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  • when to level a planesman/sonarman?

    07. 29. 2011 23:41

Recommend : 1

Aramaki
Hey guys,

I have a couple of 15 potential sailors that I want to level into planesman and sonarman.
I was wondering if it's best to level them ASAP (for the +1 pot), or to wait more in order to have more bonus on repair/engine/restore?

Does anyone have some tested numbers?

And btw I play IJN.

Thank you.

 

  • Re : when to level a planesman/sonarman?

    12. 30. 2011 11:55


scvbari
Originally Posted by richardphat

Delay sonar, can provides tons of repair rate and soft defence.

You can get a sonarman with 200SD+ with him, while I wish you good luck with the class on time. Because it will be hardcore possible to get that ammount.


Take this as analogy.
Kingston USB flash drive with 30 GB memory, shock resistent, decent quality, waterproof (lulz, just to exagerate) +3 years or warranty

vs

Crap brand quality USB flash drive for 325GB , no warranty


Do you need the extras 5 gb? Or will you go for the kingston that offers some nice feature?

This applied similar to a sonarman. Want to get bit more sonar ability at the cost of repair and decent sonar ability? Or want more sonarman ability, at the cost of crap repair and restore?



It is up to you to do whatever you want ;)


Actually that seems like a pretty good deal Richard. A 325gig USB Flash Drive sounds amazing!

(I'm pretty sure you meant 35gigs :P)

  • Re : when to level a planesman/sonarman?

    01. 04. 2012 10:24


Ultra_Dog
You want your sonarman to be the best in the industry. I'm not talking about repairing the ship, but about detecting enemy subs before they detect you. A weak sonarman just invites your own destruction. Same for Planesman...you want your planesman to be the best planesman there is...at recharging the air.

Neglect your sailor's primary role at your own peril.

I'd trade 100 SD for two clicks of additional sonar pickup or the ability to recharge my tanks quicker any game, any day.

  • Re : when to level a planesman/sonarman?

    01. 06. 2012 00:47


CA74
Originally Posted by Ultra_Dog

You want your sonarman to be the best in the industry. I'm not talking about repairing the ship, but about detecting enemy subs before they detect you. A weak sonarman just invites your own destruction. Same for Planesman...you want your planesman to be the best planesman there is...at recharging the air.

Neglect your sailor's primary role at your own peril.

I'd trade 100 SD for two clicks of additional sonar pickup or the ability to recharge my tanks quicker any game, any day.


THIS!!!!

SD is nice when you're in trouble but sight and air keep you OUT of trouble!

Look at it this way. Torp range is torp range. If they see you before you see them they get the shots off faster.

There's nothing worse than coming up against a guy who saw you and fired before you even saw him.

air peaks for itself. the more you're on the surface the more you're dead.

  • Re : when to level a planesman/sonarman?

    01. 06. 2012 03:52


danita
Originally Posted by CA74

Originally Posted by Ultra_Dog

You want your sonarman to be the best in the industry. I'm not talking about repairing the ship, but about detecting enemy subs before they detect you. A weak sonarman just invites your own destruction. Same for Planesman...you want your planesman to be the best planesman there is...at recharging the air.

Neglect your sailor's primary role at your own peril.

I'd trade 100 SD for two clicks of additional sonar pickup or the ability to recharge my tanks quicker any game, any day.


THIS!!!!

SD is nice when you're in trouble but sight and air keep you OUT of trouble!

Look at it this way. Torp range is torp range. If they see you before you see them they get the shots off faster.

There's nothing worse than coming up against a guy who saw you and fired before you even saw him.

air peaks for itself. the more you're on the surface the more you're dead.

Oh so very much NOT this.

Go read Adalbert's Guide on Ability and notice that there is no continuous growth in sonar range detection with continued Pot TA.
Rather there are steps, reach the value of a step and your sonar detection range gets a boost.
This means that once you reach that last step ( at 2,130,000 TA ), any extra potential is wasted as you don't gain any extra detection range. This means a sonarman can skimp on potential and load up on Repair/restore through any means you want.

For a readable Adalbert's guide since these forums suck: http://www.opennavyfield.com/smf/index.php?topic=465.0

Remember we give advice for the long haul, this may mean that in the short term you might play with a handicap, but over time you get the best result.

  • Re : when to level a planesman/sonarman?

    01. 10. 2012 11:21


Ultra_Dog
Originally Posted by danita

Originally Posted by CA74

Originally Posted by Ultra_Dog

You want your sonarman to be the best in the industry. I'm not talking about repairing the ship, but about detecting enemy subs before they detect you. A weak sonarman just invites your own destruction. Same for Planesman...you want your planesman to be the best planesman there is...at recharging the air.

Neglect your sailor's primary role at your own peril.

I'd trade 100 SD for two clicks of additional sonar pickup or the ability to recharge my tanks quicker any game, any day.


