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  • capital ships and asw

    12. 29. 2011 13:41

Recommend : 3

Texan
maybe i am a minority here, but maybe BB's and CV's shouldn't be allowed to carry asw into a game? 
that way it forces CAs and below to pick up the slack? 

 

  • Re : capital ships and asw

    12. 29. 2011 14:05


ljsevern
It is a level based game. So just no.

Learn to crit dive to avoid ASW. Subs are overpowered enough as it is.

  • Re : capital ships and asw

    12. 29. 2011 14:37


BCMaster
so you want easy kills? and as well in the eula it says you can set up ur ship any way u want so they'd be going against their own code of conduct lol, and btw no

  • Re : capital ships and asw

    12. 29. 2011 14:53


HeeroYuy
Capital Ships having ASW is not accurate. Small ships were there to protect the big ships from Subs. DDs and CLs can guard with ASW just like they do with those that go all Anti-air.

  • Re : capital ships and asw

    12. 29. 2011 14:58


BCMaster
Originally Posted by HeeroYuy

Capital Ships having ASW is not accurate. Small ships were there to protect the big ships from Subs. DDs and CLs can guard with ASW just like they do with those that go all Anti-air.


*sigh* this is a GAME the ships and guns are accurate but the gameplay is not, would you likke to be sunk in one shot? ss be able to stay under for days/weeks? no, so don't even bother going there.

RL=/= Game.....

  • Re : capital ships and asw

    12. 29. 2011 15:44


Texan
using a "level base game" for a defense is a weak argument.
then why is it torps are nerfed with duds and yet not shells? (add dud shells and dive bombers too for that matter, have it "lvl based" as you implied)
hey i can dodge torps and i can evade asw attacks, but it's a screwy game mechanic when big ships can asw.(you can also add dud asw attackd as well, lvl based of course)
more so when one crit dives the ss takes damage. i don't get the reason why since we're going to eventually have to surface for oxy lvls. kind of moots the point of critical diving trying to evade dmg and yet we can't really evade since we can't move and still take on damage.

"and as well in the eula it says you can set up ur ship any way u want so they'd be going against their own code of conduct lol, and btw no"
this is also weak, really. so why can i not have uber guns on my ss? as a matter of fact i am limited to just changing engines and fcs only. so try again plz. hell i would even be happy if i can paint my sub pink http://www.youtube.com/watch?v=N2ttd48u0J0 i would even settle for yellow....joking aside.

"*sigh* this is a GAME the ships and guns are accurate but the gameplay is not, would you likke to be sunk in one shot? ss be able to stay under for days/weeks? no, so don't even bother going there."

hey you cannot have it both ways....
you say game play does not mirror real life as it is a game, but at the same you cannot even consider a simple nerf to capital ships, yet nerfing sub users is perfectly fine for you regardless of lvl base.
more so as my previous paragraph by your logic i should be able to pimp out my sub since the game does not mirror real world mechanics.

oh and btw, if i wanted "simple kills" i would of never gone down the torpedo route if i knew us torp whores will be nerfed the way we have been since the beginning ..i would of been your typical cv/bb user instead.

  • Re : capital ships and asw

    12. 29. 2011 16:27


ljsevern
Originally Posted by HeeroYuy

Capital Ships having ASW is not accurate. Small ships were there to protect the big ships from Subs. DDs and CLs can guard with ASW just like they do with those that go all Anti-air.


Submarines taking full salvo's from BB's and still being alive isn't accurate.

RL =/= NF

  • Re : capital ships and asw

    12. 29. 2011 16:31


ljsevern
Originally Posted by Texan

using a "level base game" for a defense is a weak argument.


No it isn't a weak argument. Not at all. Its a fact.

Originally Posted by Texan

then why is it torps are nerfed with duds and yet not shells? (add dud shells and dive bombers too for that matter, have it "lvl based" as you implied)


Because the damage output of subs is stupidly high. I disagree with duds and think they should be removed and the damage output nerfed.

Originally Posted by Texan

hey i can dodge torps and i can evade asw attacks, but it's a screwy game mechanic when big ships can asw.(you can also add dud asw attackd as well, lvl based of course)


Chance based game isn't right. Yet ASW can't one shot BB6's. And not the point of this thread.

Originally Posted by Texan

more so when one crit dives the ss takes damage. i don't get the reason why since we're going to eventually have to surface for oxy lvls. kind of moots the point of critical diving trying to evade dmg and yet we can't really evade since we can't move and still take on damage.


And not the point of this thread yet again. I personally think damage from crit dive should be removed...


