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  • Maximum SS's limited to 6 per GB

    01. 27. 2012 17:48

Recommend : 4

Elliot2lazy
The Submarine class has gotten to a point where they have made them so powerful that 1 SS4-5 = 3 BB5s.

A) In GBII you get a maximum of 8 BBs a side. Therefore if the subs were limited to 3 per side max the game would be much more balanced.

In GBI you get a maximum of 10 BBs a side. Therefore again if the subs were limited to 3 per side max the game would be much more balanced.

B) Subs have a lot of air time too, especially now with SS5's. There able to go the full length of the map starting from the starting point
and going under and just going at cruising speed and make it all the way across.

C) The higher tier subs are able to take multiple salvos from bb6 guns, no matter what bb6 it is. SS5's are also able to take multiple salvos of
premium hedgehogs landed directly on top of them while under water.

D) Games are easily being won with just 4-5 SS5's and other combinations per side. Where BBs don't even need to play, they send the subs out and
wait and the game is won with 4-5 subs. 

In conclusion, I think if they limited subs as a whole down to 3 per side the game would be much more balanced as far as play. This would allow more battleships
become more involved with the battling of the battle which is their main purpose of the game to begin with. It would make the probabilities of subs alone
winning a GB for their team significantly less to a rare occasion. Also I think people in general, if this went into effect they wouldn't think subs need to be nerfed
or as much cause there would be more balance to the game. Don't get me wrong I still think subs are still broken and overpowered as ****, but this would put
more balance to the game without $DE having to tweak subs as much. All the evidence supports and shows it should be 3 ss's per side max with a total of 6 subs
per game.

 

  • Re : Maximum SS's limited to 6 per GB

    01. 27. 2012 18:29


kila666
lol I was coming to make a suggestion that we should remove ss as the game would be so much more fun without them. Either way there are far too many in the game.

Oh and before any of you start with the whole SS>BB>ASW>SS crap there are a lot of games with no ASW and if there is these are low level and normally new players. Give the game high level survivable ASW ships and you can have your subs till then get rid of them.

  • Re : Maximum SS's limited to 6 per GB

    01. 27. 2012 19:14


Ralfs157
And be better if not remove all or number of subs ,but all (enemy) cv-they droping bombs at our side /o\ ships!!!
And all enemy bb-especially bb5 and bb6(they hurt to much).Ok agree lets enemy side have 1-2 bb1 or 2.
Hmm what hurt my bb more-ahh remove all pca from enemy side-they to fast,and small- hard to hit,but they shoot back with bb guns!!!
And good if there not ff and fast dd-cant hit them-we missed them,and stay low at ammo.

  • Re : Maximum SS's limited to 6 per GB

    01. 27. 2012 20:30


Lionel2
Originally Posted by Ralfs157

And be better if not remove all or number of subs ,but all (enemy) cv-they droping bombs at our side /o\ ships!!!
And all enemy bb-especially bb5 and bb6(they hurt to much).Ok agree lets enemy side have 1-2 bb1 or 2.
Hmm what hurt my bb more-ahh remove all pca from enemy side-they to fast,and small- hard to hit,but they shoot back with bb guns!!!
And good if there not ff and fast dd-cant hit them-we missed them,and stay low at ammo.


I thought this was a much more constuctive post then the simple "nerf" ss. Even with a deduction of 2 in stead of 4, there are still plenty of rooms. Its not like there are 10 SS stacked up in every room waiting. I don't think it would impact as much.

As a matter of fact, I think that with reduced SS numbers, the lower end SS would have a better chance of making it to the other side and doing some damage.

  • Re : Maximum SS's limited to 6 per GB

    01. 27. 2012 21:37


Ralfs157
Submarine is dual ship-they can be hiden/shadow bb6 ,or just ff -depends all of how to take they-ignore(like many,many doing) and they is ur worst dream,not ignore-play at team with asw...-there many defenses vs subs,and submarines be just ff strengh ships.
Ingame is many players wich can sucesfully play vs subs,and at team with subs,and even much more players wich subs ignoring-and play for that-die in seconds roaring everywhere(I hate subs)
Play at team with subs is other side of those bb weakness-subs can be great scout,and finishers.but if they fight alone(allie bb wait lets another die first,after maybe we go fight)subs cant do much.

