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  • Ship Tuning System + Update 2

    03. 28. 2013 19:35


TeamNF_MK2

 

Hello all,

 

As many are aware, a new "ship tuning" system that we have previously noted as in development has been patched to the test server. We welcome everyone interested in this new system to test it out for themselves before passing judgment as it should add a fresh new layer of game play aspect to the game.

 

This new system at its most basic form will consist of a number of new "time-limited" items which provide specific alterations to the respective ship they are applied to. The following details are also important to make note of:

 

1) Items of the same type will not stack. 

 

2) Each item will offer 3 days of functionality. The items do not have to be set or used at any specific moment; the 3 day timer will begin once an item becomes "equipped".

 

3) Once an item is removed or replaced it will be discarded.

 

4) An (1) item will only provide a "tune" to the (1) ship selected to equip the item. The item's effect will not carry over to all ships.

 

5) At most, these items may increase a specific ship's performance by 5-10%. This should provide players a new unique ship experience, but it certainly will not damage in-game balance. Please be assured that we are taking all steps necessary in order to maintain proper balance. This is our highest priority.

 

6) These items are not being developed as essential items. They are intended to be utilized as a supportive item and to enhance game play by opening up new strategic opportunities.

 

7) The available item slots currently being considered (may be altered through testing if for example, results are not favorable for items applied for ships in blitz):

 

BB - 3 slots

CV - 4 slots

SS - 2 slots

CA - 3 slots

CL - 3 slots

DD - 3 slots

FF - none

 

8) Once introduced, there will be a daily ongoing (no end date) "Free Item Drop" for these ship tuning items. This will allow all players a chance to have fun trying some different items out every once in a while.

 

9) All players will be provided a free "speed-up" item at launch to get accustomed to their use and application.

 

10) There will be payable items as well as items exclusive to the "Free Item Drop".  

 

Example of exclusive payable items (names tentative): R mount shell space increase, aircraft space increase, fighter attack power up

 

Example of items exclusive to "Free Item Drop" (names tentative): R mount reload time decrease, Accuracy increase, aircraft speed increase

 

Example of items both paid and free (names tentative): ship speed increase, air tank increase, aircraft fuel increase

 

As should be noted, items available exclusively through the "Free Item Drop" should be of greater demand in order to promote increased game play.

 

 

We strongly believe that this new system will help provide some added variety and new types of game play experiences for all players to enjoy. New strategies may be developed around ships that previously may have lacked in certain respects and with a little bit of luck, all players will have multiple chances to try something new thanks to the ongoing "Free Item Drop" and exclusive items only available through it. 

 

We welcome your feedback and assistance through the test server so we can work on providing an enjoyable update. 


-Randy

 

-----------

Update - 2nd April:

 

-  BB6 and CV6 will not be included in ship tuning system.

-  A ship with a ship tuning enhancement added will be identifiable in-game.

------------

Update 23rd April:

-  For number 10) above - all items will now be included in the free drop system, which will run permanently at the end of battles.  So there will be chances to receive any and all of the items for free.

 

 

 

  • Re : Ship Tuning System + Update

    04. 03. 2013 07:25


techdome26

lets see...ship tuning is unstackable, temporary, and most will not use it

ship tuning IS a BAD MOVE by SDE

it is also JUST A NUISANCE

i do wish they would fix other issues before adding new content, though...

kinda like the new event ships that are just more unneeded, reskinned copies of existing ships....

  • Re : Ship Tuning System + Update

    04. 03. 2013 20:38


connan_add

For some of the most powefull ship settups with this realy need some MASIVE xp and credits for defeating them. And I do mean masive, like + 5 million xps.

  • Re : Ship Tuning System + Update

    04. 03. 2013 20:59


smurfdust

only 2 slots for subs, with dd's, cl's, and ca's getting 3 fail

  • Re : Ship Tuning System + Update

    04. 04. 2013 01:18


vk222u

Originally Posted by TeamNF

-----------

Update - 2nd April:

 

-  BB6 and CV6 will not be included in ship tuning system.

-  A ship with a ship tuning enhancement added will be identifiable in-game.

 Here is a picture of a BB6, and it is unable to add any of the tuning items:


Here is a picture of a CV6, and it is unable to add any of the tuning items:

  • Re : Ship Tuning System + Update

    04. 04. 2013 07:05


ATFPanther

Actually posted April 1st. this information is an irrelivance and in fact makes the situation worse. If you had read, it makes owning a CV6 a waste of time. PCV will be FAR better than them.

 

The WHOLE point of the objection I have is that NF was far from balanced before this idea, if this goes ahead it will be a total nightmare where 2 or three ships will dominate with these additions.

 

Just look at the foul up the Devs made over RM 10" gun angles!! And you want all of these features to be available, allowing BB5 to mount BB6 guns or whatever else we see coming. The devs DO NOT KNOW how this game plays, they seem to be incapable of appreciating what the loyal players of NF want and the fact that this will be a step too far for many.

It will only take a few die hards to stop now to kill the game. Yesterday it was like before the server merge, GB timing out waiting for ships to join with only 5 rooms on map! Drop 20 old time players you see starting and filling rooms and we will be below critical mass in a month.

 

Platitudes do not wash any more, we saw the "we know best" attitude with RM, the work that the PLAYER BASE had to put in to get some sembelance of balance out of SDE is not even being offered here.

 

Good luck killing an AW L2 with extra speed, extra deck, high repair and BB6 guns.

Add your OP setups here guys.......

 

 

 

[QUOTE=vk222u]

Originally Posted by TeamNF

-----------

Update - 2nd April:

 

-  BB6 and CV6 will not be included in ship tuning system.

-  A ship with a ship tuning enhancement added will be identifiable in-game.

 Here is a picture of a BB6, and it is unable to add any of the tuning items:


Here is a picture of a CV6, and it is unable to add any of the tuning items:

  • Re : Ship Tuning System + Update

    04. 04. 2013 15:19


GregoryV

Originally Posted by Rehor

Tell me why we balance everything and why everything is tuned to certain caps if all you have to do is pay a bit and all precision numbers and caps go to hell.



  • Re : Ship Tuning System + Update

    04. 04. 2013 20:00


japex

Originally Posted by ATFPanther

Good luck killing an AW L2 with extra speed, extra deck, high repair and BB6 guns.

Add your OP setups here guys.......

Montana with extra speed, extra bulge, high repair and BB6 guns.

I better start saving dollahs for this shiz.

  • Re : Ship Tuning System + Update

    04. 04. 2013 20:31


jedizorro

This is like Jewelry and Enchanting in World of Warcraft...

  • Re : Ship Tuning System + Update

    04. 05. 2013 17:09


stoneface

no pay for win!!!!! 


FAIL SD AGAIN.

I quit game. 

  • Re : Ship Tuning System + Update

    04. 05. 2013 17:50


gauchoarg

What about fixing old bugs instead of adding new retard content?

You guys really want to kill the game.