THIS!!!!

SD is nice when you're in trouble but sight and air keep you OUT of trouble!

Look at it this way. Torp range is torp range. If they see you before you see them they get the shots off faster.

There's nothing worse than coming up against a guy who saw you and fired before you even saw him.

air peaks for itself. the more you're on the surface the more you're dead.

Oh so very much NOT this.

Go read Adalbert's Guide on Ability and notice that there is no continuous growth in sonar range detection with continued Pot TA.
Rather there are steps, reach the value of a step and your sonar detection range gets a boost.
This means that once you reach that last step ( at 2,130,000 TA ), any extra potential is wasted as you don't gain any extra detection range. This means a sonarman can skimp on potential and load up on Repair/restore through any means you want.

For a readable Adalbert's guide since these forums suck: http://www.opennavyfield.com/smf/index.php?topic=465.0

Remember we give advice for the long haul, this may mean that in the short term you might play with a handicap, but over time you get the best result.


The next message you will receive is "Torpedo Warning", as a salvo is heading your way. You'll discover who sent it after your hit.

Good luck... You'll be glad you had all that extra Repair and Restore abilities now.

  • Re : when to level a planesman/sonarman?

    01. 10. 2012 12:34


SSN762
Originally Posted by danita

. This means a sonarman can skimp on potential and load up on Repair/restore through any means you want.

For a readable Adalbert's guide since these forums suck: http://www.opennavyfield.com/smf/index.php?topic=465.0

Remember we give advice for the long haul, this may mean that in the short term you might play with a handicap, but over time you get the best result.


Does the extra rep/engy/rest you get by skimping add up to at least 1 more torp in survivability? Because If I'm still going to die but have more smoke time, it's not worth losing sight or air.

Hypothetically, If I can take 4 torp hits with my setup and you can take 4.25 what exactly have you gained?

  • Re : when to level a planesman/sonarman?

    01. 13. 2012 01:34


Biter_Wylie
Originally Posted by CA74

Originally Posted by Ultra_Dog

You want your sonarman to be the best in the industry. I'm not talking about repairing the ship, but about detecting enemy subs before they detect you. A weak sonarman just invites your own destruction. Same for Planesman...you want your planesman to be the best planesman there is...at recharging the air.

Neglect your sailor's primary role at your own peril.

I'd trade 100 SD for two clicks of additional sonar pickup or the ability to recharge my tanks quicker any game, any day.


THIS!!!!

SD is nice when you're in trouble but sight and air keep you OUT of trouble!

Look at it this way. Torp range is torp range. If they see you before you see them they get the shots off faster.

There's nothing worse than coming up against a guy who saw you and fired before you even saw him.

air peaks for itself. the more you're on the surface the more you're dead.


This is not good advice guys!!

You can delay the classing of your Sonarman so that he gives you more SD and more Repair rate at still hit the maximum sonar range! All you are doing with the above advice is getting better sonar earlier but ending up with a worse submarine at higher levels.

  • Re : when to level a planesman/sonarman?

    01. 14. 2012 17:55


CA74
Originally Posted by Biter_Wylie

Originally Posted by CA74

Originally Posted by Ultra_Dog

You want your sonarman to be the best in the industry. I'm not talking about repairing the ship, but about detecting enemy subs before they detect you. A weak sonarman just invites your own destruction. Same for Planesman...you want your planesman to be the best planesman there is...at recharging the air.

Neglect your sailor's primary role at your own peril.

I'd trade 100 SD for two clicks of additional sonar pickup or the ability to recharge my tanks quicker any game, any day.


THIS!!!!

SD is nice when you're in trouble but sight and air keep you OUT of trouble!

Look at it this way. Torp range is torp range. If they see you before you see them they get the shots off faster.

There's nothing worse than coming up against a guy who saw you and fired before you even saw him.

air peaks for itself. the more you're on the surface the more you're dead.


This is not good advice guys!!

You can delay the classing of your Sonarman so that he gives you more SD and more Repair rate at still hit the maximum sonar range! All you are doing with the above advice is getting better sonar earlier but ending up with a worse submarine at higher levels.


I already asked but I'll ask again. is the difference in SD and Repair rate enough to save you from even 1 more torp?

  • Re : when to level a planesman/sonarman?

    01. 15. 2012 00:32


Biter_Wylie
The difference at level 100 is between 100 - 150 SD. All depends on vets of course and when he is classed etc. I am not sure exactely how much repair but anything is better than nothing. Remember you can still hit the sonar cap.

  • Re : when to level a planesman/sonarman?

    01. 16. 2012 07:39


SSN762
Originally Posted by Biter_Wylie

The difference at level 100 is between 100 - 150 SD. All depends on vets of course and when he is classed etc. I am not sure exactely how much repair but anything is better than nothing. Remember you can still hit the sonar cap.



And doing things your way roughly at what level will you hit 900sd?

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