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  • Ship Tuning System + Update 2

    03. 28. 2013 19:35


TeamNF_MK2

 

Hello all,

 

As many are aware, a new "ship tuning" system that we have previously noted as in development has been patched to the test server. We welcome everyone interested in this new system to test it out for themselves before passing judgment as it should add a fresh new layer of game play aspect to the game.

 

This new system at its most basic form will consist of a number of new "time-limited" items which provide specific alterations to the respective ship they are applied to. The following details are also important to make note of:

 

1) Items of the same type will not stack. 

 

2) Each item will offer 3 days of functionality. The items do not have to be set or used at any specific moment; the 3 day timer will begin once an item becomes "equipped".

 

3) Once an item is removed or replaced it will be discarded.

 

4) An (1) item will only provide a "tune" to the (1) ship selected to equip the item. The item's effect will not carry over to all ships.

 

5) At most, these items may increase a specific ship's performance by 5-10%. This should provide players a new unique ship experience, but it certainly will not damage in-game balance. Please be assured that we are taking all steps necessary in order to maintain proper balance. This is our highest priority.

 

6) These items are not being developed as essential items. They are intended to be utilized as a supportive item and to enhance game play by opening up new strategic opportunities.

 

7) The available item slots currently being considered (may be altered through testing if for example, results are not favorable for items applied for ships in blitz):

 

BB - 3 slots

CV - 4 slots

SS - 2 slots

CA - 3 slots

CL - 3 slots

DD - 3 slots

FF - none

 

8) Once introduced, there will be a daily ongoing (no end date) "Free Item Drop" for these ship tuning items. This will allow all players a chance to have fun trying some different items out every once in a while.

 

9) All players will be provided a free "speed-up" item at launch to get accustomed to their use and application.

 

10) There will be payable items as well as items exclusive to the "Free Item Drop".  

 

Example of exclusive payable items (names tentative): R mount shell space increase, aircraft space increase, fighter attack power up

 

Example of items exclusive to "Free Item Drop" (names tentative): R mount reload time decrease, Accuracy increase, aircraft speed increase

 

Example of items both paid and free (names tentative): ship speed increase, air tank increase, aircraft fuel increase

 

As should be noted, items available exclusively through the "Free Item Drop" should be of greater demand in order to promote increased game play.

 

 

We strongly believe that this new system will help provide some added variety and new types of game play experiences for all players to enjoy. New strategies may be developed around ships that previously may have lacked in certain respects and with a little bit of luck, all players will have multiple chances to try something new thanks to the ongoing "Free Item Drop" and exclusive items only available through it. 

 

We welcome your feedback and assistance through the test server so we can work on providing an enjoyable update. 


-Randy

 

-----------

Update - 2nd April:

 

-  BB6 and CV6 will not be included in ship tuning system.

-  A ship with a ship tuning enhancement added will be identifiable in-game.

------------

Update 23rd April:

-  For number 10) above - all items will now be included in the free drop system, which will run permanently at the end of battles.  So there will be chances to receive any and all of the items for free.

 

 

 

  • Re : Ship Tuning System + Update

    04. 01. 2013 17:22


Vawlkus

Originally Posted by TeamNF

 

Update - 2nd April:

 

-  BB6 and CV6 will not be included in ship tuning system.

-  A ship with a ship tuning enhancement added will be identifiable in-game.

 

That's a start. Follow it up with these:

- all rooms will have the option to deny access to "tuned" ships

- "Tuned" upgrades will not be active during HAs.

 

  • Re : Ship Tuning System + Update

    04. 01. 2013 21:48


elios

wow

This was something near to what i have mentioned in some long forgotten thread lost in the dust

A random powerup system with limited use will bring a pretty good change onto PVP gameplay

A nation weak in speed may use a tuning to balance out that weakness while a ship great in reloading time may further increase it's output to cause havoc

Of course nothing can be perfect at start, but I believe SDE can make the system more balanced in the future.

Nice to see Navyfield going towards a correct direction for once. Keep up with more new ideas! Making every ship a clone with different spite have been killing for game for too long.

  • Re : Ship Tuning System + Update

    04. 02. 2013 07:39


Meastro444

Originally Posted by elios

wow

This was something near to what i have mentioned in some long forgotten thread lost in the dust

A random powerup system with limited use will bring a pretty good change onto PVP gameplay

A nation weak in speed may use a tuning to balance out that weakness while a ship great in reloading time may further increase it's output to cause havoc

Of course nothing can be perfect at start, but I believe SDE can make the system more balanced in the future.

Nice to see Navyfield going towards a correct direction for once. Keep up with more new ideas! Making every ship a clone with different spite have been killing for game for too long.



I like your sarcasm!

  • Re : Ship Tuning System + Update

    04. 02. 2013 08:52


Jester17

 

I have to admit, upgrading ships has potential.  If done right.

What if getting a certain number of kills on a BO would allow him to unlock certain upgrades?  Say, killing  3,000 DDs on a BO would unlock some upgrades, killing 2,000 BBs would unlock some more upgrades.  The type of upgrades would depend on what the BO is qualified to operate.  

CV BO -> CV upgrades

BB BO -> BB upgrades

SS BO -> Is scum and should be deleted... I mean SS upgrades

These items would have to be permanent, but SDE could also offer these items in the store.  This way, players can still earn these upgrades or purchase them for instant access.  Ships could then be re-balanced with these in mind so you don't end up with ridiculous balance issues.

  • Re : Ship Tuning System + Update

    04. 02. 2013 11:57


Meastro444

This will cause even more desync, knowing SDE's crappy coding.

  • Re : Ship Tuning System + Update

    04. 02. 2013 14:47


Rehor

Spam Your Way To Modship has returned.

  • Re : Ship Tuning System + Update

    04. 02. 2013 15:41


Fairimear

the ship tunning system should only work for bb1-3  pbb and ebb1-3
i could get behind this maybe as i have been for a long time supporting a effort to get people out of bb4/5/6 

  • Re : Ship Tuning System + Update

    04. 02. 2013 16:19


L0TTERY

When they said ship re-enforcement, I pictured being able to bump your FCS up, or scout space, or more dp for armour. Atleast then you'd still have to atleast try. With the way it looks now, you're gonna have some insane OP ships. I'm willing to give it a shot, but if it breaks the game I have plenty more to go to. 

  • Re : Ship Tuning System + Update

    04. 03. 2013 01:15


GregoryV

genhex, vick, 

i am still curious why you are refusing to take the side of the majority and lobby with us to get this item canned.

 

  • Re : Ship Tuning System + Update

    04. 03. 2013 06:09


Elliot2lazy

Randy or anyone from TNF,

Seriously, why are we at the very least not keeping it out of FL, FW, and HA? I mean if I had to choose to where it would go, it would be to GB. I'd rather not have it at all, but since GBs are about leveling and not nearly as seriously as FL, FW, and HA. Then I would just rather keep it in leveling game modes, or just put it in W@W rooms only. 

Probably the easy  answer I will get that I don't want to hear is... we will have it available for all game modes because we want the most money and available for all players on every level. Pls do not answer like that.

Just a few thoughts.... Pls answer