Originally Posted by Asbuster
Problem is when your upping the exp gain more, more people are going to be on a high lvl ship not knowing how to drive them. NF is filled with noobs as it is... last thing it needs is more exp. Id say LOWER the exp gain and get back some skilled players to make the game more fun.
This reduces shared EXP... If you don't score well, you'll grind slower. If your playing correctly and scoring higher attack. You'll grind faster. Giving people who need more time in each ship, more time, and those ready for the next step moved on faster. Its a win, win for both as long as they are patient, it'll still be enough exp to be getting double what I was getting for 100k attack in 2007 than now. If you do some of the math formula's I've provided and realize only 3 or 4 people per room normally score over 100k attack, you'd notice most BBs will score less EXP, Winning CVs will see little change if they average 8k+ credits a battle or 60k attack, higher will see a nice increase for their help to the team weather it be via Killing planes or bombing (If we had a method to score exp for scouting I'd include that into the formula as well. CVs will also see an actual worthy difference if they aren't helping the team and lose, pushing them to either pick better targets to bomb, avoid flying bombers into fighters or not killing planes or providing sight. Subs will earn their EXP following the level formula thus scoring near the same EXP per attack at the same level of a BB or CV. Kita's will actually earn EXP again and thus bringing them back into the game.
Also all ships will be weighed the same in this system. Thus killing that AA ship killing your CV's planes will give the same EXP per attack as if you hit a BB6 for the same amount of attack. This allows lower level players to score simular exp if they were targeting larger ships or if they're stuck picking off the DDs in the middle. (Though I'm wondering how much leaching that part might cause)
As I've said before, this is an open Idea, more suggestions to change it for the better are welcomed. I can also explain any questions that you all may have as this continues.
Originally Posted by Eradicator1
I don't know if you're stupid or something but the reason NF is so dead right now is because the grind is so damn long.
I don't know where you've been but it took the first person to hit 120, 3 1/2 years. It now takes a month playing a maximum of 3 hours a day for 30 days. If you think your grind is long now, think again.