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  • Make sailors more specialized

    01. 13. 2012 16:46

Recommend : 2

Eradicator1
Sailors need to be more specialized to enable multiple playstyles and reward creativity.

As it is now, there are pretty much standard playstyls to every BB: 4 rep, 4 engi, scout, 2 gunners, 2 aa gunners, bo.

There is no place for restorer. Part of this problem is the fact that this setup caps nearly every ability, the exceptions being the upcapped overheat speed and the extremely hard to cap repair speed.

 I suggest that the sailors bleed less into other sailors role. For example, the engineer can have 1000+ repair or restore ability at level 120 I believe. This ought to be rectified so that there is no standard setup. Furthermore, I am a firm believer in the fact that caps on stats dilute gameplay.

This happens because players will always find the minimum requires to max as many of these caps. For the sake of diversity, the caps ought to be significantly increased or removed. Another way to fix this is to increase the amount of skill required to cap it. Restorers are regarded as nearly useless, as the stat caps with a normal crew at around level 90ish. The effect is that a restorer is completely useless. Doubling the skill required to get 900 SD would definitely encourage the use of non-standard crews.

SDE totes creativity as one of NF's strong points, but while there are a myriad of classes, many of them are metagame'd out of gameplay and as a result, the game stagnates. 

 

  • Re : Make sailors more specialized

    01. 13. 2012 18:13


Tomm96
Thats strange since I got a restore on my Amagi crew and it's work with 4 engis 3 reps 1 scout 2 gunners 2 aa and so bo.
It's help with faster restoring of the SD and thos other already give me enuf of the other stuff, so I really dosent see why you should increas the restores ability.

  • Re : Make sailors more specialized

    01. 13. 2012 19:07


Eradicator1
Originally Posted by Tomm96

Thats strange since I got a restore on my Amagi crew and it's work with 4 engis 3 reps 1 scout 2 gunners 2 aa and so bo.
It's help with faster restoring of the SD and thos other already give me enuf of the other stuff, so I really dosent see why you should increas the restores ability.

That's wrong though

The idea is to increase the worth of sailors who are thought of as worthless

  • Re : Make sailors more specialized

    01. 14. 2012 02:55


Tomm96
Originally Posted by Eradicator1

Originally Posted by Tomm96

Thats strange since I got a restore on my Amagi crew and it's work with 4 engis 3 reps 1 scout 2 gunners 2 aa and so bo.
It's help with faster restoring of the SD and thos other already give me enuf of the other stuff, so I really dosent see why you should increas the restores ability.

That's wrong though

The idea is to increase the worth of sailors who are thought of as worthless


So what is whortless?
Medics, restorer or?

  • Re : Make sailors more specialized

    01. 14. 2012 09:18


Eradicator1
Originally Posted by Tomm96

Originally Posted by Eradicator1

Originally Posted by Tomm96

Thats strange since I got a restore on my Amagi crew and it's work with 4 engis 3 reps 1 scout 2 gunners 2 aa and so bo.
It's help with faster restoring of the SD and thos other already give me enuf of the other stuff, so I really dosent see why you should increas the restores ability.

That's wrong though

The idea is to increase the worth of sailors who are thought of as worthless


So what is whortless?
Medics, restorer or?

Medic, restorer, seaman

The idea is to break up the standard setups and try to get more interesting gameplay.

  • Re : Make sailors more specialized

    01. 14. 2012 12:41


Tomm96
Then I see youre point.
Recc

  • Re : Make sailors more specialized

    01. 14. 2012 17:43


Ackbar25
I agree but, you can't just make some kind of massive change like that willy nilly. It would literally change the entire game. While I agree creativity is not one of the game's strong points, a better way to change that would be with the ships, game styles, planes, and other components, instead of crew (at this point).

  • Re : Make sailors more specialized

    01. 14. 2012 18:40


Eradicator1
Originally Posted by JimmyEAC

And the people with the "standard" are screwed? or have to invest in a new set up?

No standard will be fine, it's just that if you really want to reach a cap you will need to sacrifice it. I envision the 'standard' as a balanced setup with decent speed and decent repair. I find it ridiculous that everything can be satisfied by one setup.

Think of it as you see CVs. Each pilot has a different role. You want fighter coverage and scouting? You use fighters. You want to destroy armor whores and subs? Use torpedo bombers. You want to destroy CVs and BBs? Use Dive bombers. BBs are far too homogenized as it is. This would allow for more diversity within nations.

For example, obviously UK will be seen as the armored high repair nation. However to get this high repair, they will have to drop engineers. The result is a slow tank that is commonly seen as an armor whore. However one can also go more engineers and reach the speed cap and cruise around fast with a decent repair speed. Thus we get two (or more) setups, Tanky and slow, "standard" jack of all trades, or high speed fragile cannons.

It's silly because I find at the endgame the BB6s are basically homogenized. There is no perseonal touch, everything is determined by the ship that you're in.

Originally Posted by Ackbar25

I agree but, you can't just make some kind of massive change like that willy nilly. It would literally change the entire game. While I agree creativity is not one of the game's strong points, a better way to change that would be with the ships, game styles, planes, and other components, instead of crew (at this point).


This would not change the entire game, as standard setups would be essentially a middle of the line approach to crew building.

  • Re : Make sailors more specialized

    01. 14. 2012 20:01


Happymeal2
How about only getting one base number for the whole sailor and letting us choose where we want the points to go... Uber repping sub, anyone?

  • Re : Make sailors more specialized

    01. 14. 2012 20:46


Eradicator1
Originally Posted by Happymeal2

How about only getting one base number for the whole sailor and letting us choose where we want the points to go... Uber repping sub, anyone?

That's almost exactly the opposite of what I meant

  • Re : Make sailors more specialized

    01. 15. 2012 02:47


ljsevern
Originally Posted by Eradicator1

Originally Posted by Tomm96

Originally Posted by Eradicator1

Originally Posted by Tomm96

Thats strange since I got a restore on my Amagi crew and it's work with 4 engis 3 reps 1 scout 2 gunners 2 aa and so bo.
It's help with faster restoring of the SD and thos other already give me enuf of the other stuff, so I really dosent see why you should increas the restores ability.

That's wrong though

The idea is to increase the worth of sailors who are thought of as worthless


So what is whortless?
Medics, restorer or?

Medic, restorer, seaman

The idea is to break up the standard setups and try to get more interesting gameplay.


Seamen are not worthless. And your change will just mean a new standard setup.

There are currently far more setups anyway. If you can't see that, you clearly don't have a clue.

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