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  • Us BB6?

    07. 31. 2011 13:28


FastpOne
Hey nf players...any suggestions for wuts the best set up(sailors) for a us bb6? thank you..

 

  • Re : Us BB6?

    08. 14. 2011 10:11


heatrr
Originally Posted by CaptianAlpha

Originally Posted by CaptianAlpha

My setup is 5 Engis 3 Reps 1 Restore 1 Seaman 1 scout Pair of Acc Gunners. Either Way my Rep capped at Iowa and with the restore and seaman by the time i get nebby works wonders. because i was to lazy to leve another rep im like "eh ill use my fighter seaman"

I reached rep cap because i used a seaman instead of a scout.


*shakeshead* *rubs forehead* *sighs*

  • Re : Us BB6?

    08. 15. 2011 01:09


Emma9
1 BO, 2 main gunners, 5 engineers, 3 reps, 1 scout and 2 FT/DB/TB.

That way, should you decide to get the US CV6 as well, you already have 2 of your pilots ready to go, saving you the hassle of levelling them up from scratch.

Supposing you take your main gunners over, and a few engineers or reps to your CV6, you'll only need to level 4 or 5 more pilots to have a good CV6 crew.

Had you wasted those T slots on AA gunners, you would need to level 6 or 7 pilots instead.

It's not orthodox, but my principle is, why do things the hard way when there's a shortcut that will give you the same, or close to the same, results.

  • Re : Us BB6?

    08. 15. 2011 10:13


Blazer4show
Originally Posted by Emma9

1 BO, 2 main gunners, 5 engineers, 3 reps, 1 scout and 2 FT/DB/TB.

That way, should you decide to get the US CV6 as well, you already have 2 of your pilots ready to go, saving you the hassle of levelling them up from scratch.

Supposing you take your main gunners over, and a few engineers or reps to your CV6, you'll only need to level 4 or 5 more pilots to have a good CV6 crew.

Had you wasted those T slots on AA gunners, you would need to level 6 or 7 pilots instead.

It's not orthodox, but my principle is, why do things the hard way when there's a shortcut that will give you the same, or close to the same, results.


"Wasted T slots on AA"...

  • Re : Us BB6?

    08. 16. 2011 00:28


Emma9
Originally Posted by Blazer4show

"Wasted T slots on AA"...


Yes, I don't believe in AA and will never waste those slots on AA gunners when I can level up other stuff instead, be it pilots or powerlevelling neuts for additional BOs to complete my ship collection.
In my 6 years of NF, I have never relied on AA and never will.

Even without it, I have fared quite well in the game, and my records are comparable, or at times, even better than those AA fanatics. So it's not the be-all-end-all as some might make it seem.

For the US line, did the 120 grind twice to Nebraska and Midway just fine with an AA-less Monty.
Yes, I may be at a slight disadvantage, but I don't need the enemy to be blind to kill them. As long as I can see my opponent, I have an equal chance of winning.

There is more than one way to be successful at this game. While a particular method may not be the orthodox way that everyone follows, as long as it suits you then I don't see a problem with it.

  • Re : Us BB6?

    08. 16. 2011 11:51


Blazer4show
Originally Posted by Emma9

Originally Posted by Blazer4show

"Wasted T slots on AA"...


Yes, I don't believe in AA and will never waste those slots on AA gunners when I can level up other stuff instead, be it pilots or powerlevelling neuts for additional BOs to complete my ship collection.
In my 6 years of NF, I have never relied on AA and never will.

Even without it, I have fared quite well in the game, and my records are comparable, or at times, even better than those AA fanatics. So it's not the be-all-end-all as some might make it seem.

For the US line, did the 120 grind twice to Nebraska and Midway just fine with an AA-less Monty.
Yes, I may be at a slight disadvantage, but I don't need the enemy to be blind to kill them. As long as I can see my opponent, I have an equal chance of winning.

There is more than one way to be successful at this game. While a particular method may not be the orthodox way that everyone follows, as long as it suits you then I don't see a problem with it.


Before going farther if its not clear, I do support AA, and any future grinds will always include it.

At no point have I stated that AA is the be-all-end-all, nor do I think it is. AA and HH's will never be this, as they are not primary weapons (yes there are AA boats, but rarely if ever will AA solely change the outcome of a game, as BB guns or CVs bombers). I will not talk about my records, as people can watch me play and make their own judgements or look at the records of my two accounts, outside of that its numbers. I will say I've done the Nebby grind twice, both times with AA, and use HH's on both now as they are more for HA than anything else.