Originally Posted by Texan

hey you cannot have it both ways....
you say game play does not mirror real life as it is a game, but at the same you cannot even consider a simple nerf to capital ships, yet nerfing sub users is perfectly fine for you regardless of lvl base.
more so as my previous paragraph by your logic i should be able to pimp out my sub since the game does not mirror real world mechanics.


Subs are capital ships. Subs have crazy damage output. Subs can avoid ALL weapons at the push of a button. Subs can move and be immune to shells. Stop whining. S

Originally Posted by Texan

oh and btw, if i wanted "simple kills" i would of never gone down the torpedo route if i knew us torp whores will be nerfed the way we have been since the beginning ..i would of been your typical cv/bb user instead.


This clearly shows you just want classes you don't play nerfed. If you want to comment on class based balance, then play all the classes.

IF, and only IF, there were dedicated high level ASW/AA ships, then I would support a nerf to Capital ship ASW. However, it would only be down to current HH levels, just a removal of Premium HH (Which should be removed anyway). They already need CL and below to be able to actually see the subs.

  • Re : capital ships and asw

    12. 29. 2011 17:03


Texan
Originally Posted by ljsevern

No it isn't a weak argument. Not at all. Its a fact.


source plz, otherwise lay off the rhetoric....and plz lets dare not use real life examples either as it's been clearly outlawed.

Originally Posted by ljsevern

Because the damage output of subs is stupidly high. I disagree with duds and think they should be removed and the damage output nerfed.

we can agree SS gameplay is screwy, i say it's slant you say it's not.
see as a torp whore i rather leave duds in, i like the concept, i mean i really love it so much i want everyone to share into the experience and enjoy it. (just spreading the love like the spread of torps on a kita)

Originally Posted by ljsevern

Chance based game isn't right. Yet ASW can't one shot BB6's. And not the point of this thread.

its ok to discuss, no crime here right? though whats your point using asw on bb's? i don't see how you can draw parallels here.


Originally Posted by ljsevern

And not the point of this thread yet again. I personally think damage from crit dive should be removed...

can you also agree subs should be able to move to evade as well? can i get anybody else thoughts on this?


Originally Posted by ljsevern

Subs are capital ships. Subs have crazy damage output. Subs can avoid ALL weapons at the push of a button. Subs can move and be immune to shells. Stop whining. S

for the record no subs are not capital ships. when i say capital ships i mean cas and above, but for the sake of gameplay i don't mind ca's carrying asw. true subs can do crazy damage if given the chance. on the flip side they have to be extremely close to get those torps into ships, unlike other "capital" ships, we are also limited on armor if anyone uses it. besides once we fire our torps players can guesstimate where we are by trajectory, in which case having lesser ships do a larger part in aswing for the team. gives players a niche like us torp whores. (on a side note why can't we sub users be allowed to fire torps on a "programmed" trajectory"? not manually guiding the torp like a "kaiten torp" or acoustic torp (my personal wet dream for us TW'S), but angling it from the point we fire it)


Originally Posted by ljsevern

This clearly shows you just want classes you don't play nerfed. If you want to comment on class based balance, then play all the classes.

cause i'm tired of tw's in general being the adopted red haired child in the family (no offense to any redheads)
wouldn't you complain if there were nerfs coming to cvs and bbs? i mean really even a suggestion gets flaked with out proper discussion. if you must know, i used to run with a bb back in the day and experimented with cv's as well. stuck to twing.....i just loved the reaction i would get back then. besides would it not be boring if we were all were bbs and cv's? (i figured thats why they added ship restrictions during my absence) i would even settle for more ss restrictions per room and removal of smoke usage for ss users. even increase damage done using asw on subs only.


Originally Posted by ljsevern

IF, and only IF, there were dedicated high level ASW/AA ships, then I would support a nerf to Capital ship ASW. However, it would only be down to current HH levels, just a removal of Premium HH (Which should be removed anyway). They already need CL and below to be able to actually see the subs.

hell even i can get back behind this, you should suggest it and i would even recommend it. thanks for your thoughts though,

  • Re : capital ships and asw

    12. 29. 2011 18:30


joshmon999
No way, the BB STILL needs someone to spot with sonar, and usually are firing blind, with manual, i.e it costs real cash just to mark your range. The fact that prem items are required to combat SS effectively is a joke anyway. It can be done with reg HH, but only by a dedicated ASW ship, aim needs to be spot on, you can spray and pray with PHH and have some hope of hitting. BB deserve the right to equip ASW weapons if they choose, CV as well.

  • Re : capital ships and asw

    12. 29. 2011 20:22


mistermetal
I think op is mad bro.

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