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  • Additional patch note for SN/MN

    07. 20. 2011 11:23


richardphat

The purpouse of this thread is to recall the MN and SN testing are not finished. Therefore, the change in the patch note, does
not necessarily means that it will remain that way.

Some ship may be adjusted. While others are still under testing.
For now, this thread should serve you as warning.


And that\s pretty much what you should know


*Stickied by Bloodsky*

 

  • Re : Additional patch note for SN/MN

    07. 21. 2011 02:31


ljsevern
Originally Posted by Simoco
Dramatically changing SN AA now when most players who worked at this are at BB5/6 is both short sighted and blinkered using the "national traits" argument.

If SN AA was as bad as you want from day 1, people would have levelled extra support in place of gunners, like they have done for US and UK.

To make two crew members on a SN BB effectively "dead weight" by nerfing the guns to UK level at this late stage would be crass and elitist of the relevant section of the balance team to say the least.

I trust that whatever BALANCE changes are made actually take into account how people have developed their crews because of the original ship and gun features presented by SDE. A reduction in some aspects of SN AA MAY be needed, but to put it down with RN and US AA just because at one time hinted it was a national trait will just cheese more people off in game.

I can just imagine this being implemented on day one then the trade section on day 2 will be :

"Want to trade 2 SN Elite Gunners, 105, BVE 140 Vets for any SN Repair or Engineers 90 +"

Imagine the next BB patch; all US reload guns loose AA ammo and only AA gunners can shoot down aircraft because they have made only the AA guns worth using even with gimped AA men. All because the US National Trait was good AA (and sight lines) so as we have now fixed the AA men, all Reload gunners will be made useless. The correct choice would be to have made the guns and crews that people already have usable, not to nerf them into obscurity, irrespective of National Traits.

I hope that a half baked patch (NOT the fault of the testing team) does not stay this way for another six months, but also that any changes in game reflect the decisions that people made with crew choice MANY months ago as well as theoretical BB vs BB play in the test environment. Lets face it, GB2 is 95% of all NF games, played by 95% of all active players. The days of great BB rooms went years ago. Especially as we know that the sight lines and ranges when playing pure BB rooms are different from those found in GB rooms (result of previous early ONF tests)


It is not making crew un-usable. It is making it balanced. There will be a future AA patch that deals with it in the future. On top of that, SN AA gunners are actually main gunners, so they actually have a resale value. Thus, national traits are fine in this case. Remember, SN doesn't have "Reload Gunners". They have main gunners. I will also be pushing forward any changes to the first 4 nations guns (and to a lesser extent MN) to take into account how people have levelled crews.

Furthermore, GB rooms/Fleet League rooms are very similar setup wise (GB has a few more BB's and support ships), but the main difference is skill level. We balance considering skilled players. We can't test GB rooms because turnout to tests is shockingly bad. I've not seen you turn up once.

  • Re : Additional patch note for SN/MN

    07. 21. 2011 07:03


richardphat
Originally Posted by Simoco
Dramatically changing SN AA now when most players who worked at this are at BB5/6 is both short sighted and blinkered using the "national traits" argument.

If SN AA was as bad as you want from day 1, people would have levelled extra support in place of gunners, like they have done for US and UK.

To make two crew members on a SN BB effectively "dead weight" by nerfing the guns to UK level at this late stage would be crass and elitist of the relevant section of the balance team to say the least.

I trust that whatever BALANCE changes are made actually take into account how people have developed their crews because of the original ship and gun features presented by SDE. A reduction in some aspects of SN AA MAY be needed, but to put it down with RN and US AA just because at one time hinted it was a national trait will just cheese more people off in game.

I can just imagine this being implemented on day one then the trade section on day 2 will be :

"Want to trade 2 SN Elite Gunners, 105, BVE 140 Vets for any SN Repair or Engineers 90 +"

Imagine the next BB patch; all US reload guns loose AA ammo and only AA gunners can shoot down aircraft because they have made only the AA guns worth using even with gimped AA men. All because the US National Trait was good AA (and sight lines) so as we have now fixed the AA men, all Reload gunners will be made useless. The correct choice would be to have made the guns and crews that people already have usable, not to nerf them into obscurity, irrespective of National Traits.

I hope that a half baked patch (NOT the fault of the testing team) does not stay this way for another six months, but also that any changes in game reflect the decisions that people made with crew choice MANY months ago, as well as largely ignoring the theoretical BB vs BB play in the test environment. Lets face it, GB2 is 95% of all NF games, played by 95% of all active players. The days of great BB rooms went years ago. Especially as we know that the sight lines and ranges when playing pure BB rooms are different from those found in GB rooms (result of previous early ONF tests)




From day one right it was released, I told and spam many threads that SN AA is meant to be useable as AA.

Further, we told that SN testing is not finished testing right it was released. If you guys just love taking advantage of unwanted, or just go because you didn't inform yourself.

Third, it isn't a argument that is in position, not to mention that SN does not have AA gunners, but having main guns using DP guns, that is much more better than USN A guns or UK A guns, which should not.

