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  • Lower Exp gain!

    09. 28. 2011 00:25

Recommend : 3

Asbuster
Probebly most of you guys wont agree but here goes.

So as you know there are alot of noob players on high lvl ships. The reason is because they get there too quickly.
They dont learn the game properly and thus cause alot of frustration to other players. If we make it more of a challange
to get to the higher lvl ships, more people will learn the game properly and not line fight in a BB5 (Ive seen it ALOT).

By doing so it will also reduce the number of BB5s and CV5s, making it easier for lower lvl BBs and CVs. So in a way this
will solve 2 things.... but as i said most people are grinders and wont like this at all.

Simply put Lower exp = Longer grinding = more experience players who know what theyre doing = more fun for everyone.
And yes the longer grinding part is something i dont like aswell but with the number of people who dont know what
their doing, theres really no fun in NF.

 

  • Re : Lower Exp gain!

    10. 03. 2011 20:28


herbe
"Probobly most of you guys wont agree but here goes."

= yep.. i dont agree.. if you've been around beta days.. you'll surely wont post this :)

"So as you know there are alot of noob players on high lvl ships. The reason is because they get there too quickly.
They dont learn the game properly and thus cause alot of frustration to other players. If we make it more of a challange
to get to the higher lvl ships, more people will learn the game properly and not line fight in a BB5 (Ive seen it ALOT)."

= yeah.. there are more noob BB's out there.. it's good for me more food, bad for them.. :)) ... wait wait wait.. dont tell me this nooblets are killing you all the time? xD

  • Re : Lower Exp gain!

    10. 03. 2011 21:18


aingeal
Originally Posted by herbe

"Probobly most of you guys wont agree but here goes."

= yep.. i dont agree.. if you've been around beta days.. you'll surely wont post this :)

"So as you know there are alot of noob players on high lvl ships. The reason is because they get there too quickly.
They dont learn the game properly and thus cause alot of frustration to other players. If we make it more of a challange
to get to the higher lvl ships, more people will learn the game properly and not line fight in a BB5 (Ive seen it ALOT)."

= yeah.. there are more noob BB's out there.. it's good for me more food, bad for them.. :)) ... wait wait wait.. dont tell me this nooblets are killing you all the time? xD


Its a point of view. But the way I see it, I prefer having a fun challenge in my BBs, and I like being able to count on other BBs sometimes to help a bit.

I'd also like the option of AAing or leveling a CV without constantly facepalming at hard BB fail.

Beta xp is the low edge of the spectre, current xp is wtf and also the distribution method can be heavily discussed.

Many beta player also agree xp is off the chart, actually, so that part of your argument is invalid.

You can now go from BB1-BB5 easily being totally clueless about BBs.

Some nation allow an easy BB1-PBB-BB4 grind that skips totally learning, and give surprising xp for little more than leeching around some hit on half dead targets.

  • Re : Lower Exp gain!

    10. 03. 2011 21:26


firezmissles
You're not going to make people become better, it'll just take another week or two from playing the same amount of hours.

So unless negative exp is made far more common, this suggestion is pointless.

  • Re : Lower Exp gain!

    10. 03. 2011 22:53


herbe
Originally Posted by firezmissles

You're not going to make people become better, it'll just take another week or two from playing the same amount of hours.

So unless negative exp is made far more common, this suggestion is pointless.


well said :P

  • Re : Lower Exp gain!

    10. 03. 2011 23:05


V2CxBongRipz
Originally Posted by firezmissles

You're not going to make people become better, it'll just take another week or two from playing the same amount of hours.

So unless negative exp is made far more common, this suggestion is pointless.


Red exp for shared exp rooms please

  • Re : Lower Exp gain!

    10. 03. 2011 23:10


aingeal
Originally Posted by herbe

Originally Posted by firezmissles

You're not going to make people become better, it'll just take another week or two from playing the same amount of hours.

