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  • Balanced BB non allowed HH

    08. 31. 2011 12:32

Recommend : 0

leaderwolf
Remove HedgeHog's for BB,CV and CA until is been blanced.

For a single bomb

  • Calibre: 7 in (178 mm)
  • Weight: 65 lb (29 kg)
  • Shell Diameter : 7.2 inches
  • Shell Length: 3 feet 10.5 inches
  • Explosive charge: 30 lb TNT or 35 lb (16 kg) Torpex
  • Range: about 250 yards (200 to 259 m)
  • Sinking speed: 22 to 23.5 ft/s (6.7 to 7.2 m/s)
  • Fuse: Contact, High Explosive
  • Firing Order: Ripple in pairs, one every tenth of a second
  • Reload Time: ~3 minutes

Requesting a forum moderator to clean flamers.Thx

 

  • Re : Balanced BB non allowed HH

    09. 01. 2011 11:21


aingeal
Originally Posted by mysharona

also, what the hell is 'PAPER PROJECT'?!?!?!


Project Wipe Your...


:)

  • Re : Balanced BB non allowed HH

    09. 01. 2011 11:50


KingCong
search function? there are plenty of posts on subs... by you

  • Re : Balanced BB non allowed HH

    09. 03. 2011 08:23


joshmon999
Lol, I really laughed at this one. Subs aren't OP, they are just fine in general.

BUT CA/BB should be able to carry sonar, no reason for it, kinda lame IMO.

Besides, why would you want to ban BB from having HH? It's not like they bother loading any. They just watch the ss submerge on a heading directly at them, then continue to sling at the enemy line, til they hear torp warning, continue to sling, then take the second salvo , which kills them. Then they come to the forum and complain about OP ss, lol.

It's a system mastered by a few famous people I won't mention, and it works well. If you don't want to adapt to a new dynamic, or are having a hard time, just whip up a flash mob of outraged people and bust out the nerf bat.

That's how we get BB that can completely repair themselves in about 4 mins during a battle, at sea .

That's how we get a "submersible" that can't stay underwater longer than an unassisted human being.

Also, trade in outrageous claims also helps to bolster arguments, such as:

"SS can one shot a BB6!!!" In someone's feverish wet dreams, perhaps.....(watched a well known lvl 117 SS player pound away at a bb6 the other day, guy never tried to run, and it took 14 torps to kill it, which is 4 whole salvos.)

"They can just crit dive to avoid HH!!!!!" Yeah, and lose DP at a huge rate, and worse, "air" time...lol. Here's a tip for the kiddies: Gradual fire. Pop one HH, he dives, wait 3 sec, repeat til sub is too damaged from crit dive to submerge again. Then kill it. Easily.

"SS4 can take a FULL SALVO from BB6!!!" ORLY???? thats one of the funnier ones. The only SS that can even approach performance like that are lvl 115+ with BVE crews. And actually according to the false "level equivalence" argument, that should be okey dokey, since once BO are the same level , you get the "right" to not be killed by lower levels, and to one shot things that ARE in your level bracket. LOL, level equivalence is IMO just a defense of privilege for elite/endgame players.

But yeah, the HH ban for BB is not a good idea. They should get sonar as well. And an ASW ship in each nation outsde of any line , that has unlimited crew space and no lvl based xp nerf. to encourage high lvl players to ASW and make it worthwhile in the grinding sense.

  • Re : Balanced BB non allowed HH

    09. 03. 2011 08:32


DJDeath
Originally Posted by joshmon999

Subs aren't OP, they are just fine in general.


They're not fine. Their gameplay is flawed, and they are mainly countered by grossly overpowered pay-to-use PHH. But it's funny how many people accept SDE's fail attempts at creating new content, and actually find it to be "fine".

  • Re : Balanced BB non allowed HH

    09. 03. 2011 08:43


Taniano
Originally Posted by joshmon999

Lol, I really laughed at this one. Subs aren't OP, they are just fine in general.

BUT CA/BB should be able to carry sonar, no reason for it, kinda lame IMO.

