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  • Ship Tuning System + Update 2

    03. 28. 2013 19:35


TeamNF_MK2

 

Hello all,

 

As many are aware, a new "ship tuning" system that we have previously noted as in development has been patched to the test server. We welcome everyone interested in this new system to test it out for themselves before passing judgment as it should add a fresh new layer of game play aspect to the game.

 

This new system at its most basic form will consist of a number of new "time-limited" items which provide specific alterations to the respective ship they are applied to. The following details are also important to make note of:

 

1) Items of the same type will not stack. 

 

2) Each item will offer 3 days of functionality. The items do not have to be set or used at any specific moment; the 3 day timer will begin once an item becomes "equipped".

 

3) Once an item is removed or replaced it will be discarded.

 

4) An (1) item will only provide a "tune" to the (1) ship selected to equip the item. The item's effect will not carry over to all ships.

 

5) At most, these items may increase a specific ship's performance by 5-10%. This should provide players a new unique ship experience, but it certainly will not damage in-game balance. Please be assured that we are taking all steps necessary in order to maintain proper balance. This is our highest priority.

 

6) These items are not being developed as essential items. They are intended to be utilized as a supportive item and to enhance game play by opening up new strategic opportunities.

 

7) The available item slots currently being considered (may be altered through testing if for example, results are not favorable for items applied for ships in blitz):

 

BB - 3 slots

CV - 4 slots

SS - 2 slots

CA - 3 slots

CL - 3 slots

DD - 3 slots

FF - none

 

8) Once introduced, there will be a daily ongoing (no end date) "Free Item Drop" for these ship tuning items. This will allow all players a chance to have fun trying some different items out every once in a while.

 

9) All players will be provided a free "speed-up" item at launch to get accustomed to their use and application.

 

10) There will be payable items as well as items exclusive to the "Free Item Drop".  

 

Example of exclusive payable items (names tentative): R mount shell space increase, aircraft space increase, fighter attack power up

 

Example of items exclusive to "Free Item Drop" (names tentative): R mount reload time decrease, Accuracy increase, aircraft speed increase

 

Example of items both paid and free (names tentative): ship speed increase, air tank increase, aircraft fuel increase

 

As should be noted, items available exclusively through the "Free Item Drop" should be of greater demand in order to promote increased game play.

 

 

We strongly believe that this new system will help provide some added variety and new types of game play experiences for all players to enjoy. New strategies may be developed around ships that previously may have lacked in certain respects and with a little bit of luck, all players will have multiple chances to try something new thanks to the ongoing "Free Item Drop" and exclusive items only available through it. 

 

We welcome your feedback and assistance through the test server so we can work on providing an enjoyable update. 


-Randy

 

-----------

Update - 2nd April:

 

-  BB6 and CV6 will not be included in ship tuning system.

-  A ship with a ship tuning enhancement added will be identifiable in-game.

------------

Update 23rd April:

-  For number 10) above - all items will now be included in the free drop system, which will run permanently at the end of battles.  So there will be chances to receive any and all of the items for free.

 

 

 

  • Re : Ship Tuning System Introduction

    03. 30. 2013 11:38


Kilaenots

SDE you are causing me unwanted disruption and destress can you please remove your presence from the game as it is no longer tenable.

  • Re : Ship Tuning System Introduction

    03. 30. 2013 15:15


Arathorn

I like it. Neat concept, I like that you have to play to get rewards. 

Sorry if I didn't join the bandwagon, but seriously it could be fun, and a bit of fresh air to an old game :) 

  • Re : Ship Tuning System Introduction

    03. 30. 2013 15:56


vetran47

so preety much this is the funeral of this game and for everyone who likes it which is about 5 people good luck finding a game this is the stupiest thing ive seen a company do to a game so f you gm"s............ and im starting the a charity for money for the funereal if you guys want to pitch in just send money to sde they"ll happly accept it cause thats all they want is money

  • Re : Ship Tuning System Introduction

    03. 30. 2013 16:41


leiurus

sry, but if this is going to be implemented, I am quitting.

I played this game for years, first nfeu then here. And Navyfield was fun and unique, but the fun part was, that skill was more important than money.

Except for cv play there was always more m.oney = better planes, something I always quarrel with. And when the same comes for everything else, no thx...

