General EXP changes: Change of Torp exp to earned Reduction of Shared EXP and Increase of Personal EXP Introduction of Plane Credit EXP Variables for all EXP Formulas: N = shared exp, X = personal attack, T = total exp, Personal attack formula: X = attack/1000 Shared EXP formula: N = ((team attack + all team players plane credits/300000)1000) Attack formula: attack = (damage to enemy ships + ((Plane Credits)(9)) 10k plane credits would equal 90k attack worth of EXP* EXP Formula PER LEVEL (Higher Level = more EXP earned if) Level (L) multiplier: 120: L = %100, 90: L = 90%, 60: L = 80%, 30: 75% (Start @ 120 and drop 10% per 30 levels, below 60 drop by 5 % per 30 levels) *EXP base Formula T = ( ( ( ( 10 ) ( 1.009 ^ X ) ) 1000 ) + N ) L ) EXP Penalty for sailors being certain distance from ship level applied to EXP Room EXP % added after exp NOTE: I haven ‘t included a final Decimal value to lower the EXP to a decent level since I don’t have time to calculate that decimal yet. It would be somewhere between 0.6 and 0.8 to lower the EXP earn to closer to current BB levels. * BO now receives 100% EXP, Gunners 100%, Supports 105%, Pilots 105%
ADDED: Tier Based Points system to determine room base EXP multiplier: CV6/BB6/SS6: 6, Obviously continuing down to BB1/CV1, SS2 are worth 1 point, SS1s are worth 0.8 PBB=2.5 PCV=5.5 EBBs rated tier (3-1 points) CA3= 0.8, CA2 =0.7 CA1 = 0.6 APA = 0.6 Kita = 0.55 CLs = 0.5 DDs = 0.4 FFs = 0.1-4 based on tier (FF1s = 0.1, FF2s = 0.2, FFX = 0.3, FFY = 0.4) Turtle Ship = 0.5
72 points = max EXP % for the room (120% in All but GBII, 125% in GBIIs) Lowest Percent starts @ 0 points and raises linearly to max exp multiplier
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