Originally Posted by aingeal
You replace those AA for better support, mainly thinking having better SD sooner, better rep, better OH will compensate the lack of AA by better overall performance everywhere else.
If you replace those by pilots, its just a dead weight, just as a restorer is.
Leveling pilots with BBs for your CVs is something. But including them in the BB6 setup is just not working, and not useful. If its "but you can remod to CV6" I fail how to see a mainly BB crew on a CV can help a team.
I believe in doing what suits your needs best, even if it may not be the 'correct' choice.
While some may prioritize having slightly better rep rates, or slightly longer overheat, I find the benefits of a 5th eng or 4th rep so negligable, that I would rather be levelling something else, which saves me the hassle of doing it later.
It's not the optimal setup, but it helps me achieve my goals - completing my crew and unlocking all ships on the ship tree - as quickly as possible. It strikes a balance between my ship still being functional, whilst also getting me to my destination faster.
For any BB5s I play, I just run 2 reps and 4 engys - the rest are neuts, pilots, another nation's sailors, or whatever else I need to level. This may be a horror to most, but I do mix and match sailors from different nations. As most of my crew are already maxxed out at Lv120, I see no reason to 'waste' using them when they get 0 exp. Might as well bring over a UK eng, or a MN rep, and let it gain some exp while I'm at it.
It is the bare minimum. Yet, I can stand my ground, and sink opponents who go with the orthodox, maxxed out setup, be it AAs or extra support crew.
Some may say it indirectly puts my team at a disadvantage, but I'm selfish and prioritize my needs first.
I don't play to win, but I play to level my crew. Even though it's shared exp, I don't feel as if I owe anybody anything, nor am I obliged to sacrifice my needs to cater for theirs.
Before you tell me to go play a single player game, I'll just point out that if there was one with similar customizability and comprehensive ship range like NF does, I'll be there in an instant. Till then, I'll make do with what I have here.
Originally Posted by aingeal
About SY:
Your rant is quite a good exemple of someone who fails to understand the balance of the game, or you do not want to understand it rather. SY has less range, less firepower and more hangtime than a L2, and the same applies versus H44, minus firepower.
It has speed and AA over them. Those are his advantage, and thats what you have to counter. A good SY will always try to have you blind, then use its speed to get in range quick and dispatch you in 2 good shots.
Do not whine about AA if you fail to counteract it, while your point is pretty much "all ships should be played like L2s".
Not all ships are L2s.
And you fail to see my point.
My gripe isn't with SYs in particular, but all players who are totally reliant on AA in general, regardless of what nation they're playing. I picked the SY encounter as it's an example that best illustrates my loathing.
While certain nations' traits mean AA is an asset, I still find overly cautious players who would never attempt an attack until the enemy is blind, to be an unnecessary waste of time. For AA, as Blazer4show said, should complement a person's game. Not his one and only recourse / tactic.
While I have no problems sinking ships with AA, I find such cat and mouse gameplay to be ridiculously boring. Thus, the deliberate line battles and increasing dependency on AA have made BB only games total borefests that I end up avoiding. Not because I can't succeed, but because I can't derive any fun.
Some people have become so dependent on blinding the enemy, that they're no longer able to sink another ship without first doing so. And this is irrespective of what ship or nation he's using.
I never said all ships should be played like L2s. I merely hoped, that people would be bolder and more adventurous in their gameplay, instead of always being defensive. Take a chance, give it a go even against the odds. You may not win, but at least you tried.
Make an effort to sink the enemy, instead of merely trying to avoid getting sunk.
Unlike most, I do not subscribe to rigid beliefs that one should play a 'certain' way just because it's a certain nation. All those "you're IJN, you should AA", or "you're KM, you should hit and run", are merely guidelines, it's not the be-all-end-all.
As in my nature and playing style, I played both my IJN and KM very aggressively, even with a 'gimped' crew and without ever touching AA once, and yet was still able to thrive with it.
My point is, one doesn't always need to be defensive or fall back on AA every single time just because you happen to be playing the 'weaker' nations.
Originally Posted by aingeal
I believe we have a prime exemple of it in this thread.
And I,ll finish this by : People need to learn to stop blaming their shortcomings on a part of the game they don't like. Nothing in this game is unbeatable. But if you have tunnel vision and try again and again a tactic that fails, its not the AA fault, its your scout managing that isnt up to it.
Not sure if this is directed at me, but anyhow, I'll humor it.
Never did I say that AA is unfair. Far from it. In fact, NOTHING in this game is unfair to me. Border humping bombers and scouts are fine, subs are fine, smokes are fine, PHHs sinking surface ships are fine, and exploits don't bother me. Anything goes, and everything is fair game.
My entire issue is centred upon one simple premise, that AA-heavy games are very very, very boring and unappealing to me.
Add to that the fact that massive AA spams lag up and causes my primitive computer to screen freeze with regularity, and you see why I loathe it so much.
-----------------------------------------------------
** TL:DR version :
I have no problems sinking an opponent who employs AA, but I simply find such fights devoid of any fun whatsoever. It's not a case of being unable to win against a certain element. Rather, it's about me gaining absolutely no enjoyment from it.
I'm NOT saying AA is unfair, I'm NOT asking for it to be nerfed / removed, and I'm NOT saying people should completely ditch it. Nothing of the sort. I do not want anything changed, I am merely hoping players would be less dependent on AA for their success.
Because some people are more interested in not getting sunk, instead of going out to try to sink something. While some nations' traits means you can't be as bold as others, players often take the defensive caution, too far overboard.
I like quick intense brawls, and despise cautious deliberate dances around the bush, which is why the AA-heavy gamestyle is something that drains every last ounce of enjoyment out of the game, for me.