AA does not define my play, but rather supliments it. AA for me is a source of experts and low level grinds, however on a BB depending on the nation it is a bomber defense and with certain nations a scout defense. In BB rooms it can frustrate the heck out of other players. In BB1-3s (depending on nation and ship) AA can help to create opportunistic chances that would otherwise be unavailable.

One last item that almost always triggers an internal reaction with me is people who will put down a setup (right or wrong) but then speak about open mindness towards (in this case the word unorthodox) setups.

  • Re : Us BB6?

    08. 16. 2011 18:33


Emma9
Originally Posted by Blazer4show


AA does not define my play, but rather supliments it. AA for me is a source of experts and low level grinds.

In BB rooms it can frustrate the heck out of other players. In BB1-3s (depending on nation and ship) AA can help to create opportunistic chances that would otherwise be unavailable.

One last item that almost always triggers an internal reaction with me is people who will put down a setup (right or wrong) but then speak about open mindness towards (in this case the word unorthodox) setups.



I understand. Well, I'm kind of lazy to expert whore through AA, I just buy them or depend on item drops from events.

On the BB rooms part, that's exactly what puts me off from playing it - the excessive amounts of players nowadays who are more interested to sit back and AA instead of actually fight a gun battle. It has become more of a cat and mouse game of patience rather than a game of who's the best fighter.

Can't speak for others, but I'm the type who enjoys a good, full blooded punch up between two fighters, and may the best one win. With the AA, it becomes more a case of one fighter trying to gouge out the eyes of his opponent, and only when his adversary is incapacitated, will he actually make an effort to punch the other.

It was never that way in BB1-3 rooms of the past. When I did my first grind back in 2006, when the North Carolina only went 21 knts, everyone simply fought each other with guns. It was a heck of a lot of fun - a good old fashioned shoot out.

But then in recent years, the trend changed, as more and more adopted AA, and BB rooms became battles of attrition. The straw that broke my camel's back was a BB1-5 game where I was the last one standing against a Super Yammy, and I spent the good part of 10 mins just moving my scout around. He had no interest in killing me, and just kept running and trying to shoot my scout (unsuccessfully). I had enough and retreated off the map.
It put me off BB rooms for good.

To be honest, I loathe AA-dependent players many times more than I loathe subs. At least subs, even though I can't see them, make an effort to fight instead of dance around. I'm a 'get to the point and get it over with' kind of guy, and I simply hate prolonging what can be settled quickly.

Which is why I feel AA is quite a waste. Not only from the levelling crew slot standpoint, but it also wastes a lot of time. A gun fight that should have lasted 1 min can be dragged to 5 minutes when both players try to blind each other instead of simply kill each other and get it done, then onto the next fight.

  • Re : Us BB6?

    08. 16. 2011 21:36


downplease
Smoke spamming adds just about as much frustration to a fight as AA whoring. As this game isn't complex enough to permit the player to expand his/her skill in depths or scope, people resort to obsessing and abusing what limited options they have. Some of these methods are commonly termed "skill," whereas others may be viewed as "exploiting" or simply annoying. For example, AA whoring, running, fighter dragging, border humping.

  • Re : Us BB6?

    08. 18. 2011 10:34


aingeal
Originally Posted by downplease

Smoke spamming adds just about as much frustration to a fight as AA whoring. As this game isn't complex enough to permit the player to expand his/her skill in depths or scope, people resort to obsessing and abusing what limited options they have. Some of these methods are commonly termed "skill," whereas others may be viewed as "exploiting" or simply annoying. For example, AA whoring, running, fighter dragging, border humping.


Explain to me where AA whoring is an "exploiting" game style?

Originally Posted by Emma9

1 BO, 2 main gunners, 5 engineers, 3 reps, 1 scout and 2 FT/DB/TB.

That way, should you decide to get the US CV6 as well, you already have 2 of your pilots ready to go, saving you the hassle of levelling them up from scratch.

Supposing you take your main gunners over, and a few engineers or reps to your CV6, you'll only need to level 4 or 5 more pilots to have a good CV6 crew.

Had you wasted those T slots on AA gunners, you would need to level 6 or 7 pilots instead.

It's not orthodox, but my principle is, why do things the hard way when there's a shortcut that will give you the same, or close to the same, results.


Originally Posted by Emma9

Originally Posted by Blazer4show


AA does not define my play, but rather supliments it. AA for me is a source of experts and low level grinds.