Besides, why would you want to ban BB from having HH? It's not like they bother loading any. They just watch the ss submerge on a heading directly at them, then continue to sling at the enemy line, til they hear torp warning, continue to sling, then take the second salvo , which kills them. Then they come to the forum and complain about OP ss, lol.

It's a system mastered by a few famous people I won't mention, and it works well. If you don't want to adapt to a new dynamic, or are having a hard time, just whip up a flash mob of outraged people and bust out the nerf bat.

That's how we get BB that can completely repair themselves in about 4 mins during a battle, at sea .

That's how we get a "submersible" that can't stay underwater longer than an unassisted human being.

Also, trade in outrageous claims also helps to bolster arguments, such as:

"SS can one shot a BB6!!!" In someone's feverish wet dreams, perhaps.....(watched a well known lvl 117 SS player pound away at a bb6 the other day, guy never tried to run, and it took 14 torps to kill it, which is 4 whole salvos.)

"They can just crit dive to avoid HH!!!!!" Yeah, and lose DP at a huge rate, and worse, "air" time...lol. Here's a tip for the kiddies: Gradual fire. Pop one HH, he dives, wait 3 sec, repeat til sub is too damaged from crit dive to submerge again. Then kill it. Easily.

"SS4 can take a FULL SALVO from BB6!!!" ORLY???? thats one of the funnier ones. The only SS that can even approach performance like that are lvl 115+ with BVE crews. And actually according to the false "level equivalence" argument, that should be okey dokey, since once BO are the same level , you get the "right" to not be killed by lower levels, and to one shot things that ARE in your level bracket. LOL, level equivalence is IMO just a defense of privilege for elite/endgame players.

But yeah, the HH ban for BB is not a good idea. They should get sonar as well. And an ASW ship in each nation outsde of any line , that has unlimited crew space and no lvl based xp nerf. to encourage high lvl players to ASW and make it worthwhile in the grinding sense.

I agree with that...
I think SS r OP cos of high lvl crew.
I have KM SS4 with at lvl crew, and my ship is not OP. I can go 40 knt, but cos of that most of my crew is stripped, i only have 20 torps, 200 or even less SD, long torp reload time, not even planesman has full crew, only engie.

  • Re : Balanced BB non allowed HH

    09. 03. 2011 09:05


joshmon999
Originally Posted by DJDeath

Originally Posted by joshmon999

Subs aren't OP, they are just fine in general.


They're not fine. Their gameplay is flawed, and they are mainly countered by grossly overpowered pay-to-use PHH. But it's funny how many people accept SDE's fail attempts at creating new content, and actually find it to be "fine".


I use only normal HH and do just fine, so whats the deal? The mass whining here is comical. Pin them, smother them, and kill them. While they are pinned , move away from front of SS and get away, call for ASW whlle you do this. Not hard. Like I said, having ASW as high lvl players would eliminate a lot of this. As it is, newer players just rush out and die by BB fire or friendly SS fire before getting a chance to do anything. I don't rly care about OP HH surface damage, I don't let those ships get close, but I guess some people don't want to have to do anything but pay attention to the enemy line. They don't want to take evasive action, learn HH angles, nothing. Just cry here. I got bored with SS, just a slow unexciting playstyle TBH, but I still like to take them for a spin.

GIVING BB/CA sonar would just remove one more pillar from their tower of tears, and give them a chance to not use yet another way to defend themselves, and blame it on balance, lol. I would be happy to use it, myself. Make owning SS even easier. And actually playing ASW? Biggest prob is not enuff food. Killing SS is already ridiculously easy, what more do you want? A button on your UI that just says "kill SS" and poof!! Dead SS? lol.

Again, I don not recommend this suggestion. I counter by saying BB/CA should be able to carry sonar., and there should be a "premium-type" ship for high lvl ASW, even a complete copy of another lower ship, just repainted and with higher lvl for xp reasons and more crew space for high lvl crews, but purchasable with ingame cred.

  • Re : Balanced BB non allowed HH

    09. 03. 2011 09:12


Rick5000
Disagree, Just nerf the damage of PHH (surface, but submergence too).


