I like the ideas and I allowed myself to work on them a bit, hope you don´t mind: Jutland Room:
BB:Minimum 20, maximum 30 + CA / CL / DD. No CV or SS Total: Min= 28 or 30 Players Map: Blue Ocean Optional (decided by host): No Scouts (default setting) No Escorts allowed
Midway Room:
CV Minimum 10, maximum 16 + BB (Max = 12 ) +SS (Max= 6) + CA / CL / DD Total: Min= 24 or 26 Players Map: The one from Beta, with the tiny island, or “We love Dok to” No Escorts allowed
Atlantic Room:
As already suggested or as alternate: Team A: 8-10 SS Team B: 8-10 DD/CL + 4-5 transport vessels (Not controlled by player) maype 1 or 2 CV 1 Transport : AI controlled “Convoy”, APA hulls but far more DP (not bulge). Map: Blue Ocean Basically like a mission room: The “Convoy goes a certain way from the very south west to the very north east of the map. Goal is that the “Convoy” reaches a certain field or has to leave the map at a certain area. Team A must intercept and sink them, Team B has to protect the “Convoy” and should try to sink the SS. Winning conditions: Team A: All Convoy ships sunk (XP should be also good if Convoy suffers certain losses? Team Att based. Team B: Convoy reaches the goalline OR all SS are sunk Note: It must be figured out how much DP the Convoy ships should have, should be sinkable at all but also have enough Dp to take some torps. Guadalcanal Room.
Minimum 24 Player Ca or lower (no Crewlvl limit) No BB, CV, SS, No HHs Map: Hunters with Nightbattle setup
General: XP Gain should be good, as good as GB1. Since those shold be “Team work” that have a focus on Support ships, shared Xp is ok, but should be well balanced!
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