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  • SS5 Failure

    10. 14. 2011 11:41


tokes84
Whether you were for or against subs in the beginning and/or are still now, sad to say that the time has come to give the sub-haters in this game what they want.  Scrap the lines, and rebuild/rebalance ALL tiers for ALL nations.  The S5's are a downgrade and than their previous tier...for ALL nations.  The turn force, speed, and reload times are far worse than any tier 4 that can be named.  Personally, my long wait has ended in utter dissapointment.

Just scrap 'em SDE.   YOU FAILED!

 

  • Re : SS5 Failure

    10. 14. 2011 13:33


matthew52
given by your logic

I should whine

kaiser should have less reload time( < 16sec ) 35 degree guns, faster speed( >42knots), smaller profile(= iowa),

after that i will agree kaiser is higher tier than H44


is there any BB's gun with higher level better range but lesser reload? let me know, thanks


and yes, tokes, YOU FAIL

  • Re : SS5 Failure

    10. 14. 2011 13:40


joserosa
it look like ur crying about u can't get what u want.
ss5 just come out. yes they going to be bugged. everytime they add something will come perfected in the first try?
stop whiining. nothing is perfect.

  • Re : SS5 Failure

    10. 14. 2011 13:55


masc24
This finally proves that the majority of the SS population are a bunch of clueless retards. Where did you get that a higher tier ship HAS TO BE superior in EVERY ASPECT than the previous one?

Edit: doesn't everyone just get a smile now that they are the ones who want a complete sub balance overhaul?

  • Re : SS5 Failure

    10. 14. 2011 13:59


Ultra_Dog
KM SS4:

Crew - BO+ S/P/E + 2 HT + 2 G (All above 110, boosted 100 vets).

Speed: 39 w/o' armor.

KM SS5:

Crew - BO+ S/P/E + 2 HT + 1 G (All above 110, boosted 100 vets). (one less crewman)

Speed: 38 w/o armor.

If suppport slots are used for Seaman Rep/Rest, speed drops to 35 knots MAX OH. Adding a 2nd mid level Engineer kills speed even more so.

Advantages?

My front torpedoman is boosted L112 and has maxed out vets/experts with maybe 10 rookies. When the game starts my torpedo tubes haven't loaded yet.

Airtime increase. That's fine if you can achieve the same speed. Speed loss consumes extra air. Net gain=zero.

Support slots? As is, extra weight slows this pig down.

Deck gun? A Level 95 Huge Gunner to operate a measly single shot 4" gun that takes 20+ shells to sink an FF. That sure did make a lot of sense for the huge gunners. Those guns could be operated with L12 neutral gunners.

I can't see how it can defend itself against an SS2, let alone the SS4.

  • Re : SS5 Failure

    10. 14. 2011 14:02


Ultra_Dog
Originally Posted by tokes84

*Edit: Original post hidden*



I'm right behind you.

  • Re : SS5 Failure

    10. 14. 2011 14:10


masc24
Originally Posted by Ultra_Dog

Originally Posted by tokes84

*Edit: Original post hidden*



I'm right behind you.


group ragequit, cause solo is not as fun.

  • Re : SS5 Failure

    10. 14. 2011 14:55


KingCong
makes me wonder why you didnt say anything before they were released. I do recall seeing all their stats posted in the test server disc.

also inb4 leaderwolf

  • Re : SS5 Failure

    10. 14. 2011 14:55


tokes84
A fine example of not being able to put 2 and 2 together Falcon and Andrus. But, since you're both having trouble with it....let me break it down for you 2 supposed cv players:

- Ftrs. are one of, if not, the MOST IMPORTANT aspect of ANY CV in the game. The only exception here are dedicated BW's, whom knowingly/willingly take the risk of feeding their planes to enemy fighters. Fighters keep the enemy bombers off of you, in case u didn't learn that in Blitz. Simply intercept and either occupy their fuel time, or shoot down. This eliminates the need for evading, turning, or OH'ing to escape bombers.

- TB's and HH's will handle your enemy sub worries. Keep tabs on their movements in your area and stay away from them, otherwise keep an ASW ship close or run sonar. Use your HH/TB's to deal with it yourself. This will eliminate the need to worry about running from a sub, unless your team is on the losing end....in which case...you're gonna lose anyway! Why does the speed at which you can reach your beaching area matter??



Oh and Falcon....next time you should probably finish your statement....er...perpetual question, rather than typing and pressing enter in rage.

And for the record, it's not rage-quitting. It's giving up on dealing with a player base that sucks the fun and life out of what used to be a great game full of awesome people. Now it's a mere shell, and apparently what few remain are so conceited and egotistical of their e-penes, they would rather drive players away from it than try to compromise. It's no wonder SDE never listens to any of you, and why should they.....? Never satisfied and always attacking them and other players just for having a different point of view or opinion. And GOD forbid somebody come here with false info. or impressions.........Christ himself will crap a gold turkey in Rehor's lap if that happens.

Grow up, take a break, or whatever it takes to mellow you kidz out. Between dissapointing programming/patching and YOU folks, I won't miss anything NFNA has to offer.

  • Re : SS5 Failure

    10. 14. 2011 15:01


elmusafir
I can't find the *MEH!* button.

  • Re : SS5 Failure

    10. 14. 2011 15:10


devildog8
Originally Posted by pichu10000

Heh if the SS5 was the way you want them, this game would be unplayable.


what this game is playable :P

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