1 Salvo (5-7 shells, so one PHH gun) can take out a sub.

  • Re : Balanced BB non allowed HH

    09. 03. 2011 09:18


joshmon999
Originally Posted by Rick5000

Disagree, Just nerf the damage of PHH (surface, but submergence too).


1 Salvo (5-7 shells, so one PHH gun) can take out a sub.


What people need to realize is that the SS aren't rly "submerged" they just swap sprites to "look" like it. I'm thinking the gymnastics they had to do to get SS to work properly is making it difficult , if not impossible to nerf surface HH damage, or I'm sure they would have already.

  • Re : Balanced BB non allowed HH

    09. 03. 2011 12:47


aingeal
Originally Posted by Taniano

Originally Posted by joshmon999

Lol, I really laughed at this one. Subs aren't OP, they are just fine in general.

BUT CA/BB should be able to carry sonar, no reason for it, kinda lame IMO.

Besides, why would you want to ban BB from having HH? It's not like they bother loading any. They just watch the ss submerge on a heading directly at them, then continue to sling at the enemy line, til they hear torp warning, continue to sling, then take the second salvo , which kills them. Then they come to the forum and complain about OP ss, lol.

It's a system mastered by a few famous people I won't mention, and it works well. If you don't want to adapt to a new dynamic, or are having a hard time, just whip up a flash mob of outraged people and bust out the nerf bat.

That's how we get BB that can completely repair themselves in about 4 mins during a battle, at sea .

That's how we get a "submersible" that can't stay underwater longer than an unassisted human being.

Also, trade in outrageous claims also helps to bolster arguments, such as:

"SS can one shot a BB6!!!" In someone's feverish wet dreams, perhaps.....(watched a well known lvl 117 SS player pound away at a bb6 the other day, guy never tried to run, and it took 14 torps to kill it, which is 4 whole salvos.)

"They can just crit dive to avoid HH!!!!!" Yeah, and lose DP at a huge rate, and worse, "air" time...lol. Here's a tip for the kiddies: Gradual fire. Pop one HH, he dives, wait 3 sec, repeat til sub is too damaged from crit dive to submerge again. Then kill it. Easily.

"SS4 can take a FULL SALVO from BB6!!!" ORLY???? thats one of the funnier ones. The only SS that can even approach performance like that are lvl 115+ with BVE crews. And actually according to the false "level equivalence" argument, that should be okey dokey, since once BO are the same level , you get the "right" to not be killed by lower levels, and to one shot things that ARE in your level bracket. LOL, level equivalence is IMO just a defense of privilege for elite/endgame players.

But yeah, the HH ban for BB is not a good idea. They should get sonar as well. And an ASW ship in each nation outsde of any line , that has unlimited crew space and no lvl based xp nerf. to encourage high lvl players to ASW and make it worthwhile in the grinding sense.

I agree with that...
I think SS r OP cos of high lvl crew.
I have KM SS4 with at lvl crew, and my ship is not OP. I can go 40 knt, but cos of that most of my crew is stripped, i only have 20 torps, 200 or even less SD, long torp reload time, not even planesman has full crew, only engie.


You chose to strip down key sailors for an SS to work. Of course its not OP, but simply because you force it that way with bad crew decision.


Originally Posted by joshmon999
What people need to realize is that the SS aren't rly "submerged" they just swap sprites to "look" like it. I'm thinking the gymnastics they had to do to get SS to work properly is making it difficult , if not impossible to nerf surface HH damage, or I'm sure they would have already.


Explain how they've set different splash radius for DC, one for "submerged" one for "surfaced".

  • Re : Balanced BB non allowed HH

    09. 03. 2011 15:20


joshmon999
Well, my first guess would be that HH are classified as guns and cannot therefore hit submerged targets, but DC are classed as torps, so they may do so. If the sub has switched to the "submerged" sprite, it receives MORE damage from further than a "surfaced" , not the surfaced ship receiving less. Until the HH "land" they are just projectiles, once they land, they are able to hit the "submerged " sprite. Notice how when you hit a surface ship with HH its says " you have sunk X by gunfire" or w/e. But after they land, and the submerged charge goes off, it tells you you killed it by torp. Just my theory based on what ive read about how the engine works.

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