So unless negative exp is made far more common, this suggestion is pointless.


well said :P



FACTS


-Skill average is dropping sharply since the last 2-3 years.
-A 1-120 grind time was reduced to the point you see new players get their BB6s in a month or two, not by skill, but by leeching a thousand game or so.
-Auto FCS boost created a few auto-user even at BB tier.
-BB1 and CV1 no longer attend the important life lesson GB gives, but farm CAs in blitz rather. They arrive in PBB in GBs, and fail to learn the lesson of survival the BB1 would have taught them.


If you sharply reduce the shared xp for BBs, or even better nuke it, it will force people to get better or give up. Many old time vets left the game for that reason among others.

-Skill drop
-crash
-unbalanced content rushed to release
-unbalanced content kept unbalanced to boost sales (and paliate some people lack of skills)

Call this Darwinism if you want, but I believe those who refuse to adapt and get better have no business getting discount capital ships to ruin a game balance with their mediocre skills.

  • Re : Lower Exp gain!

    10. 04. 2011 01:25


Medd
I'll put this out there.

In beta I had the 3rd BB4 and first CV4. It took 3 of us playing the account pretty much non-stop for MONTHS to get these.

5k experiance was good and 15k was AMAZING!

Since my origional account was lost I hardly play but when I do I get enough I can level up without playing all the time. I don't care if there are noob BB5's and 6's. I eat them for xp. Soloed the French BB6 in my Selvesta today and it was great.

You would lose so many people if they had to grind like you did back in beta, or even close to it.

  • Re : Lower Exp gain!

    10. 04. 2011 16:52


Eradicator1
Originally Posted by aingeal

If you sharply reduce the shared xp for BBs, or even better nuke it, it will force people to get better or give up.

I am really not sure whether you're supporting the game or against it.

  • Re : Lower Exp gain!

    10. 05. 2011 00:13


Asbuster
Dropping shared exp sounds like a good idea to me to be honest. As said, the past few years peoples skill have been dropping tremendiously.

For example VetS. They still are good players but back in the day they were the pinacle of skill. Everyone thought of them being the top notch of the players. At the moment its not like that anymore. Like i said their still good players.

Thing is that people are getting spoiled with exp. 15K exp is normal. Especially with this event going on. I do agree, if 15K was awesome in Beta, i dont want that low exp. But we should figure out a system that rewards skill. But to a point that its not way too hard to start playing NF when your a newbie.

Reducing shared exp is going to help alot IMO. You learn the most from BB1/CV1 to BB3/CV3.

  • Re : Lower Exp gain!

    10. 05. 2011 02:00


jokojoko
grinding is part of a level based game
higher lvl does not always translate into higher skills
sometimes it does, though

my suggestion:

1) do not give away exp during the events.

otherwise, people grow too fast and get used to this easy pace.
many other items can attract a strong interest from the players (vet packs, conversion rate, elite sailors, event ships, and so many other) and make participating worth it.

2) make it so that players have to "unlock" the next ship by killing a certain number of ships of that class

got a FF? go kill DD1s of any nation (5 of them? more?)
this apply to the next ship only (DD killing CAs will not unlock anything)
players would continue to gain exp in a normal way, eventually allowing them to use better sailors on their current ship.

pros:

learning the traits of the other ships (very useful when it comes to armour, range, speed,...)
better awareness of the merits of a proper set up (crew and armament)
selecting the targets and concentrating on that job
making sound decisions when selecting a ship line
learning how a team (even an occasional one) operates
get a proven record

cons

it would slow the progress along the ship tree (less for skilled individuals)
kills would have to be achieved in widely open modes only (BK and the GBs), thus restricting the players choice for a period of time
some would try to organise ABs, but if so many people are in fact competing for the targets, this may fade.
can expect some whining about "stolen" kills
some other would try to gang up, but is it that bad? (apart from the victim point of view)...

any good?
+++

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