 

and for the test team my condolences, if I were in your position I would be furious

  • Re : Ship Tuning System Introduction

    03. 30. 2013 18:09


unitedfoe

I dont like it.

If number 5 is true then why is there still a cv1 that does 600 damage with its rapid fire long range guns?

Also this nations dds and cls are overpoweredcentral too.

You actually release new nations overpowered so people flock to them.

Its the players that care about balance and you use imbalance as a cash resource evidently many times.

Unfortunately for you lot the player base that plays this game had to be quite intelligent in order to work the game out after downloading it.

So were not as dumb as you would like us to be.

 

 

  • Re : Ship Tuning System Introduction

    03. 30. 2013 20:59


iltridente

Originally Posted by cubs2003

  1. THIS IS SIMPLY A WAY FOR SDE TO GET MORE MONEY
    FORGET ALL THIS IT'S GOOD FOR THE GAME STUFF. IT'S ALL ABOUT MORE MONEY FOR SDE.... PERIOD.

  • Re : Ship Tuning System Introduction

    03. 30. 2013 22:46


thejuicydot

Originally Posted by Arathorn

I like it. Neat concept, I like that you have to play to get rewards. 

Sorry if I didn't join the bandwagon, but seriously it could be fun, and a bit of fresh air to an old game :) 



Dude, you won't get the stuffs unless you pay for it. 

  • Re : Ship Tuning System Introduction

    03. 30. 2013 23:52


Kriegsmarin

Fix the crash and make beter server capacity than start add new things because those things will nobody be able to use if noone play game

In one battle area 25 place to host room
if in all rooms aprox 50players 
25x50=1250ppl play which is enought to crash server

Sub play in NF become pain
120lvl ss5 players calling they self great ss players run all over map trying to get asw help to win enemy ss  (you call that fun or skill come on lol) 
Those players abuse ss play all time and make my intrest in game less than 1% only thing which i like in current nf is ss select room(who is noone playing),and team play FWs&HA
PHH are not prorblem
I just nead silent runing which every real sub can do to shut down sonar of those cowerds in ss who run and asw who have well OP sonar ability(only if ship and subs use 20th century sonar in NF than its all right but ww2 type sonar is not close to nf sonar range) 

So point is without beter server and with all those bugs you can just seat and wait to fall down
New things can heart the game like SS5 , evan if i hit ss5 with all my tubes he will not sunk and get chance to get me. SS play stile already out of balance,whean ss5 run you waste whole game on boring catching of cowerd SS player 
One more thing i fined very funny when bb6 hit ss5 with 900SD with all shells and i survive and you expect players will play it (emagine BB6 player frustreated after he hit ss5 with 900sd with block shoot and ss dive reapir and sunk him) come on give ss air and make it fregile like it is one torp or one shell 5inch+ is more than enought to destroy every sub

GAME = FUN
if game dont bring fun players will leave 

On topic that SD do things for $ sure they do all game makers making games to earn money so dont be little kid and complain rather ask tham fix the bugs! or no money for you hahaha

Have a nice day and we can only pray NF will become more real&beter game
NF have good concept of play but very bad people who lead it 


 

  • Re : Ship Tuning System Introduction

    03. 31. 2013 00:39


discusdubai

I have downloaded the testserver including the patch but, I was not able to log in...

I have tried the test50 and PW = iwanttotest but to no avail.

 

Thanks...

  • Re : Ship Tuning System Introduction

    03. 31. 2013 00:47


Arathorn

Originally Posted by thejuicydot

Originally Posted by Arathorn

I like it. Neat concept, I like that you have to play to get rewards. 

Sorry if I didn't join the bandwagon, but seriously it could be fun, and a bit of fresh air to an old game :) 



Dude, you won't get the stuffs unless you pay for it. 





10) There will be payable items as well as items exclusive to the "Free Item Drop".  

 

Example of exclusive payable items (names tentative): R mount shell space increase, aircraft space increase, fighter attack power up

 

Example of items exclusive to "Free Item Drop" (names tentative): R mount reload time decrease, Accuracy increase, aircraft speed increase

 

Example of items both paid and free (names tentative): ship speed increase, air tank increase, aircraft fuel increase

 

As should be noted, items available exclusively through the "Free Item Drop" should be of greater demand in order to promote increased game play.