple thousand people killed. Kinda like what happens in NF. You can't throw BCs around like BBs, it don't work.




NF =/= RL. This argument has been deemed invalid for years, yet people keep using it when they get desesperate. If you want to argue otherwise, please find me a 40 knot sub and a BB that blocked at max range in real life.

So yes, in a gaming reference, your arguments are indeed based on no solid facts, and confront many hard work over the year by dedicated individual to balance the class within themselves. They also sometimes contradict each other.

  • Re : Adjust BB classifications in game

    11. 24. 2011 04:07


ljsevern
Not in its current proposal. The only time I would recommend this would be if every BB1/2 was included in the BC class. Balance is tier based and certain ships in each tier shouldn't be unlimited.

  • Re : Adjust BB classifications in game

    11. 24. 2011 07:01


No1shero
hi all..

I'd just like to say i appreciate the ideas from Lionel2, and i think its great someone is thinking about the lower level bb/bc's , although, i would have to agree with the majority, and think this idea would be very hard to get balanced correctly, And i feel the currect balance would still be better for those concerned.

On saying that, i completely get the idea Lionel2 that the lower level guys need something to encourage them to play these ships more. Still half the problem here is the over the top XP for AAW players(no matter which ship used). It is still fact that playing AAW from lvl 50-70+ is far easier and more XP than using the BB/C 1-2. I honestly think if AAW XP was heavy nerfed we would see far more lower lvl BB/BC's around, thus improving the skill standards of BB players. I still think the credits for panes from AAW should be the same, so still giving some incentives to use AAW.

Anyways, back on subject, nice to see someone cares about the lower level guys :).

Cheers
No1shero

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