  • Re : Additional patch note for SN/MN

    07. 21. 2011 07:32


Briztama
aww.....now SN BBs are epic fail D:
why nerfed? SN is already good and balanced as it should be
slower AA gunz...lower turnrate (exception of stalin)...lower displacement (yes my kirov now can't fit 60 bulge afther the patch and lower turnrate: 24 to 18, only makes it even worse)
this is not balance this is MADNESS )':

  • Re : Additional patch note for SN/MN

    07. 21. 2011 09:13


Simoco
Originally Posted by richardphat



From day one right it was released, I told and spam many threads that SN AA is meant to be useable as AA.

Further, we told that SN testing is not finished testing right it was released. If you guys just love taking advantage of unwanted, or just go because you didn't inform yourself.

Third, it isn't a argument that is in position, not to mention that SN does not have AA gunners, but having main guns using DP guns, that is much more better than USN A guns or UK A guns, which should not.



And who made you the voice of SDE to be believed since day 1?

I love the work that the current ONF has done in trying to balance ships, especially with the internal and external problems of trial updates, etc. I have not been able to test as 90% of the tests have been at times not convieneint to me and a lot of stuff has gone on in the background that has not appeared in the SDE Test Server discussion areas, etc. so I, like most others, trused those who had continuity in testing and commitment. I still hope that he work will be to the betterment of the game.

But AA nerfing to UK levels when it is already less capable than IJN or KM just because thats how you like to see it, makes me go back to ONF 1 and Obst's obsession with KM squewing. What the community and not the "elite" want to see is just as important. And having skilled players use slight advantages should be what this game is all about, unless we want skill NOT to be a factor. Fair enough, overpowered BBs being brought more into line with their at level counterparts, especially the IM, but changing AA to RN levels when from DAY 1 SDE designed the crews on MN and SN to not have an AA specialisation (warning do not choose Machine Gunners ring a bell?) means that SN and MN players who COULD have rased supports IF they new the AA was going to be made useless (like RN) have wasted time, planning and MONEY on raising a superflious set of gunners.

As said earlier, slight changes to AA (possibly along the line of IJN DP gun changes that happened) would be balancing, making AA useless is not. Especially as many players are now at BB6 level.

That is my opinion, different from yours maybe, but I feel it is as valid as any other single player's opinion.

  • Re : Additional patch note for SN/MN

    07. 21. 2011 13:08


angus725
Heh, would anyone believe me if I said I made up the idea that SN AA was supposed to be "usable"/Average?

When SN came out, most of SN's AA guns were not touched with the exception of gunspace. Current SN AA guns is more or less what SDE wants.

  • Re : Additional patch note for SN/MN

    07. 21. 2011 13:23


t0ryu_SK
Originally Posted by angus725
Current SN AA guns is more or less what SDE wants.


Im just quoting your statement in case somebody deleted your post.

SN AA is nothing special, I would say below average. Really painfull to use at lower level (until +-80)

  • Re : Additional patch note for SN/MN

    07. 22. 2011 01:02


Genius_1988
Originally Posted by Briztama

aww.....now SN BBs are epic fail D:
why nerfed? SN is already good and balanced as it should be
slower AA gunz...lower turnrate (exception of stalin)...lower displacement (yes my kirov now can't fit 60 bulge afther the patch and lower turnrate: 24 to 18, only makes it even worse)
this is not balance this is MADNESS )':


You are right men, a epic fail nerfed the bbs SN, BB3 are more lowest and dont have more defense (Imperatrisa Mariya) Its the most bb3 Low Speed With 5 eng elite just go 37 knots,before patch are 39 and have more strenght second the range of BB3 are decrease more 1/2 click decrease and +1 accuarency dont appear
Soyus are nerfe again,and for last max speed of SN are 37??? knots thats not useless for any bbs running 42 and 38 knots are many speed vs a SN thats need a check and repair some SN BBs and range for the guns
This is a complete madness vs a SN, not for the MN

  • Re : Additional patch note for SN/MN

    07. 22. 2011 12:40


angus725
Originally Posted by t0ryu_SK

Originally Posted by angus725
Current SN AA guns is more or less what SDE wants.


Im just quoting your statement in case somebody deleted your post.

SN AA is nothing special, I would say below average. Really painfull to use at lower level (until +-80)


I'm not too sure why someone would do that at all.

http://fm.en.kupaisky.com/Support/TeamNF/List.aspx

  • Re : Additional patch note for SN/MN

    07. 22. 2011 22:47


ljsevern
Originally Posted by Briztama

aww.....now SN BBs are epic fail D:
why nerfed? SN is already good and balanced as it should be
slower AA gunz...lower turnrate (exception of stalin)...lower displacement (yes my kirov now can't fit 60 bulge afther the patch and lower turnrate: 24 to 18, only makes it even worse)
this is not balance this is MADNESS )':


Check the ship stats of comparable ships in their tier.

  • Re : Additional patch note for SN/MN

    07. 22. 2011 23:10


bloodsky
Originally Posted by angus725

Heh, would anyone believe me if I said I made up the idea that SN AA was supposed to be "usable"/Average?

When SN came out, most of SN's AA guns were not touched with the exception of gunspace. Current SN AA guns is more or less what SDE wants.


More like you made up the entire Soviet, i mean AngusNavy?

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