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Nerf AA
09. 06. 2011 15:11
- Recommend : 4
Eradicator1
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They kill too many of my planes and make me lose experts. When I play against yamato it makes me very sad because I can't see them but they can hit me. Nerf AA range or fire rate. Maybe in exchange for JPN and MN range they should get a reasonable fire rate to 2.0
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Re : Nerf AA
09. 11. 2011 18:59
Lone_RANGER
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Originally Posted by Eradicator1
Originally Posted by Maistral
Originally Posted by Eradicator1
Originally Posted by Eufonioum
11 of my IJN DBs easily do 42k damage on PCVs, given that they are dropped manually at max altitude.
Nope
yes, they do. grow some skills.
Skill has nothing to do with this. Consistent tests have shown that 12 dbs average about 35k
ah .. it's convinent to overlook the key word there ... AVERAGE ... means some will be lower / some HIGHER
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Re : Nerf AA
09. 11. 2011 19:14
aingeal
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Originally Posted by Lone_RANGER
Originally Posted by Eradicator1
Originally Posted by Maistral
Originally Posted by Eradicator1
Originally Posted by Eufonioum
11 of my IJN DBs easily do 42k damage on PCVs, given that they are dropped manually at max altitude.
Nope
yes, they do. grow some skills.
Skill has nothing to do with this. Consistent tests have shown that 12 dbs average about 35k
ah .. it's convinent to overlook the key word there ... AVERAGE ... means some will be lower / some HIGHER
That would actually be a fail point against if those test were real. In real widescale test, the average actually is the value we are going to use. High extreme mean constancy issue, but other than that, it doesnt change anything. Your argument against nothing is invalid. Now about nothing: About eradicator's "test" claim I have never seen anything on it, and I'm sorry but I,ll refuse that one too, since I doubt they were done in a thorough process. Send the link please, or your argument shall once more be declared invalid. Thats considering it was at some point a beginning of argument. Your rant is invalid would prolly be better if only it wasn't such a pleonasm.
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Re : Nerf AA
09. 11. 2011 19:25
Eradicator1
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Originally Posted by aingeal
Originally Posted by Lone_RANGER
Originally Posted by Eradicator1
Originally Posted by Maistral
Originally Posted by Eradicator1
Nope
yes, they do. grow some skills.
Skill has nothing to do with this. Consistent tests have shown that 12 dbs average about 35k
ah .. it's convinent to overlook the key word there ... AVERAGE ... means some will be lower / some HIGHER
That would actually be a fail point against if those test were real. In real widescale test, the average actually is the value we are going to use. High extreme mean constancy issue, but other than that, it doesnt change anything. Your argument against nothing is invalid. Now about nothing: About eradicator's "test" claim I have never seen anything on it, and I'm sorry but I,ll refuse that one too, since I doubt they were done in a thorough process. Send the link please, or your argument shall once more be declared invalid. Thats considering it was at some point a beginning of argument. Your rant is invalid would prolly be better if only it wasn't such a pleonasm.
12 MN DBs did about 40-45k before their nerf. On USN DBs, they did about 35-36k
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Re : Nerf AA
09. 11. 2011 20:17
FalleNStaR
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I do think IJN and MN AA range could be taken down a notch. You always watch out for the Moltkes and Emdens and usually km and ijn bb4,5. There is a long list of things to do when you play cv, and I've seen some posts say "just micro-manage", ...."just" micro-manage? As a cv i would usually have 3-5 squads in flight at one time all needing to be managed, its "just" scouting anywhere a bb5-6 or high priority target could be, its "just intercepting low flying tbs and up-down, up-down manual dbs. Its escort lower cv bombers and making sure you don't get border humped. Its dealing with the ss's that got through without opposition, and the Z99 who likes to hump that didn't get hit once on his way across the map passing 5 bbs. And all squads in the air need to constantly have their altitude changed because of machine bogging AA storms. And those ftr groups need to be deployed without following a scout to nowhere and they need to be "micro-managed" and kept from being dragged by one of the enemy's 4 cv's, each with a handfull of squads out at a time. And most of the time, this isn't done with EBVE 120 US T4's.
"Micro-managing" is part of a long cv to-do list. Im not complaining, I loved the challenge of playing cv. What made it hard to play was being taken for granted.
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Re : Nerf AA
09. 12. 2011 14:54
aingeal
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Originally Posted by Eradicator1
Originally Posted by aingeal
Originally Posted by Lone_RANGER
Originally Posted by Eradicator1
Originally Posted by Maistral
yes, they do.
grow some skills.
Skill has nothing to do with this. Consistent tests have shown that 12 dbs average about 35k
ah .. it's convinent to overlook the key word there ... AVERAGE ... means some will be lower / some HIGHER
That would actually be a fail point against if those test were real. In real widescale test, the average actually is the value we are going to use. High extreme mean constancy issue, but other than that, it doesnt change anything. Your argument against nothing is invalid. Now about nothing: About eradicator's "test" claim I have never seen anything on it, and I'm sorry but I,ll refuse that one too, since I doubt they were done in a thorough process. Send the link please, or your argument shall once more be declared invalid. Thats considering it was at some point a beginning of argument. Your rant is invalid would prolly be better if only it wasn't such a pleonasm.
12 MN DBs did about 40-45k before their nerf. On USN DBs, they did about 35-36k
More lack of actual proof. But feel free to continue throwing affirmations around, its your loss.
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Re : Nerf AA
09. 12. 2011 15:01
angus725
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AA is so overpowered with their 0.000001 sec reload time and their 3 screen length zoomed in range.
Locked for trolling.
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