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  • hh back in blitz

    12. 14. 2011 05:23

Recommend : 1

woodward1995
you banned a premium item from blitz it also made it be able to put it in t slot so if some one got to close

 

  • Re : hh back in blitz

    12. 18. 2011 12:28


iron_mask
Originally Posted by joshmon999

within 100 yards of each other
We're talking inside gun range, inside torp range, inside rifle range , even.



Originally Posted by Alsinor

the range on hedgehogs was very short, around 250 yards.
Check this link for details.http://en.wikipedia.org/wiki/Hedgehog_%28weapon%29



and THIS is my sole complaint about HH .... their RANGE as compared to SS TORP range

i find i am OFTEN getting bombarded from out of the darkness by PHH from ships i can't even SEE let alone hope to reach with a short-ranged SS torp ... i think SS torp range whould be buffed (or HH range nerfed) to be similar ... the two ships should have at least a chance to hit back at each other ... (especially considering the ijn torps are based on the long lance - they should have a bit more range) ...

as it stands now the BB-aganda 'balancers' have nerfed the subs to near uselessness ...
a subs life is measure in very short minutes ..
their play time is severly curtailed and some can't even get any attack
in general play .. once the first tank of air is g.one = dead sub
and also once a sub is spotted = endangered sub (and THIS is where i am complaining)
SONAR range is similar .. a DD or CL or FF must get within a certain range for sonar to work
this range limit brings them into the area of possible threat from sub torp range allowing a hit
what the problem is is that the PHH have a MUCH LONGER range than sonar ..
so BB's can stand off WAY out of range and bombard the sub once the cl/dd/ff spots it
HH range needs a nerf .. sub torp range needs a buff ... everything else is acceptable (damage etc)
its the disparity in range that is the main unbalanced issue as far as i see it

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