In BB rooms it can frustrate the heck out of other players. In BB1-3s (depending on nation and ship) AA can help to create opportunistic chances that would otherwise be unavailable.

One last item that almost always triggers an internal reaction with me is people who will put down a setup (right or wrong) but then speak about open mindness towards (in this case the word unorthodox) setups.



I understand. Well, I'm kind of lazy to expert whore through AA, I just buy them or depend on item drops from events.

On the BB rooms part, that's exactly what puts me off from playing it - the excessive amounts of players nowadays who are more interested to sit back and AA instead of actually fight a gun battle. It has become more of a cat and mouse game of patience rather than a game of who's the best fighter.

Can't speak for others, but I'm the type who enjoys a good, full blooded punch up between two fighters, and may the best one win. With the AA, it becomes more a case of one fighter trying to gouge out the eyes of his opponent, and only when his adversary is incapacitated, will he actually make an effort to punch the other.

It was never that way in BB1-3 rooms of the past. When I did my first grind back in 2006, when the North Carolina only went 21 knts, everyone simply fought each other with guns. It was a heck of a lot of fun - a good old fashioned shoot out.

But then in recent years, the trend changed, as more and more adopted AA, and BB rooms became battles of attrition. The straw that broke my camel's back was a BB1-5 game where I was the last one standing against a Super Yammy, and I spent the good part of 10 mins just moving my scout around. He had no interest in killing me, and just kept running and trying to shoot my scout (unsuccessfully). I had enough and retreated off the map.
It put me off BB rooms for good.

To be honest, I loathe AA-dependent players many times more than I loathe subs. At least subs, even though I can't see them, make an effort to fight instead of dance around. I'm a 'get to the point and get it over with' kind of guy, and I simply hate prolonging what can be settled quickly.

Which is why I feel AA is quite a waste. Not only from the levelling crew slot standpoint, but it also wastes a lot of time. A gun fight that should have lasted 1 min can be dragged to 5 minutes when both players try to blind each other instead of simply kill each other and get it done, then onto the next fight.



While views on T slot usage with or without AA for USN have been subject to a unmoving debate for years, if you choose not to use AA, do not throw pilots there please.

You replace those AA for better support, mainly thinking having better SD sooner, better rep, better OH will compensate the lack of AA by better overall performance everywhere else.

If you replace those by pilots, its just a dead weight, just as a restorer is.

Leveling pilots with BBs for your CVs is something. But including them in the BB6 setup is just not working, and not
useful. If its "but you can remod to CV6" I fail how to see a mainly BB crew on a CV can help a team.

About SY:

Your rant is quite a good exemple of someone who fails to understand the balance of the game, or you do not want to understand it rather. SY has less range, less firepower and more hangtime than a L2, and the same applies versus H44, minus firepower.

It has speed and AA over them. Those are his advantage, and thats what you have to counter. A good SY will always try to have you blind, then use its speed to get in range quick and dispatch you in 2 good shots.

Do not whine about AA if you fail to counteract it, while your point is pretty much "all ships should be played like L2s".

Not all ships are L2s.

  • Re : Us BB6?

    08. 18. 2011 12:02


Blazer4show
Bear in mind, that someone using AA on a BB (well above bb1/2 level) should not be focused on AA'ing rather than fighting. Again AA is a suppliment to the ship, not a core function of it. To think in BB rooms that the BBs that AA are AAing until scouts are down and only firing when your blind to them is a broad generalization with very little evidence to it. I've run AA on every line outside of UK (still regret this) and always take advantage of my AA in BB rooms (and usually in GB rooms). That said I still attack for the bulk of the time while the other team can see me.

AA'ing done well will (as you've already pointed out) force the player to be much more mindful of their scout, occupying their time. Blinding them is self explanatory, and forcing them to keep their scout at a distance that may cause them to get blips of you but not maintain full sight. Every nation has AA ability, some have the ability to hit scouts at further range but any can be used effectively.

I have actually heard players doing 1 v 1s and banning or crying when someone AA's, saying it is not fair.

Outside of BB rooms, particularly KM and USN AA are fantastic for dealing with being camped and unable to scout, or for late caught DBs. It is also plesant when you can frustrate a CV bombing you enough with AA to have him move to another ship.

  • Re : Us BB6?

    08. 18. 2011 12:04


KingCong
Originally Posted by Emma9

1 BO, 2 main gunners, 5 engineers, 3 reps, 1 scout and 2 FT/DB/TB.


pilots are cheaper to buy single when you get your iowa/monty and need to fill up a slot compared to a 115 engie, even at lvl 100-115

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