ID
Password
FlashGuide
FlashGuide
HA Infomation

Kriegsmarine

  Index

  • Range Test

    01. 16. 2012 18:50


Ackbar25

So i joined a test mission in my H39 for some reason and there happened to be an iowa there.  We decided to test our range against eachother.
We lined up at the same line from the start and fired.  Honestly, there was no noticable difference between the gun's range.  Maybe I had a smidge more.
Not only that but I was unable to one shot the test BB's at point blank unlike him. I realize it wasn't a formal range test, but still, there was no 
difference in range.

Now I know KM has its disadvantages, its not a perfect game but lets look at a few things

KM Disadvantages
-Lowest Submergence
-Low accuracy
-Largest Hitboxes
-Lowest Damage

KM Advantages
-Range (?)
-AA Guns (I love this)
-Good OH time
-Nice Reload Speed

Now those four disadvantages are huge, noticable, dragging disadvantages.  Pairing Lowest durability with lowest damage 
alone should have been a bad idea, but then to throw in the massive hitbox and poor accuracy? thats just mean.  

However, range is a huge advantage and I can see it being able to overcome the disadvantages, but Im just not noticing the range advantage.
I mean I should atleast be able to hit an enemy ship of my tier without being hit back.  

This being said, am I just not using my range effectivly? I have heard it is a techique that takes practice.  I have seen some h44's ducking and
weaving about doing well.  I think I understand the slingshot technique, but if someone could explain it in depth that'd be great.
Even so, other nations can use the slingshot technique right back at me too.  I don't know. Is it me not maximizing my ships potential or
is it the ship?  I try to engage at max range, but it is so easy for enemy ships just to overheat towards me and fire away.  And if there are two ships?
Forget it, range has no effect at all.

WHAT CAN I DOO? Hahahaha


 

 

  • Re : Range Test

    02. 03. 2012 03:55


maskio
to get the maximum range of your BB, always sail in parallel direction of the enemy, never lean forward. also try memorizing each nations ammo hang time so you can dodge or get minimal damage.

when rushed, what i do is to retreat straight and only firing rear guns.

the slingshot thing is like a snake crawling.

  • Re : Range Test

    02. 10. 2012 15:49


Uberponeage
IT"S A TRAP!

  • Re : Range Test

    02. 11. 2012 06:10


hiroito
How wrong would it be to suggest a range increase in KM but at the same time reducing even further tha damage and armor protection? Just so that KM actually plays range. Let's say, increasing BB6 range up and then moving everything up one level. Too Overpowered? It would be nice though.

P.S: Please, don't ban me :c

  • Re : Range Test

    02. 13. 2012 05:57


CLTwolverine
Will never happen. SDE will never give anything other than UK and somewhat USA huge advantages over all other nations. KM will continue to be the low man on the totem pole. I'm guessing they are doing this because they are still harboring grudges against the Germans for their autrocities in WW2.

  • Re : Range Test

    02. 13. 2012 11:16


Viper01
Originally Posted by CLTwolverine

Will never happen. SDE will never give anything other than UK and somewhat USA huge advantages over all other nations. KM will continue to be the low man on the totem pole. I'm guessing they are doing this because they are still harboring grudges against the Germans for their autrocities in WW2.



And this type of player is the reason NF is failing.

  • Re : Range Test

    02. 13. 2012 14:09


CLTwolverine
Which aspect of my statement is leading to NF failing? I've played over 6000 games and have been playing NF for 5+ years. My frustration and disappointment in the way they've treated the KM has not led me to quit NF. It is still one of the best naval sims out there that I've found.

Maybe I was a little harsh going back to hard feelings had about a war 70 years ago, maybe they just don't like Germans.

In reality, SDE probably just wants to be somewhat historically accurate in that the US ship technology and UK ship numbers were far superior to anything the Germans had.

Thus, you have the Montana being a far superior ship to H44 and with UK being so powerful and easy to play there are far many more UK ship players than German ship players in the game.

I'm hoping to someday get to Kaiser, around level 112 or so now, but it is frustrating being in KM and not being able to damage anything as easily as any other nation can no matter which ship I use.

I have played UK and US up to early BB levels and it is amazing how much easier it is to sink ships and cause signifcant damage to others with them. Not to mention how much easier it is to survive, KM have no durability and can't take any damage.

  • Re : Range Test

    02. 13. 2012 14:56


Bullmania
Well you can't compare say.. A Bismarck's range to an Iowa. If all the ships are the same tier, Germany is going to tower over in range.

As for KM being neglected I've been sunk by H44's and Andrea Doria's countless times. :c

If you're playing it right you won't have to worry about KM's terrible durability. Just find a target and engage it while you OH out. Chances are, unless you're taking on a superior tier ship, you'll make it out with minimal to no damage.

  • Re : Range Test

    02. 13. 2012 18:29


Sonlirain
Originally Posted by Bullmania

Well you can't compare say.. A Bismarck's range to an Iowa. If all the ships are the same tier, Germany is going to tower over in range.


Actually KM range advantage fades over the tiers. It's still noticable in BB3 but at BB4 and 5 it's barely worth mentioning... only to return in BB6.

Also KM is the worst nation in the game and only diehard trolls will tell you otherwise.

The only good thing about them are the PBB BB3 (Gneis) and BB6... basically the ships that are good are those with actual range (Their BB3 can actually linefight with BB4s) or have a completely different playstyle (The PBB just really REALLY wants to be a RN ship).

  • Re : Range Test

    02. 15. 2012 02:36


KinLuu
Actually KM has a pretty solid BB line.

BB1 - They are all crap. For all nations. At least KM has a scout.
BB2 - The O1 is, by far, the best BB2 there is. For both GB and BB room play. Speed, damage, range, spread, hitbox... This ship has everything.
BB3 - Both O2 and Bissy are massively overpowered compared to the other BB3s. The Bissy is a better BB4 than the Rich for example.
BB4 - Until the Stalingrad came along, the H39 was the best of its class aswell. Personally I think the Stalingrad is overpowered and needs to be nerfed.
BB5 - The weak link in the KM BB line. Its ok, but nothing special and not very well suited for GB room play.
BB6 - The best or 2nd best BB6 there is. You can not win a HA without a good ammount of Kaisers.

Once the H44s guns have been fixed, KM will be in a very, very good spot.

  • Re : Range Test

    02. 17. 2012 06:11


CLTwolverine
Hahaha...

It has been rumors for years that the H44 guns will be fixed (shell damage made consistent). Still hasn't happened. I doubt it ever will. SDE doesn't care about KM.

1 2 3 4 5 6