  • Re : Maximum SS's limited to 6 per GB

    01. 27. 2012 22:20


Elliot2lazy
Originally Posted by Ralfs157

Submarine is dual ship-they can be hiden/shadow bb6 ,or just ff -depends all of how to take they-ignore(like many,many doing) and they is ur worst dream,not ignore-play at team with asw...-there many defenses vs subs,and submarines be just ff strengh ships.
Ingame is many players wich can sucesfully play vs subs,and at team with subs,and even much more players wich subs ignoring-and play for that-die in seconds roaring everywhere(I hate subs)
Play at team with subs is other side of those bb weakness-subs can be great scout,and finishers.but if they fight alone(allie bb wait lets another die first,after maybe we go fight)subs cant do much.


Dude for two posts in a row now you don't even make sense. Just some advice for you don't post again and embarrass yourself on your improper grammar.

Also on another not subs on the surface arn't like FF's, I don't see how you can even compare them ever to FF's at all, their never similar in ANY way.

  • Re : Maximum SS's limited to 6 per GB

    01. 28. 2012 07:03


ozzy0
stop crying if there are 5 vs 5 ss the ss wil fight ss first then the asw and last the bb/cv
and all ships can use a escort so u can see a sub comming
u can also mount hh or phh on most cv and bb
+ if u save your overheat u can out run the ss easy
and here is a free tip for u uf your use a escort put a smaler motor in it so it stays behinde u so i won't cross u

  • Re : Maximum SS's limited to 6 per GB

    01. 28. 2012 08:59


joshmon999
Isn't it somewhat embarrassing to make a thread like this elliot? How many rooms do you see with 10 SS stacked up? Not many. And for every SS on their team, you get one too.
Quit crying and either load HH and kill SS, OR run til someone else kills them. At this point, you need to either be deluded, or just a really substandard player to be repeatedly killed by SS. It isnt a secret how they operate, or what they can do when they reach you.
If you simply accept the fact they exist, and takes steps to prevent them from sinking you, I think you will have a much better time. I LOVE seeing an SS come into range of my BB , it's a free load of Attack.
And since they gave back the "gun" ability to AA gunners, I can level them with HH now too. They made that little change JUST for guys like you.
Whining is unattractive. So I trying to defeat an opponent in the forums rather than ingame. And FYI, there are already threads with this exact idea. Simply repeating a crap idea will never make it a good one.
FYI the guys who are owning in GB arent at-lvl SS drivers. They are pros that have awesome crews, and are equal in level to a BB5. Ive seen a good BB5 player smoke many ships in a row, and noone ever says they should be banned/nerfed, since they are OP. Why should a player NOT be competitive with others of their lvl? Is it some divine right that BB be the tops? Nope, in fact, SS were created to make the pyramid that existed , into a loop, like the one you demonstrated.
I never drive an SS anymore, but would hate to not have them there to kill. You can either rage here for all to see, or adapt and overcome like a true professional, your choice. I know which I would choose. But then, self respect isnt for everyone.

  • Re : Maximum SS's limited to 6 per GB

    01. 28. 2012 09:14


Elliot2lazy
Originally Posted by joshmon999

Isn't it somewhat embarrassing to make a thread like this elliot? How many rooms do you see with 10 SS stacked up?


Dude its 10 subs per room on the kaiser server 24/7 on prime hours for NA players.

  • Re : Maximum SS's limited to 6 per GB

    01. 28. 2012 10:30


Mor_idin
usually if they don't all suicide in the first fool's rush, you get some FF, DD and CL to stick around and do ASW around your battleships (even if it's just letting you know where they are underwater)

**note to such persons, the moment you go into overheat, you lose the sub on your sonar and everybody's blind to it again**

then you just wait out the bugger by humping him or staying clear until he's forced up for air and blast the bugger. or use HH on him.

having CV use their torpedo bombers on them also helps, which they can do while the sub is on the surface at the start of a game and charging forwards, or to help out your own subs once the enemy sub is visible under water. (CV's aren't there only for the benefit of BB Vision, or credit whoring, after all.

adding more bulge helps too. as well as the 0.2 belt deflects some of the damage.

  • Re : Maximum SS's limited to 6 per GB

    01. 28. 2012 11:58


Lionel2
Ok, people calm down! Just think about it rationally. What this change would do is open up the game for SS, not stop.

As far as the SS duelist go - SS duels hurt the team. Driving in circles in the middle of the map until you are out of air or torps is the undewater equivalent to a CV that doesn't push fighters. What good does it do for the team if 4/5 of your SS are killed in the middle killing other subs, when the dedicated ASW ships are unemployed? Isn't that the same exact thing as having your AA ships siliently cruise north and south while fighters are over your own head?

A good team SS player should look at his own ships and say "no ASW I fight subs" or "ASW here I should go sink BBs". Blindly dueling to the death in the middle of every battle is a waste of combat power.

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